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Economica

Currency Exchange Fees

Currency

Fee

Currency

Fee

Almarrón

No Fee

Karameikos2

10%

Atruaghin

No Fee

Kastelios

5%

Bellayne

5%

Minrothad

5%

Cimarron

No Fee

Nayce2

5%

Darokin

5%

Narvaez

10%

Hillvale1

5%

Ostland

15%

Ethengar

No Fee

Rockhome3

10%

Five Shires

5%

Sind

15%

Gargoña

5%

Soderfjord

No Fee

Glantri2

10%

Thyatis

5%

Heldann

No Fee

Vestland2

10%

Heldun

5%

Wendar

10%

Hule

15%

Ylaruam

30%

Ierendi2

10%

Yavdlom

5%

Most nations add 5% surcharge to the regular fees for exchanging gems and treasures.

(1) Though Hillvale officially uses the Alphatian standard of currency, the Thyatian standard is often seen being readily used and accepted. Therefore the exchange fee is rarely observed and practiced.

(2) For gems and treasures, drop the usual 5% surcharge but double the exchange fee.

(3) 5% exchange fee maximum on gems and treasure. Gems are duty free (no import/export tax).

Economic Year (AC 1017) in Review

Continuing the service we began last year, we offer you a brief review of the economic year written by some of the most accomplished economic experts of Mystara.

For the first time, we are also able to bring you, our loyal readers, reports on trade in the mysterious Hollow World.

Old World and Beyond (courtesy of the Darokin Diplomatic Corps)

AC 1017 saw some promising developments in many areas, but some serious setbacks in others. The houses of Darokin have expanded their trade into most of Sind, though they face competition along the coast from the underhanded merchants of Minrothad and Thyatis. Trade in Ylaruam is still sluggish, well below prevailing levels under the enlightened Preceptor rulers, but at least there are some openings now, and signs point to potential improvement in the future. The commerce of the houses of Darokin remains brisk in Karameikos, the Five Shires, and even Glantri where continued sale of goods for rebuilding purposes combined with financial recovery from the Ethengar war has boosted trade to something close to previous levels. The new political situation in Tameronikas may allow a re-opening of Ylari markets.

While economic conditions in Thyatis have improved markedly over the past year, this has done less to improve the fortunes of Darokin's houses than it otherwise might have. This was due largely to two factors-first, continued trade friction during the early part of the year, during which the imperial government disgracefully discriminated against traders of the Western Defence League. Secondly, the continued retrograde policies of Eusebius in supporting native Thyatian merchants instead of allowing a level playing field.

Still, we are confident that continued pressure by the DDC on the Thyatians to open their market to fair competition will eventually produce the desired results. Other opportunities have opened up in the meantime, as enterprising Darokinian traders have begun to penetrate the markets of Wendar to a greater degree, and have likewise finally begun to expose the Shadow Elves to the benefits of trade. This has helped alleviate the economic crisis in Selenica somewhat, though things remain less than fully stable in the region. On the other hand, Vestland's membership in the Western Defence League is producing the hoped-for results, with Darokinian traders beginning to dominate the local markets. Trade with Rockhome has even improved significantly.

Sea-based trade remains sub-par for Darokin's merchant fleets, though the seafarers of House Linton have managed some recovery from last year's debacle. Still, market penetration by Thyatis and their Minrothaddan lackeys has left them in a dominant, almost monopolistic position with respect to sea trade. Eventually the Thyatians will confront the fact that closed economies tend to stagnate, and only open competition leads to long-term prosperity. But, due to the short-term successes of their short-sighted policies, Darokinian coasters have chosen to concentrate on markets close to home, in the ports of the Five Shires, Karameikos, Vestland, and even Soderfjord. In these areas, the potential of regaining significant market share in the sea trade is strong. House Linton's fortunes have improved in Ierendi as well. On account of these things, coupled with trade with Thyatis, necessary because of the size, significance, and centrality of its markets, the enterprises of House Linton have returned to profitability. But pirates seem to plague the Sea of Dread, and Ostlander raiders make the Western Sea of Dawn dangerous. Thus, sea trade is a very risky proposition. Only the significantly lower cost of moving goods by sea, which produces a much higher potential profit margin, makes these endeavours worth the high risk.

If Alphatian ports were a tempting marketplace last year, the same could not be said this year, as the economic hangover from the sinking of Alphatia finally set in. This, coupled with the fact that the Thyatians and Minrothaddans have cornered most of the potential markets, and the fact that, despite Nayce's wishful thinking on the matter, pirate activity remains a significant threat to honest merchants, makes ventures to Naycese ports unworthy of the risk of loss. Further increasing the undesirability of Naycese markets at this time is the fact that the pirates consistently sell captured crew and sailors into brutal slavery in Naycese kingdoms.

DDC Press Bureau, Darokin City, Kaldmont, AC 1017

Thyatian Empire (courtesy of the Prefect of the city of Thyatis)

The empire's economic recovery is proceeding briskly. Economic reforms that last year gave hope for future economic improvement have begun to bear fruit. This, coupled with a deliberate imperial policy directed towards the expansion of trade and the development of potential economic resources throughout the imperial heartland and its colonies, along with the alliance with Minrothad, has revitalised the fortunes of Thyatian merchant families. The empire has also used its influence to begin to develop a strong network of maritime trading bases to facilitate trade both within the empire and in friendly ports. A strong effort has also been initiated to create trade routes with far distant harbours, where Thyatian goods are unusual, and which themselves have exotic products not commonly found in nearby nations. These ports are particularly valuable, because Thyatian and Minrothaddan merchants do not face the discriminatory trade practices of the Western Defence League in these markets.

Trade between metropolitan Thyatis and the Hinterlands of Davania, along with the City-State of Kastelios and the Thanegioth Isles, have begun to surpass the volume of trade prior to the Twaelar War. Peace with the Twaelar has opened that new market to trade, which the merchants of Seahome and the sea-elves of Actius especially have begun to exploit. The re-integration of Ochalea and the Pearl Islands, along with what seems to be a period of stability on the Isle of Dawn for the first time since the Final Alphatian War, has allowed trade in these markets to grow significantly. So too, trade with allied Ostland and even in the Alphatian kingdoms of Nayce continues to expand. Trade with the lands controlled by the Heldannic Knights has become uneven as the year ends, as factional infighting leads to traders of various lands being in favour with one group but losing favour with another. Since the former patterns of trade, dominated by Darokinians, have been unsettled, this has created opportunities for those who are capable of seizing them. By playing both sides against the middle and making themselves indispensable intermediaries, imperial merchants have benefited from this.

While still in a state of recovery, trade in Thyatis is growing briskly. It has also been shown that on a fair playing field in neutral markets, like Yavdlom, the baronies of the Savage Coast, Nayce, and coastal Sind, the efficient merchants of Thyatis are more than capable of holding their own against the traders of the Western Defence League. The houses of Darokin seem to do best only in their own protected markets, and are being out-competed in ports beyond the league's pernicious influence.

As a result of these developments, many Thyatian ports have expanded their ability to handle increased volumes of trade. While some economic frictions exist, especially as the guilds of Minrothad adjust to Thyatian trade practices, and vice versa, the future looks promising and the dark clouds have definitely lifted.

