Economica
Currency Exchange Fees
Currency
Fee
Currency
Fee
Almarrón
No Fee
Karameikos2
10%
Atruaghin
No Fee
Kastelios
5%
Bellayne
5%
Minrothad
5%
Cimarron
No Fee
Nayce2
5%
Darokin
5%
Narvaez
10%
Hillvale1
5%
Ostland
15%
Ethengar
No Fee
Rockhome3
10%
Five Shires
5%
Sind
15%
Gargoña
5%
Soderfjord
No Fee
Glantri2
10%
Thyatis
5%
Heldann
No Fee
Vestland2
10%
Heldun
5%
Wendar
10%
Hule
15%
Ylaruam
30%
Ierendi2
10%
Yavdlom
5%
Most nations add 5% surcharge to the regular fees for exchanging gems and treasures.
(1) Though Hillvale officially uses the Alphatian standard of currency, the Thyatian standard is often seen being readily used and accepted. Therefore the exchange fee is rarely observed and practiced.
(2) For gems and treasures, drop the usual 5% surcharge but double the exchange fee.
(3) 5% exchange fee maximum on gems and treasure. Gems are duty free (no import/export tax).
Economic Year (AC 1018) in Review
Continuing the service we began, we offer you a brief review of the economic year written by some of the most accomplished economic experts of Mystara.
Old World and Beyond (courtesy of the Darokin Diplomatic Corps)
AC 1018, like 1017, saw some promising developments in many areas, but some serious setbacks in others. The houses of Darokin have expanded their trade into most of now freed Sind, though they face competition along the coast from the underhanded merchants of Minrothad and Thyatis. Trade in Ylaruam is still sluggish, well below prevailing levels under the enlightened Preceptor rulers, but at least there are some openings now, and signs point to potential improvement in the future. The commerce of the houses of Darokin remains brisk in Karameikos, the Five Shires, and even Glantri where continued sale of goods for rebuilding purposes combined with financial recovery from the Ethengar war has boosted trade to something close to previous levels. The new political situation in Tameronikas may encourage a much awaited reopening of Ylari markets, though the Emirate of Tameronikas itself is really a Thyatian client-state and hardly open to fair competition.
While economic conditions in Thyatis have improved markedly over the past couple of years, this has done less to improve the fortunes of Darokin's houses than it otherwise might have. This was due largely to two factors-first, continued trade friction during the early part of last year, during which the imperial government disgracefully discriminated against traders of the Western Defence League. Secondly, the continued retrograde policies of Eusebius in supporting native Thyatian merchants instead of allowing a level playing field, which we have been working hard on having rescinded.
Still, we are confident that continued pressure by the DDC on the Thyatians to open their market to fair competition will eventually produce the desired results. Other opportunities have opened up in the meantime, as enterprising Darokinian traders have begun to penetrate the markets of Wendar and even Denagoth to a greater degree, and have likewise finally begun to expose the Shadow Elves to the benefits of trade. This has helped alleviate the economic crisis in Selenica somewhat, though things remain less than fully stable in the region. On the other hand, Vestland's membership in the Western Defence League is producing the hoped-for results, with Darokinian traders beginning to dominate the local markets. Trade with Rockhome has improved significantly, returning to almost normal level. Trade with the humanoid nations, while frowned upon by some of our allies, has turned out to be quite profitable, fully justifying the granting of independence to the Orclands.
Sea-based trade remains sub-par for Darokin's merchant fleets, though the seafarers of House Linton have managed some recovery from their debacle. Still, market penetration by Thyatis and their Minrothaddan lackeys has left them in a dominant, almost monopolistic position with respect to sea trade. Eventually the Thyatians will confront the fact that closed economies tend to stagnate, and only open competition leads to long-term prosperity. But, due to the short-term successes of their short-sighted policies, Darokinian coasters have chosen to concentrate on markets close to home, in the ports of the Five Shires, Karameikos, Vestland, and even Soderfjord. In these areas, the potential of regaining significant market share in the sea trade is strong. House Linton's fortunes have improved in Ierendi as well, though Sind is a more difficult market due again to Thyatis's attitude. On account of these things, coupled with trade with Thyatis, necessary because of the size, significance, and centrality of its markets, the enterprises of House Linton have returned to profitability. But pirates seem to plague the Sea of Dread, and Ostlander raiders make the Western Sea of Dawn dangerous. Thus, sea trade is a very risky proposition. Only the significantly lower cost of moving goods by sea, which produces a much higher potential profit margin, makes these endeavours worth the high risk.