Office of Economic Information, Prefect of Thyatis, Kaldmont, AC 1017

Nayce (courtesy of the Minrothad Merchant Marine Guild)

The economies of Nayce have finally come face to face with the economic crisis they so long put off. Attempting to pretend that the loss of their largest and most developed market, the hub of trade in the region, would have no effect helped them achieve apparent strength in the short run. But it has seemed to exacerbate things in the longer term. The available stock of reserves has been depleted, consumed over the previous years, and economic reality in the face of a vanished Alphatian continent is beginning to set in. Though the Naycese information offices previously claimed trade was flourishing between their ports, this was mainly a shifting of stores of products produced in Alphatia, with little comparable production to replace them as these reserve stores became depleted. Thus, the kingdoms of Nayce now confront the bitter reality that the largest available market with the potential to even partially replace vanished Alphatia is in Thyatis. Low tariffs are now exposed as a necessity, a requirement to attract trade to the slumping markets of Nayce. Foreign merchants-especially those of Karameikos, Minrothad, and Thyatis-dominate many trade-lanes, though with the recent cooling of relations between Karameikos and Nayce, the traders of Karameikos are not as common as they once were.

The kingdoms of Bellissaria have a very strong agricultural base, but aside from the Thyatian mainland and the now-beleaguered and somewhat destitute Alphatian ports holding out in Esterhold, there are few markets for this volume of produce now that the Alphatian mainland has vanished. For some years, this slack was taken up by providing food to support the over-large Naycese armed forces, but this has proven economically crippling in the long run. Conversely, value-added products-finished goods-once largely produced in the cities of the Alphatian mainland and then sold in the other kingdoms (in exchange for raw resources, like the agricultural produce of Bellissaria and the mineral wealth of Esterhold, though much of that was actually sent as tribute), are hard to come by. Only a few Naycese kingdoms have cities that produce such goods in quantities greater than local need, so few ports are able to export such goods profitably. Many Naycese kingdoms are opting for self-sufficiency as part of their traditional decentralisation, but this only serves to further depress the internal trade of Nayce, and reliance upon foreign markets-goods imported from, say, scorned Thyatis, and agricultural produce exported in exchange-is growing. This is further highlighted by the fact that several of Nayce's more developed urban centres - -especially the ones now controlled by Thothia-are increasingly less cooperative with other Naycese kingdoms, while other urban centres are hardly more than sleepy Bellissarian towns now burdened with handling an influx of settlers. Once the markets adjust to these settlers, the long-term prospects may be promising as a result of their arrival. But in the short term they strain an already tentative situation, especially since the normally insular Bellisarians are not always as welcoming to such an influx as the inhabitants of other lands might be. This has had the effect of delaying economic re-adjustment and the integration of the new arrivals into the pattern of commerce in the island continent that forms the core of Nayce.

Similarly, though the political economy may be changing for the better with the new development of a stronger decision-making authority, politics in Nayce have to this point contributed to the growing economic woes. Though the warning signs had been present for quite some time, these approaching difficulties were ignored and possible solutions put off for as long as possible. Meanwhile the council lavishly funded prestigious projects-such as expanded skyship and submersible construction (including the impressive Torpin project and now the Reaver class as well) and the massive efforts dedicated to building the undersea city of Torenal. This latter surely promises to enhance Nayce's reputation as the worthy successor to Alphatia, but seems otherwise superfluous and is a drain on limited funds. Meanwhile, economic reconstruction funds have been cut as funding for these projects have soared. This has been a hammer blow to trade, as supplementary exactions in addition to the nominal taxes have had to be levied on a seemingly ad-hoc and arbitrary basis. This has lead to uneven results, putting large burdens on some kingdoms which are expected to bear extra-ordinary military or construction burdens that others have avoided, leading to several financial crises. The principal, but by no means sole, example of this has been Aquas, which for some time has served as the true hub of Naycese activity and born an inordinate burden as a result, which has had a significant negative impact on that city's economic prospects, though it might otherwise be one of Nayce's more advanced cities.

Due to these factors, animals and meat once imported by Notrion through the port of Aaslin have become unaffordable as the grain markets there have collapsed, especially as agricultural places like Aegos have recovered their pre-war status, and increasingly the people of Notrion are relying on local production. This has had a spread effect on the markets of Meriander and Dawnrim. And as strife in Norwold has continued, the markets for arms and armour have improved, but other imports have suffered as the people devote their resources to perseverance in the face of local dangers. Commerce in East Portage continues to be brisk, as it is a neutral transit point for many merchants, and increasing Thyatian trade passing through the ports of Heldun and Aegopoli have caused a mild economic boom there as well. Heldun's ports, including Helskir, are rebounding in the wake of the Heldannic occupation, under the guidance of Queen Asteriela's reconstruction efforts. Those efforts benefit the nation because, unlike the rest of the Naycese area, resources aren't diverted to prestigious but fiscally unwise projects, like new undersea cities and extensive submersible and skyship construction. These are bright spots in an otherwise dismal economic period, as facilities on Bellissaria built to handle a volume of trade destined for Alphatia have finally had to make long-delayed cut backs to economise. Warehouses no longer used for goods, which are unavailable in any case, have instead been refurbished as housing for refugees. It should also be pointed out that, unfortunately, an over-optimistic estimate of port capacities, whereby towns with hardly more people than Threshold in Karameikos were reported as having a trade capacity equal to Minrothad City, crept into prior economic reports submitted by the Naycese information office through the Naycese embassy in Karameikos. [It is for the reason of overly optimistic but sometimes inaccurate reports in previous years that the Minrothad Merchant Marine's Guild is reporting on the area this year, rather than Nayce itself. Ed.]

Sea of Dread (courtesy of the Minrothad Merchant Sailors Guild)

With the successful termination of the Twaelar War, as well as the colonisation of the Thanegioth Archipelago, trade throughout the Sea of Dread has improved. Markets from Yavdlom to Ochalea are being developed by both the traders of Minrothad and our counterparts in the rest of the Thyatian Empire. This is despite the fact that dangers continue to plague seafarers in the central basin of the sea, the vast span of water between Brun and the Thanegioth Isles. The development of imperial way-stations has made this area somewhat safer for Thyatian shipping, but it remains less than safe for the vessels of other nations. This redounds to the benefit of Minrothad, as these facilities are available to our merchants as members of the empire, but denied to our Darokinian and Karameikan competitors.

Economic ties to the formerly hostile Twaelar, while still in their infancy, show much potential. So too the bases at the head of the Serpent Peninsula promise to open strong trade through the northern Sea of Dread from imperial ports to the lands beyond the region. The continuing rise to prominence of the tradesmen of Kastelios, far from undermining our own efforts in the region, has proved complementary to it. This has lead to the further opening of markets to the southwest of Davania. So, though dangerous to the unwary, the Sea of Dread continues to see the highest development of trade in the region.

Local Price Adjustments (as of the end of the year)

The following table works in accordance to the rules presented in both GAZ7 The Minrothad Guilds and GAZ11 The Republic of Darokin. For those without the above-mentioned products, assume that each +/-1 in the Price Adjustment column equals to a +/-10% in price for the mentioned goods. Yearly changes to prices are dependent upon what the events and circumstances of the year have wrought on the respective countries. Whether it was commitment of materials for a war effort, natural disasters, or any of the various trade difficulties, prices have been modified to reflect fluctuating prices.

Note that in places like Thyatis, most of the oil produced is either olive oil or fish oils.

This year we provide the merchant with an additional service, the "quality" indicator. This shows up in listings as Bold Italic and are products considered to be of exceptional quality produced by and available in the given market. These products receive a further +2 bonus when sold in other markets/ports, except those which export the same product. For example, when selling the wine of Vyonnes, one would add an additional +2 modifier to the sale price, thus if it was sold in Akorros, for example, the net bonus would be +4. This additional quality modifier would not apply in places that receive a negative modifier to the product. For instance, the Vyonnes quality bonus for wine would not apply in Arcadiapolis, since that town is a wine-exporter itself.

City

Nation

Class

Modifiers to Price Adjustment

Aaslin

Notrion

(Nayce)

C

Grain -8, Meat -3

Wine +5, Textiles +2, Common Metals +4, Dyes +3, Glassware +3, Cloth +2

Abbashan

Ylaruam

D

Animals -2, Meat -2, Hides -2, Mounts -2

Weapons +3, Armour +3

Actius

Thyatis

(Thyatis)

C

Fish -2, Salt -2, Common Metals -2

Common Wood +3, Cloth +3, Textiles +3

Aegopoli

Aegos

(Nayce)

D

Grain -3, Meat -3, Animals -3

Weapons +5, Oil +3, Glassware +3

Akesoli

Darokin

D

Fish -3, Porcelain -2, Tea -2, Pottery -2

Salt +2, Silk +3, Spices +2, Weapons +2

Akorros

Darokin

C

Fish -3, Hides -3, Meat -3

Cloth +2, Grain +1, Semiprecious Stones +2, Wine +2

Alchemos

Meriander

(Nayce)

D

Grain -5, Meat -3, Common Wood -3, Precious Wood -2, Oil -4, Dyes & Pigments -2

Textiles +2, Salt +1, Glassware +4, Silk +3, Pottery +1, Cloth +2

Alinquin

Dawnrim

(Nayce)

D

Grain -5, Meat -4, Fish -3, Furs -2, Animals -2

Beer +1, Pottery +1, Wine +2, Glassware +1

Alpha

Alpha

(Nayce)

C

Grain/Vegetables -5, Meat -3, Precious Wood -2

Ivory +5, Coffee +5, Weapons +4, Wine +3, Armour +5

Altendorf

Heldann

D

Animals -2, Dyes -2, Grain/Vegetables -2, Meat -2

Weapons +2, Armour +2, Pottery +2, Salt +1, Common Metals +1

Anchorage

Esterhold

(Nayce)

D

Common Wood -3, Gems -2

Grain & Vegetables +2, Meat +2

Angorit

Yavdlom

D

Common Wood -2, Common Metals -3, Gems -3

Silk +3, Pottery +3, Weapons & Tools +3

Aquas

Aquas

(Nayce)

C

Fish -3, Gems -3, Semiprecious Stones -3

Common Metals +2, Common Wood +2, Wine & Spirits +3

Argevin

Thyatis

(Thyatis)

C

Salt -2, Dye & Pigments -3, Wine -2

Precious Woods +2, Porcelain +2, Spices +2, Tea +2

Arcadiapolis

Thyatis

(Thyatis)

D

Wine -2, Oil -2

Common Metals +3, Hides +2

Athenos

Darokin

C

Gems -2, Glassware -3, Ivory -3, Meat -2, Monsters -2

Animals +2, Precious Wood +2, Porcelain +3, Textiles +2

Atruaghin

Atruaghin

E

Coffee -3, Mounts -2, Tobacco -4, Common Wood -2

Beer +3, Semiprecious Stones +3, Weapons +1

Baratpur

Sind

D

Salt -2, Mounts -2

Weapons +2, Common Woods +3, Fish +3

Bayville

Thyatis

(Thyatis)

D

Animals -2, Meats -2

Common Metals +2, Semiprecious Stones +2

Beitung

Ochalea

(Thyatis)

B

Silk -5, Grain -3, Animals -2, Porcelain -3

Precious Woods +3, Rare Books +3, Cloth +3

Biazzan

Thyatis

(Thyatis)

C

Silk -2, Spices -2, Tea -2, Common Metals -3

Animals +2, Ivory +2, Rare Books +2

Blueside

Lagrius

(Nayce)

C

Fish -4, Common Wood -3, Grain -2, Meat -2

Common Metals +1, Glassware +1, Porcelain +1

Bridgeport

Dawnrim

(Nayce)

E

Fish -2, Coffee & Tobacco -3, Grain & Vegetables -3

Hides & Furs +3, Cloth +3

Bridleton

Thyatis

(Thyatis)

E

Mounts -2, Grain & Vegetables -2

Wine & Spirits +2, Cloth +2

Cairnport

Meriander

(Nayce)

D

Grain & Vegetables -2, Fish -3, Meat -3

Cloth +3, Hides & Furs +3, Spices +2

Castellan

Soderfjord

E

Common Metals -4, Dyes -2, Semiprecious Stones -3

Armour +3, Fish +2, Pottery +2, Weapons +2

Coppertown

Dawnrim

(Nayce)

E

Common Metals -4, Precious Metals -2, Semiprecious Stones -3

Weapons & Tools +3, Silk +3, Beer & Ale +3

Corunglain

Darokin

B

Gems -3, Monsters -2, Semiprecious Stones -3

Hides +3, Pottery +2, Weapons & Tools +3

Cove Harbour

Minrothad

(Thyatis)

E

Cloth -2, Wine/Spirits -2

Common Metals +2, Common Woods +2

Cross Road

Ne'er-do-well

(Nayce)

D

Grain -1, Common Metals -2, Animals -1

Weapons & Armour +2, Common Wood +2, Cloth +2, Textiles +2

Crownhaven

Notrion

(Nayce)

E

Grain & Vegetables -6, Meat -4

Cloth +4, Pottery +4

Cubia

Ylaruam

E

Pottery -2, Dye/Pigments -3, Mounts -2

Grain +3, Meat +3, Hides +3

Darokin City

Darokin

A

Common Metals -2, Common Woods -3, Hides -2, Grain -3, Ivory -2, Textiles -3, Beer -2, Tobacco -2

Gems +3, Monsters +3, Mounts +3, Precious Metals +4, Weapons +2, Precious Woods +2

Dawnpoint

Thyatis

(Thyatis)

C

Fish -2, Animals -2, Pottery -2

Wine & Spirits +2, Common Wood +2

Dengar &

Evermur

Rockhome

B

Armour -2, Gems -3, Weapons & Tools -2

Animals +4, Grain +4, Tobacco +3

Deirdren

Heldun

(Thyatis/Nayce)

D

Common Metals -2, Monsters -3, Semiprecious Stones -2

Tea +3, Glassware +2, Pottery +2

Dolos

Darokin

D

Common Wood -3, Semiprecious Stones -2

Weapons & Tools +3, Wine & Spirits +3

Dubbo

Eirundrynn

(Nayce)

E

Common Metals -4, Semiprecious Stones -3

Cloth +3, Textiles +3

Dunadale

Heldun

(Thyatis/Nayce)

B

Porcelain -2, Weapons -2, Monsters -4, Gems -2, Grain/Vegetables -2

Tea +4, Ivory +4, Glassware +3

East Portage

Hillvale

(Nayce)

C

Beer -2, Grain -2, Dyes & Pigments -2

Common Wood +2, Tea +2, Coffee +2

Edairo

Thothia

(Nayce)

B

Grain -2, Fish -2, Common Wood -2, Wine -2, Ivory -2

Cloth +2, Tea +2, Porcelain +2, Spices +3, Silk +3, Precious Metals +3

Ekto

Ekto

(Nayce)

D

Weapons & Tools -3, Armour -3

Common Wood +3, Common Metals +3, Tea +2, Silk +3

Elstrich

Darokin

D

Animals -3, Meat -2, Grain & Vegetables -2

Cloth +2, Common Metals +3, Weapons & Tools +2

Ethengar

(no set city)