If Alphatian ports were a tempting marketplace when Thyatis was in havoc, the same could not be said anymore, as the economic hangover from the sinking of Alphatia finally set in. This, coupled with the fact that the Thyatians and Minrothaddans have cornered most of the potential markets, and the fact that, despite Nayce's wishful thinking on the matter, pirate activity remains a significant threat to honest merchants, makes ventures to Naycese ports unworthy of the risk of loss, at least from this side of the Sea of Dawn, but this situation may change with the development of sea trade based from the Vestland port cities. Further increasing the undesirability of Naycese markets at this time is the fact that the pirates consistently sell captured crew and sailors into brutal slavery in Naycese kingdoms.
DDC Press Bureau, Darokin City, Kaldmont, AC 1018
Thyatian Empire (courtesy of the prefect of the city of Thyatis)
The empire's economic recovery is proceeding briskly. Economic reforms that for the past two years gave hope for future economic improvement have been bearing fruit. This, coupled with a deliberate imperial policy directed towards the continued expansion of trade and the development of potential economic resources throughout the imperial heartland and its colonies, along with the alliance with Minrothad, has revitalised the fortunes of Thyatian merchant families. The empire has also used its influence to begin to develop a strong network of maritime trading bases to facilitate trade both within the empire and in friendly ports. A strong effort has also been initiated to create trade routes with far distant harbours, where Thyatian goods are unusual, and which themselves have exotic products not commonly found in nearby nations. These ports are particularly valuable, because Thyatian and Minrothaddan merchants do not face the discriminatory trade practices of the Western Defence League in these markets.
Trade between metropolitan Thyatis and the Hinterlands of Davania, along with the City-State of Kastelios and the Thanegioth Isles, have now surpassed the volume of trade prior to the Twaelar War. Peace with the Twaelar has opened that new market to trade, which the merchants of Seahome and the sea-elves of Actius especially have begun to exploit. The now completed reintegration of Ochalea and the Pearl Islands, along with what seems to be a period of relative stability on the Isle of Dawn for the first time since the Final Alphatian War, has allowed trade in these markets to grow significantly. So too, trade with allied Ostland and even in the Alphatian kingdoms of Nayce continues to expand. Trade with the lands controlled by the Heldannic Knights has been uneven again, as factional infighting leads to traders of various lands being in favour with one group but losing favour with another. Since the former patterns of trade, dominated by Darokinians, have been unsettled, this has created opportunities for those who are capable of seizing them. By playing both sides against the middle and making themselves indispensable intermediaries, imperial merchants have largely benefited from this.
While it may still be considered in a state of recovery, as Emperor Eusebius still issues new policies, trade in Thyatis is back to its heyday. It has also been shown that on a fair playing field in neutral markets, like Yavdlom, the baronies of the Savage Coast, Nayce, and coastal Sind, the efficient merchants of Thyatis are more than capable of holding their own against the traders of the Western Defence League. The houses of Darokin seem to do best only in their own protected markets, and are being out-competed in ports beyond the league's pernicious influence.
As a result of these developments, many Thyatian ports have expanded their ability to handle increased volumes of trade. While some economic frictions exist, especially as the guilds of Minrothad adjust to Thyatian trade practices, and vice versa, the future looks promising and the dark clouds have definitely lifted.