Ethengar

E

Hides -3, Mounts -2, Salt -3

Common Metals +5, Common Woods +4, Tea +3

Fabia

Ylaruam

F

Dye/Pigments -2, Silk -2

Fish +2, Common Wood +3

Faraway

Verdan

(Nayce)

C

Gems -3, Semiprecious Stones -3, Precious Metals -3

Weapons & Tools +3, Armour +3, Grain & Vegetables +2

Favaro

Darokin

E

Animals -3, Grain -3

Beer & Ale +3, Common Metals +3

Feather Fall

Aeria

(Nayce)

C

Grain -2, Meat -2

Common Wood +2, Oil +2, Silk +3, Glassware +2, Rare Books +2

Filtot

Ierendi

E

Oil -3, Salt -3, Grain -2

Rare Books +3, Meat +3, Monsters +3

Foreston

Thyatis

(Thyatis)

E

Spices -2, Porcelain -3

Silk +2, Precious Metals +2

Fort Ballarat

Surshield

(Nayce)

D

Monsters -3, Ivory -3

Weapons & Tools +3, Armour +3

Fort Merrelin

Surshield

(Nayce)

D

Mounts -3, Grain & Vegetables -2, Fish -2

Weapons & Tools +3, Armour +3

Freiburg

Heldann

C

Animals -2, Porcelain -2, Common Wood -2

Armour +3, Oil +3, Weapons +3

Gapton

Minrothad

(Thyatis)

F

Tea -2, Beer -2

Rare Books +2, Spices +2, Pottery +2

Garganin

Garganin

C

Animals -3, Spices -3, Tobacco -3, Ivory -3, Coffee -2

Silk +3, Pottery +3, Textiles +4

Glantri City

Glantri

B

Monsters -5, Rare Books -2, Pottery -6

Gems +4, Glassware +3, Tobacco +3, Weapons +2

Glauqnor

Emerond

C

Precious Woods -4, Gems -4

Wine & Spirits +3, Silk +3

Goldleaf

Thyatis

(Thyatis)

D

Common Metals -3, Precious Metals -3

Oil +3, Meat +4

Grauenberg

Heldann

E

Animals -2, Common Metals -4 , Hides -2

Oil +2, Salt +2, Fish +2, Weapons +2, Armour +2

Grey Bay

Thyatis

(Thyatis)

E

Meat -3, Oil -2

Beer & Ale +2, Pottery +2

Hockstein

Heldann

E

Hides -2, Grain & Vegetables -2, Beer & Ale -2

Spices +2, Weapons +2, Armour +2, Common Wood +2

Harbortown

Minrothad

(Thyatis)

C

Fish -2, Dyes -2, Animals -3

Spices +2, Meat +2, Wine +2

Hattias

Thyatis

(Thyatis)

C

Meat -3, Hides & Furs -3, Animals -3

Beer & Ale +2, Weapons +2, Armour +2

Helskir

Heldun

(Thyatis/Nayce)

C

Dyes -3, Salt -2

Fish +2, Hides +2, Coffee +4, Pottery +2

Hillcape

Thyatis

(Thyatis)

E

Common Metals -2, Pottery -2

Meat +2, Tea +2

Hillfork

Thyatis

(Thyatis)

E

Animals -2, Oil -2, Wine -2

Textiles +2, Weapons & Tools +2

Horken

Horken

(Nayce)

C

Grain -3, Meat -3, Common Wood -2

Common Wood +5, Tea +1, Spices +1, Textiles +2, Silk +2

Ierendi

Ierendi

C

Fish -2, Precious Metals -2, Spices -2

Dyes +3, Cloth +3, Animals +3, Silk +2, Meat +2

Ilioloosti

Ilioloosti

C

Animals -3, Meats -3, Grain & Vegetables -2, Pottery -3

Silk +3, Armour +2, Weapons +2, Porcelain +3

Ionace

Ionace

(Nayce)

D

Monsters -3, Gems -3, Precious Metals -3

Weapons & Tools +3, Armour +3, Silk +4, Wine & Spirits +3

Izmira

Emerond

C

Precious Woods -4, Monsters -3, Spices -4

Silk +3, Porcelain +3, Wine & Spirits +4, Rare Books +3

Jaibul

Jaibul

D

Animals -2, Precious Metals -2, Oil -2

Silk +2, Wine +2, Spices +2, Rare Books +3

Jahore

Sind

C

Textiles -2, Silk -2, Fish -2, Gems -2, Precious Metals -2

Tea +2, Dye & Pigments +2, Common Woods +2, Mounts +3, Precious Woods +3

Jaboor

Ylaruam

E

Coffee -2, Oil -3, Glassware -2

Meat +3, Spices +4, Wine +2, Weapons +1

Julinius

Thyatis

(Thyatis)

C

Salt -2, Dye & Pigments -2, Fish -2

Common Wood +2, Common Metals +2, Semiprecious Stones +2

Kantridae

Thyatis

(Thyatis)

D

Grain & Vegetables -2, Fish -3, Wine & Spirits -2

Pottery +2, Glassware +2, Common Wood +2

Kastelios

Kastelios

B

Pottery -2, Oil -3, Dye & Pigments -4

Common Wood +2, Cloth +3, Glassware +4

Karakandar

Sind

C

Fish -2, Semiprecious Stones -3, Precious Metals -2

Silk +2, Spice +2, Mounts +3

Katambwe

Yavdlom

C

Cocoa -3, Precious Wood -3, Spices -3

Silk +3, Cloth +3, Weapons & Tools +3

Kelvin

Karameikos

C

Glassware -2, Pottery -3, Precious Metals -2

Ivory +3, Meat +2, Cloth +2

Kendach

Hespiria

(Thyatis)

C

Common Metals -3, Semiprecious Stones -3, Monsters -2

Weapons & Tools +3, Armour +3, Mounts +2

Kerendas

Thyatis

(Thyatis)

B

Beer -2, Grain -3, Meat -3, Wine -2, Mounts -2, Hides -2

Common Metals +3, Common Woods +2, Dyes +2, Oil +2

Khamrati

Sind

D

Salt -2, Animals -2, Mounts -2, Oil -2

Weapons +2, Grain +2, Common Woods +3

Kladanovic

Kladanovic

D

Fish -3, Mounts -2, Precious Metals -3, Gems -3

Common Woods +2, Spices +2, Silk +2

Kobos

Ierendi

E

Hides -2, Mounts -2, Fish -2

Ivory +2, Silk +3, Monsters +3

Kopstar

Glantri

D

Dyes -2, Oil -4, Precious Metals -3

Precious Woods +4, Semiprecious Stones +3, Spices +2

Lago Springs

Dawnrim

(Nayce)

F

Common Wood -3, Common Metals -3

Weapons & Tools +3, Cloth +3

Landfall

Heldann

E

Hides & Furs -3, Monsters -2

Grain/Vegetables +3, Coffee +2

Latehar

Sind

E

Hides -3, Common Metals -2, Precious Metals -2

Weapons +2, Cloth +2, Beer +3

Lone Cove

Thyatis

(Thyatis)

D

Wine & Spirits -2, Salt -2, Fish -2

Cloth +2, Meat +2

Luln & Halag

Karameikos

D

Beer & Ale -2, Common Metals -2

Cloth +2, Textiles +2

Machetos

Thyatis

(Thyatis)

E

Animals -2, Grain & Vegetables -2, Wine & Spirits -2

Common Metals +2, Common Wood +2, Weapons & Tools +2

Mahasabad

Sind

D

Tea -3, Animals -2, Common Woods -2

Precious Metals +2, Semiprecious Stones +2, Books +3

Malfton

Minrothad

(Thyatis)

E

Spices -2, Oil -2, Pottery -2, Grain/Vegetables -2

Common Wood +2, Meat +2, Beer +2, Cloth +2

Makrast

Thyatis

(Thyatis)

D

Common Metals -3, Semiprecious Stones -3, Gems -3, Armour -1, Weapons & Tools -1

Spices +2, Beer & Ale +3, Wine & Spirits +2, Oil +2

Marbletown

Lagrius

(Nayce)

F

Semiprecious Stones -5, Common Metals -4

Rare Furs +3, Spices +2

Markos

Minaea

D

Common Woods -4, Precious Woods -3, Cloth -2

Wine +3, Weapons & Tools +3, Armour +3

Mesembria

Thyatis

(Thyatis)

D

Wine -2, Oil -2, Fish -2

Hides +2, Salt +2

Minaea

Minaea

B

Pottery -2, Oil -2, Cloth -2, Wine -3

Gems +2, Weapons & Tools +3, Silk +4, Porcelain +3

Minrothad

Minrothad

(Thyatis)

B

Coffee -2, Tea -2, Beer -2, Fish -3, Dyes -2

Pottery +2, Cloth +2, Precious Metals +2, Gems +2, Common Wood +3

Mirros

Karameikos

C

Animals -2, Common Metals -2, Common Woods -2, Hides & Furs -3

Armour +2, Mounts +2, Rare Furs +4, Weapons +2

Mivosia

Mivosia

C

Animals -3, Meat -3, Precious Metals -3, Semiprecious Stones -4

Dye & Pigments +3, Hides +3, Wine & Spirits +3

Mkuba Mji

Yavdlom

C

Precious Metals -3, Common Metals -3, Grain & Vegetables -4

Glassware +3, Pottery +3, Silk +3

N'Goro

Yavdlom

D

Grain & Vegetables -2, Fish -3, Cocoa -2

Cloth +3, Weapons & Tools +3

Naral

Sind

E

Salt -2, Hides -2, Meat -2, Animals -2

Mounts +2, Common Woods +2, Cloth +2

Nemiston

Darokin

E

Common Wood -4, Beer & Ale -2

Weapons & Tools +3, Common Metal +2

Newkirk

Westrourke

(Thyatis)

B

Dyes -5, Armour -3, Weapons & Tools -2, Common Woods -2

Coffee +3, Gems +3, Porcelain +2

Norrvik

Vestland

C

Salt -3, Silk -2, Weapons -2

Cloth +3, Ivory +3, Pottery +3

Ober's Mimbur

Five Shires

D

Common Metals -3, Precious Metals -2, Semiprecious Stones -3

Weapons & Tools +3, Cloth +3, Textiles +3, Common Wood +2

Oceansend

Heldann

D

Rare Books -2, Common Wood -4, Fish -2

Dyes & Pigments +2, Salt +2, Silk +3

Penhaligon

Karameikos

F

Common Metals -2, Beer & Ale -2

Weapons & Tools +3, Armour +2

Pilion

Thyatis

(Thyatis)

D

Wine & Spirits -3, Animals -2

Cloth +2, Common Wood +3

Polakatsikes

Heldannic Davania

D

Animals -3, Grain & Vegetables -3

Common Metals +3, Ale & Beer +3

Port Hatti

Thyatis

(Thyatis)

C

Hides -2, Animals -2, Oil -2

Cloth +2, Common Wood +2

Port Lucinius

Thyatis

(Thyatis)

B

Fish -3, Oil -2, Dye & Pigments -2

Common Wood +3, Cloth +2, Beer & Ale +2

Port Marlin

Esterhold

(Nayce)

D

Common Wood -3, Animals -2, Fish -3

Pottery +2, Beer & Ale +2, Coffee +2

Princetown

Lagrius

(Nayce)

E

Fish -2, Grain & Vegetables -3, Wine & Spirits -2

Fine Porcelain +3, Silk +3, Gems +2

Raedestos

Thyatis

(Thyatis)

D

Wine & Spirits -2, Oil -2

Common Metals +2, Common Wood +2

Rafielton

Aengmor

D

Monsters -2, Rare Furs -2, Rare Books -2

Grain +2, Meat +2, Common Metals +2

Raneshwar

Sind

F

Animals -2, Textile -2, Hides -2, Monsters -2, Precious Metals -2

Salt +3, Grain +3, Fish +3, Silk +2

Raven Scarp

Hinterlands

(Thyatis)

C

Precious Woods -3, Spices -3, Monsters -3

Cloth +3, Armour +3, Weapons & Tools +3

Redstone Castle & Port Donaghadee

Redstone

(Thyatis)

C

Armour -2, Weapons & Tools -2, Semiprecious Stones -2

Common Metals +2, Wine & Spirits +2, Hides +2

Retebius

Thyatis

(Thyatis)

D

Animals -2, Hides -2, Rare Furs -2

Monsters +4, Weapons & Tools +2

Rifllian

Karameikos

E

Monsters -2, Common Wood -2

Beer & Ale +3, Textiles +2

Rock Harbour

Esterhold

(Nayce)

E

Semiprecious Stones -3, Fish -3, Common Metals -3

Meats +3, Common Wood +3, Oil +2

Sambay

Sind

B

Cloth -2, Grain -3, Spices -2, Silk -2

Mounts +2, Dye & Pigments +2, Common Woods +3, Precious Woods +3

Sandapur

Sind

D

Spices -2, Grain -2, Animals -3

Mounts +2, Porcelain +2, Common Woods +3, Precious Woods +2

Sayr Ulan

Sind

B

Rare Books -2, Salt -2, Spices -3

Common Woods +3, Fish +3, Tea +3

Seagirt

Pearl Islands

(Thyatis)

C

Vegetables -3, Fish -3, Gems -3, Pottery -2, Spices -3, Tea & Coffee -3

Precious Wood +3, Wine +3, Weapons & Tools +3, Cloth +3

Seahaven

Meriander

(Nayce)

D

Grain & Vegetables -3, Fish -3, Salt -3

Cloth +3, Pottery +3, Fine Porcelain +3

Seahome

Minrothad

(Thyatis)

D

Common Wood -3, Precious Wood -3

Silk +3, Dyes +3, Hides/Furs +2

Selenica

Darokin

B

Cloth -2, Precious Wood -2, Rare Books -1

Dyes +4, Fish +4, Glassware +3

Selymbria

Thyatis

(Thyatis)

D

Oil -2, Wine -2

Common Wood +2, Common Metals +2

Shireton

Five Shires

D

Beer -3, Grain -2, Tobacco -3, Wine -2

Coffee +3, Fish +3, Tea +2

Serison

Thonia

B

Beer & Ale -3, Oil -3, Ivory -4, Rare Furs -4

Silk +5, Porcelain +5, Glassware +4

Skyfyr

Blackrock

(Nayce)

D

Beer -2, Common Metals -3, Semiprecious Stones -3, Precious Metals -3, Gems -3

Animals +2, Grain +3, Wine +2, Meat +2, Weapons +3, Mounts +2, Armour +3

Soderfjord

Soderfjord

C

Common Woods -4, Grain -2

Armour +3, Wine +3, Weapons +2

South Harbour

Turmoil

(Nayce)

E

Grain & Vegetables -2, Fish -3, Meat -3

Weapons & Tools +3, Beer & Ale +3, Armour +3

Spearpoint

Surshield

(Nayce)

B

Grain -2, Meat -2, Weapons -2, Armour -2, Wine -2

Common Metals +3, Salt +2, Glassware +3, Spices +2, Textiles +3, Cloth +3, Silk +4

Stahl

Rockhome

C

Ivory -3, Monsters -3, Precious Metals -4

Meat +4, Silk +3, Textiles +4

Stronghold

Minrothad

(Thyatis)

E

Weapons/Tools -2, Armour -2

Common Metals +3, Grain/Vegetables +2

Surra-Man-Raa

Ylaruam

F

Precious Metals -4, Pottery -2, Rare Books -2, Monsters -3

Weapons +3, Silk +3, Cloth +3

Tameronikas

Ylaruam

D

Animals -3, Dye & Pigments -2, Tea -3, Mounts -1

Glassware +2, Porcelain +2, Salt +2, Weapons +2, Armour +2

Tanakumba

Yavdlom

B

Cocoa -4, Coffee -3, Fish -3, Gems -3, Precious Woods -3, Ivory -2

Grain +3, Meat +3, Silk +3, Precious Metals +4, Cloth +3

Tel Akbir

Thyatis

(Thyatis)

C

Coffee -2, Oil -2, Wine & Spirits -2

Cloth +2, Dyes +2, Hides +2

Tenobar

Darokin

D

Cloth -4, Fish -5, Pottery -5

Hides +2, Precious Metals +2, Salt +3

Terentias

Thyatis

(Thyatis)

C

Oil -2, Fish -2

Common Wood +2, Weapons & Tools +2

Thanasis

Minaea

C

Semiprecious Stones -4, Gems -3, Common Metals -3, Precious Metals -3

Wine +3, Textiles +3, Ivory +3, Silk +2

Thantabbar

Five Shires

E

Animals -2, Grain & Vegetables -2, Tobacco -2

Tea +3, Coffee +2, Spices +2

Threshold &

High Forge

Karameikos

D

Common Wood -3, Common Metals -2

Pottery +2, Coffee +3

Thyatis City

Thyatis

(Thyatis)

A

Armour -3, Silk -2, Spider Silk -2, Weapons/Tools -3, Glassware -2, Pottery -3, Porcelain -2, Cloth -3, Textiles -3, Wine -2

Gems +2, Grain +3, Oil +2, Precious Metals +2, Rare Furs +2, Spices +3, Hides +2, Meat +2, Animals +2, Tea +2, Rare Books +2, Semiprecious Stones (Marble) +2

Torion

Thyatis

(Thyatis)

D

Fish -2, Tea -2, Spices -2

Precious Woods +3, Ivory +3

Tothmeer

Five Shires

D

Common Wood -3, Beer & Ale -2

Fish +3, Textiles +1

Tresa

Minaea

D

Pottery -3, Animals -2, Grain & Vegetables -3, Common Wood -3

Common Metals +3, Spices +2, Weapons & Tools +2

Trikelios

Trikelios

(Nayce)

D

Grain -2, Fish -2, Beer -2

Common Wood +2, Common Metals +2, Tea +1, Textiles +2

Tyjaret

Tyjaret

D

Fish -3, Animals -2, Salt -2

Common Woods +2, Cloth +3

Uhuru

Yavdlom

D

Precious Woods -3, Spices -3

Cloth +3, Textiles +3, Pottery +3

Vanya's Rest

Heldannic Davania

E

Weapons +3, Armour +3

Verdun

Minrothad

(Thyatis)

D

Common Woods -2, Cloth -1, Rare Books -3, Precious Woods -2

Furs +3, Dyes +3, Silk +3, Salt +2

Vinton

Thyatis

(Thyatis)

D

Wine & Spirits -3, Porcelain -2, Fish -2

Pottery +2, Textiles +2, Common Wood +2

Vyonnes

Glantri

E

Rare Furs -3, Textiles -3, Wine -2

Beer +3, Meat +4, Silk +3

Wendar City

Wendar

D

Common Wood -3, Hides & Furs -2, Rare Furs -2, Precious Wood -2

Weapons +2, Textiles +3, Cloth +2, Salt +3, Grain +3

West Portage

Hespiria

(Thyatis)

C

Common Wood -2, Dye & Pigments -2, Coffee -2

Cloth +2, Weapons & Tools +2, Oil +2

Wymar

Horken

(Nayce)

F

Common Metals -4, Semiprecious Stone -4

Meat +3, Rare Furs +3, Cloth +3

Ylaruam

Ylaruam

C

Oil -2, Porcelain -3, Semiprecious Stones -4, Rare Books -2

Coffee +4, Mounts +3, Tobacco +4, Weapons +2, Armour +2

Zeaburg

Ostland

C

Fish -3, Cloth -2, Textiles -2

Common Woods +2, Meat +3, Weapons +2, Armour +2

In addition to the contemporary economic resources available from Darokin, Nayce, and Minrothad, we here at Joshuan Gallidox Publishing have also been afforded similar reports from Bellayne.

City

Nation

Class

Modifiers to Price Adjustment

Ah'roog

Shazak

E

Animal Hides -3, Pottery -2, Live Monsters -3, Rare Wood -2

Grain +2, Meat +2, Common Metals +3

Asgamoth

Herath

C

Silk -4, Rare Books -4, Live Monsters -3

Meat +3, Grain +3, Weapons +3

Ayskudag

Yozgulak

(Hule)

C

Fish -3, Grain -2, Gems -2

Common Metals +2, Silk +2

Azkoran

Azardjian

C

Cloth -3, Wine -2, Common Metals -2, Common Woods -2

Animals +2, Books +2, Monsters +2, Salt +3

Azurun

Yozgulak

(Hule)

C

Grain -4, Cloth -2, Gems -2, Glassware -2

Common Metals +2, Salt +2, Dyes +2, Silk +2

Boa Mansão

Texeiras

C

Wood -3, Ships -3

Grain +2, Silk +2, Smokepowder +3

Boyâzka

Yozgulak

(Hule)

D

Fish -3, Glassware -2, Gems -2

Meat +1, Common Metals +2, Weapons +2

Ciudad de León

Torreón

D

Weapons -2, Wood -2, Grain -1, Meat -1

Wine +2, Smokepowder +2

Ciudad Huelca

Guadalante

E

Mounts -3, Livestock -3, Animal Hides -3

Silk +2, Grain +2, Spirits +3

Ciudad Matacán

Saragón

D

Rare Books -3, Scientific Gadgets -2, Grain -2

Fine Art +2, Precious Metals +2

Ciudad Real

Gargoña

D

Fine Art -3, Rare Books -2, Smokepowder -1

Grain +3, Silk +2, Meat +2

Ciudad Tejillas

Almarrón

D

Precious Metals -4, Tobacco -3, Coffee -2

Firearms +3, Weapons +3, Silk +3

Cirkara

Eivanjan

(Hule)

D

Grain -3, Animals -3, Meat -2, Spirits -2

Common Metals +1, Porcelain +2, Glassware +2, Precious Metals +3

Deauvais

Renardie

D

Wine -2, Animal Hides -3

Grain +2, Coffee & Tea +2, Weapons +2, Mounts +2

Debredladany

Monzag

(Hule)

D

Animals -3, Mounts -2, Furs -2, Common Woods -2, Grain -2

Glassware +1, Spices +2, Silk +3

Dubrax

Robrenn

D

Grain -3, Common Woods -2, Fish -2, Spices -2, Furs -2

Rare Books +2, Precious Metals +2, Pottery +3

Dunwick

Dunwick

B

Weapons -3, Fish -2, Beer -2, Glassware -2, Armour -2

Wine +2, Meat +2, Spices +2, Grain +3

Duzhar

Sardjikjian

C

Glassware -3, Porcelain -2, Mounts -2

Tea +2, Precious Metals +2, Weapons +3, Armour +3

Erdnidze

Chengouch

D

Hides -3, Textiles -2, Animals -2, Monsters -2

Spices +2, Mounts +2, Salt +3

Erzmin

Karsile

(Hule)

D

Animals -3, Meat -3, Pottery -2, Common Metals -2

Weapons +2, Armour +2, Oil+3

Eyf

Robrenn

C

Wine -2, Meat -2, Grain -3, Herbs -2, Semiprecious Stones -2

Common Metals +3, Precious Metals +3

Gundegard

Eusdria

C

Beer -3, Furs -2, Spices -2, Common Woods -2

Books +2, Glass +3, Semiprecious Stones +2

Gurr'ash

Ator

F

Meat -2

Semiprecious Stones +2, Weapons +2

Hayebil

Kyurdukstan

D

Textiles -3, Monsters 2, Spices -2

Oil +2, Tea +3

Houriani

Grouzhina

C

Semiprecious Stones -3, Fruits -2, Coffee -2

Weapons +2, Armour +2, Silk +2, Grain +3

Ienzvan

Dvinzina

C

Fruits -3, Books -2, Gems -2

Armour +2, Weapons +2, Meat +2, Mounts +3

Iskilü

Kuliye

(Hule)

E

Common Woods -3, Precious Woods -2, Mounts -2, Grain-2

Weapons +2, Common Metals +1, Oil +2, Armour +3

Jandak

Huyule

(Hule)

C

Grain -3, Weapons -3, Armor-2, Books-2

Wine +2, Precious Woods +2, Ivory +2, Monsters +2, Silk +3

Jehrom

Jandir

(Hule)

D

Glassware -3, Cloth 2, Textiles -2, Mounts -2

Common Woods +2, Salt +2, Silk +3,

Khuur

Boludir

(Hule)

C

Grain -3, Glassware -3, Cloth -2, Rare Books -2

Wine +2, Precious Woods +2, Ivory +2, Monsters +2, Silk +3

Kiteng

Sardjikjian

C

Porcelain -3, Textiles -3, Animals -2, Meat -2, Mounts -2

Rare Books +2, Common Woods +2, Pigments +2, Precious Woods +3

Kulnovo

Olgar

(Hule)

D

Grain -3, Spirits -2, Mounts -2, Animals -2

Common Woods +2, Weapons +2, Silk +2, Armour +3

Leominster

Bellayne

B

Tea -3, Weapons -1, Wool -3, Spirits -2

Wine +3, Precious Metals +2, Common Metals +2, Smokepowder +2

Louvines

Renardie

B

Wine -4, Grain -2, Fine Art -3

Coffee & Tea +2, Herbs +2, Smokepowder +2, Silk +2

Magden

Birgidir

(Hule)

C

Grain -3, Meat -2, Animals -2, Gems -2, Spices -2

Tea +2, Oil +3

Miriestiu

Bulzan

(Hule)

D

Meat -3, Animals -3, Weapons -2, Grain -2, Armor-2

Spices +2, Rare Books+3, Dye+2, Porcelain+3

Mons-en-Plecy

Renardie

E

Wine -2, Grain 2

Coffee & Tea +2, Weapons +2, Smokepowder +2, Silk +2

Nidzhman

Kyurdukstan

F

Common Woods -3, Furs -2, Textiles -2, Common Metals -2

Grain +2, Wine +2, Oil +2, Glassware +3

Norchester

Bellayne

E

Coal -4, Common Metals -3

Grain +2, Meat +3, Wine +2

Nova Svoga

Nova Svoga

E

Grain -3, Spirits -2, Oil -2, Hides -2

Tools and Weapons +3

Oldsbury-Upon-Blythe

Bellayne

D

Beer -3, Grain -3, Common Woods -2, Hides -2, Animals -2

Wine +2, Tobacco +2, Precious Metals +3

Othmar

Eusdria

D

Common Metals -3, Wood -2, Beer -3, Weapons -2

Oil +2, Grain +2, Precious Metals +2

Port Preto

Vilaverde

C

Oil -3, Ships -3, Meat 3

Common Wood +3, Salt +2, Grain +2, Smokepowder +3, Silk +2

Prijderel

Antasyn

(Hule)

C

Animals -3, Common Woods -2, Meat -2, Textiles -2

Mounts +2, Wine +2, Spices +3

Puerto Morillos

Narvaez

C

Grain -3, Meat -3, Textiles -2, Weapons -2

Wood +3, Smokepowder +2

Raska

Zvornik

C

Grain -2, Spirits 2

Weapons +2, Common Metals +2

Risilvar

Wallara

D

Weapons -2, Semiprecious Stones -2

Meat +2, Grain +3

Seyvan

Karsun

(Hule)

C

Grain -3, Spirits -2, Meat -2

Silk +2, Precious Woods +2, Precious Metals +3

Shahav

Herath

D

Silk -2, Rare Books -2, Live Monsters -2, Meat -2

Weapons +2, Grain +2, Common Metals +3

Shkodar

Hojah

D

Common Metals -2, Fish -2, Oil -2

Cloth +1, Grain +2, Spirits +2

Slagovich

Slagovich

C

Weapons -2, Armour -2, Spirits -1

Common Metals +2, Grain +2

Smokestone City

Cimarron

C

Firearms -3, Smokepowder -4, Ale -3, Coal -2

Silk +2, Animal Hides +2, Mounts +2, Pottery +2

Smolini

Grouzhina

C

Animals -3, Meat -2, Wine -2, Mounts -2

Textiles +2, Glassware +2, Armour +3, Weapons +3

Sorodh

Herath

E

Silk -1, Grain -3, Common Wood -3

Meat +3, Common Metals +3

Tashgoun

Douzbakjian

C

Fish -3, Dyes -2, Textiles -2, Salt -2

Meat +2, Common Metals +2, Precious Metals +2, Common Woods +3

Theeds-Upon-Blythe

Bellayne

C

Tea -3, Meat -2, Fish -2, Scientific Gadgets -2

Coal +2, Wine +2, Wood +3

Um-Shedu

Eshu

F

Semiprecious Stones -2, Animal Hides -1

Meat +1, Grain +2, Weapons +4

Withimer

Eusdria

C

Fish -3, Beer -2, Furs -2, Common Woods -2

Common Metals +3, Glass +2

Yenigaz

Yozgulak

(Hule)

C

Fish -3, Grain -2, Gems -2

Common Metals +3, Silk +2

Zagora

Zagora

D

Weapons -2, Armour -2

Common Metals +2, Beer +2, Grain +3

Zartakand

Douzbakjian

C

Grain -3, Fish -2, Animals -2, Mounts -2

Common Woods +2, Common Metals +3, Semiprecious Stones +3

Getting information on the Hollow World is often difficult, though with the increased travel (until the unfortunate Lost Squadron episode) we have managed to acquire enough information that the Mystaran Almanac is now proud to be able to provide you with some economic and trade data on this exotic region.

Those who have observed trade interactions in the Hollow World have noticed a striking pattern, however. Most of the people in this realm seem to have a high degree of preference for the commodities and products of their own nations, and a unusually strong degree of resistance to objects from other lands. This does not mean, however, that trade does not occur - -it seems to mean that the merchants have to be sharper if they try to trade across cultures. This resistance seems even to apply to such commodities as grains (which are thought to "not taste right") and the like. [Note to DM: this cultural resistance is as a result of the Spell of Preservation expressing itself in trade matters. From a rules stand point, what this means is that a merchant selling goods outside the culture of origin of those goods suffers a -2 modifier to the sale price. The DM can reduce this to a -1 modifier on some goods if it seems appropriate. For example, animals might suffer only a -1 sales penalty. Raw metals and gemstones might suffer no sales penalty (they are the same everywhere). But worked items, like pottery, textiles, weapons and armour and the like will always have a -2 penalty on sales outside the culture that produced them. This means a merchant can still make a profit selling such goods, but must be a more astute salesman and work harder to succeed.]

Unfortunately, we did not have enough information this year to judge quality modifiers, but hope to be able to provide this information next year.

City

Nation

Class

Modifiers to Price Adjustment

Amtha

Shahjapur

A

Spices -4, Precious Wood -4, Ivory -3, Silk -4

Precious Metals +3, Rare Books +4, Porcelain +3, Grain & Vegetables +5, Wine & Spirits +3

Arana

Merry Pirates

D

Fish -3, Gems -3, Hides -3

Common Wood +4, Cloth +4, Textiles +4

Atacoatli

Azcan

C

Common Wood -3, Hides & Furs -2, Precious Wood -3, Monsters -3

Weapons & Tools +2, Animals +2, Cloth +3

Baraga

Merry Pirates

B

Gems -2, Precious Metals -2, Monsters -3, Semiprecious Stones -3

Spices +2, Silk +5, Common Wood +3, Cloth +3, Textiles +4, Wine & Spirits +4

Chitlacan

Azcan

A

Cloth -4, Weapons & Tools -3, Pottery -3, Spices -3

Precious Wood +3, Rare Furs +4, Precious Metals +3, Grain & Vegetables +3

Colima

Azcan

(but culturally different)

E

Semi-precious stones -3, Spices -2, Salt -3

Wood +3, Pottery +3

Corescos

Traldar

D

Animals -2, Pottery -3, Wine -2

Weapons & Tools +2, Armour +3, Hides +2

Corisa

Milenia

A

Rare Books -4, Porcelain -4, Pottery -3, Oil -4, Weapons & Tools -2, Armour -2

Grain & Vegetables +4, Animals +4, Precious Metals +3, Gems +2

Dashur

Nithia

B

Pottery -3, Hides -3, Grain & Vegetables -3. Animals -3

Rare Books +4, Beer +3, Dye & Pigments +4

Demtor

Milenia

B

Grain & Vegetables -4, Precious Metals -4, Common Metals -3

Wine & Spirits +2, Dye & Pigments +3, Cloth +3

Dharsatra

Shahjapur

A

Spices -4, Dye & Pigments -4, Silk -3, Ivory -3

Grain & Vegetables +5, Salt +3, Rare Books +3, Preserved Meat +4

Dilion

Traldar

D

Fish -2, Oil -3, Animals -2

Hides +3, Wine +3

Dophius

Milenia

C

Pottery -3, Fish -3, Armour -3, Weapons & Tools -3

Common Metals +3, Meat +3, Textiles +4

Dossalonos

Traldar

D

Pottery -3, Common Metals -3, Fish -2

Common Wood +3, Cloth +3, Wine +3

Emperor's Walk

Milenia

C

Mounts -3, Fine Porcelain -3, Pottery -2

Ivory +3, Wine & Spirits +3, Spices +3

Floresque

Merry Pirates

D

Precious Metals -2, Gems -2, Semiprecious Stones -2

Common Wood +3, Precious Wood +3, Cloth +3, Textiles +3, Wine & Spirits +3

Hapta

Nithia

C

Beer -3, Cloth -2, Grain & Vegetables -2, Animals -2

Weapons & Tools +3, Common Metals +2, Common Wood +3

Huitlaktima

Azcan

C

Common Wood -3, Fish -3, Gems -3, Spices -3, Precious Wood -2

Weapons & Tools +2, Hides & Furs +2, Wine & Spirits +3

Issarthyl

Schattenalfheim

C

Gems -3, Semiprecious Stones -2, Precious Metals -2, Weapons & Tools -2, Armour -2

Silk +4, Monsters +3, Rare Furs +4

Kolmstat

Kogolor

C

Beer & Ale -4, Spirits -4, Common Wood -4, Fine Furs -4

Cloth +4, Textiles +4, Porcelain +4, Spices +4

Laroun

Milenia

B

Rare Books -3, Semiprecious Stones -3, Pottery -3, Wine -3

Common Wood +3, Animals +3, Weapons & Tools +3

Laxan

Milenia

D

Fish -3, Oil -3, Wine -2

Cloth +2, Common Wood +2, Textiles +2

Louknor

Nithia

C

Precious Metals -4, Semiprecious Stones -3

Weapons & Tools +5, Armour +4

Malinthos

Traldar

D

Common Metals -3, Fish -2, Animals -2

Common Wood +3, Wine +3

Manac

Oltec

C

Precious Metals -3, Pottery -4, Semiprecious Stones -3, Spices -2, Hides -3

Dyes & Pigments +4, Porcelain +4, Common Wood +3, Beer & Ale +3, Wine & Spirits +3

Menkara

Nithia

A

Common Wood -2, Fish -2, Semiprecious Stones -2, Dyes & Pigments -3, Hides & Furs -3

Animals +3, Cloth +3, Common Metals +2, Textiles +3

Moreus

Milenia

E

Fish -3, Salt -2, Wine -2

Common Wood +2, Cloth +3

Nithys

Nithia

D

Common Metals -3, Glassware -4, Precious Metals -3

Beer +3, Meat +3, Common Wood +4

Pelai

Milenia

C

Oil -3, Pottery -3

Common Metals +3, Weapons & Tools +2, Armour +2

Pharos

Milenia

E

Animals -3, Wine -3, Hides -2

Cloth +3, Pottery +2, Weapons & Tools +2

Phos

Milenia

D

Fish -3, Common Wood -3

Armour +2, Cloth +3

Ranak

Nithia

C

Grain & Vegetables -2, Fish -2, Beer -2

Pottery +3, Weapons & Tools +3

Tarthis

Nithia

A

Weapons & Tools -3, Armour -3, Cloth -3, Textiles -3, Rare Books -4

Common Metals +3, Precious Metals +4, Grain & Vegetables +4, Common Wood +5

Tenpocatliotl

Azcan

C

Precious Metals -4, Spices -3, Pottery -3

Cloth +2, Grain & Vegetables +4, Animals +3

Titlapoca

Azcan

D

Cocoa -4, Spices -3, Rare Furs -2

Cloth +3, Dye & Pigments +3, Precious Metals +2

Tothys

Nithia

D

Common Metals -4, Precious Metals -2

Meat +3, Beer +3

Tromeas

Milenia

C

Grain & Vegetables -3, Meat -3

Common Metals +3, Wine +2

Tyrios

Traldar

D

Precious Metals -2, Animals -3, Fish -3

Wine +3, Cloth +3, Common Wood +3

Tyrnus

Milenia

A

Common Wood -2, Precious Wood -2, Wine -2, Porcelain -3

Weapons & Tools +3, Armour +3, Common Metal +2

Xarda

Milenia

E

Fish -3, Oil -3

Wine +2, Common Wood +3

Yuzihuapac

Azcan

D

Spices -3, Cocoa -3, Hides & Furs -3, Monsters -2

Weapons & Tools +2, Cloth +2, Rare Furs +2, Preserved Meat +3