Office of Economic Information, Prefect of Thyatis, Kaldmont, AC 1018
Nayce (courtesy of the Minrothad Merchant Marine Guild)
The economies of Nayce have continued to suffer from the effects of the economic crisis they so long put off. Attempting to pretend that the loss of their largest and most developed market, the hub of trade in the region, would have no effect helped them achieve apparent strength in the short run. But it has seemed to exacerbate things long-term. This is aggravated by the fiscal policies of Nayce's government. While nominal tax rates are relatively low within the region, resources, facilities, and assets are commandeered along with corvée labour by Nayce itself for projects such as the building of the underwater city of Torenal, submersibles, skyships, and the like. Additional resources are commandeered, along with additional labour for the provisioning of their large military establishment. The owners, private tradesmen and Alphatian guilders are paid dramatically reduced prices, if they are paid at all, for the use of their assets, resulting in the ruination of many once-prosperous enterprises. Others are assessed "supplementary" fees and "special surtaxes" as the Naycese government attempts to collect the money needed to support their imperial pretensions. This has led to an even more chaotic business environment than used to exist in the old Alphatian Empire, the unpredictability of the situation making it even more difficult than in the past for merchants and investors to plan their trade and investments. For better or worse, this burden has fallen upon the native merchants and craftsmen almost solely, with Karameikan and Thyatian (including Minrothaddan) traders conducting business in the region being exempted by treaty from these taxes and confiscatory practices. This has allowed many of us to prosper by buying up assets in the region at below market prices and selling products to people desperate to buy them, goods that would otherwise be unavailable because the productive forces of Nayce's economies have been absorbed by the large-scale prestige projects demanded by Nayce's leaders. Indeed, for the native tradesmen and guilders of Nayce, this has been the cruellest cut-instead of being allowed to run their own affairs and take advantage of the disappearance of the Alphatian mainland by investing in production of goods once produced in the empire's heartland and thereby put the country on a firm economic and financial footing, they've been forced to expend their resources to cater to the whims of rulers who are ignorant and unconcerned with economic matters and neither know nor care how wealth is generated. The disturbances in Esterhold, and loss of many mines, have further impacted on the situation, as the kingdoms of this region were responsible for producing most of the metals and gemstones used as currency (once the metals had been minted into coin) or in large scale payments (gems), as well as creating a large refugee problem. If economic conditions were better in Nayce, these refugees might have been able to find productive work elsewhere in Nayce, but with things as they are these refugees have become mouths to feed, or at most conscripted as corvée labour by the government for the large projects or in simple make-work.
There are some bright spots. The Thyatian quarter on Aegos is developing into a superb entrepôt for traders sailing into and out of Naycese waters from the imperium, and indeed several Alphatian tradesmen have moved their craft-shops to this zone, which is sheltered from Nayce's tax agents and meddlesome government officials. Beitung (in Ochalea) and Seagirt (the Pearl Islands) have also benefited from this, in a spread-effect, producing goods for sale in the imperium but also in nearby Naycese kingdoms. Heldun's unique political status has also sheltered it from the unwise policies of Nayce as a whole, with Dunadale and even Helskir becoming vibrant ports. Helskir did suffer from last year's occupation by the Heldannic Knights, but was quick to recover due to Asteriela's sound policies and the fact that it lies directly along the route non-Alphatian traders use to sail into and out of the northern part of Nayce. Wise Alphatian merchants have flocked to Heldun, especially around Deirdren, building shops and facilities, further contributing to Heldun's booming economy as this enterprising element moves in-but draining the rest of Nayce of the same, as they have moved out of other kingdoms, crippling their ability to recover from the current situation (a recovery that would only be possible if they, like the Thyatians did several years ago, recognise the situation and change their policies, something that does not seem about to happen). The longer this crisis goes on, the deeper it gets and the harder and longer it will be to dig themselves out. It may become such that they will not recover in any meaningful sense, assets having been so depleted, the economy so disrupted, and the brightest minds having left for greener pastures that things deteriorate so badly the downward spiral cannot be reversed. But a crafty merchant from a land that is exempt from the consequences of those practices which are wreaking havoc upon the Alphatian's native craftsmen and traders can profit greatly from the situation.
Sea of Dread (courtesy of the Minrothad Merchant Sailors Guild)
With the successful termination of the Twaelar War, as well as the colonisation of the Thanegioth Archipelago, trade throughout the Sea of Dread has improved. Markets from Yavdlom to Ochalea are being developed by both the traders of Minrothad and our counterparts in the rest of the Thyatian Empire. This is despite the fact that dangers continue to plague seafarers in the central basin of the sea, the vast span of water between Brun and the Thanegioth Isles. The development of imperial way-stations has made this area somewhat safer for Thyatian shipping, but it remains less than safe for the vessels of other nations. This redounds to the benefit of Minrothad, as these facilities are available to our merchants as members of the empire, but denied to our Darokinian and Karameikan competitors.
Economic ties to the formerly hostile Twaelar are strengthening, and show even more potential. So too the bases at the head of the Serpent Peninsula promise to open strong trade through the northern Sea of Dread from imperial ports to the lands beyond the region. The continuing rise to prominence of the tradesmen of Kastelios, far from undermining our own efforts in the region, has proved complementary to it. This has led to the further opening of markets to the southwest of Davania, also facilitated by the reorganisation of the colonial Hinterlands. So, though dangerous to the unwary, the Sea of Dread continues to see the highest development of trade in the region.
Local Price Adjustments (as of the end of the year)
The following table works in accordance to the rules presented in both GAZ7 The Minrothad Guilds and GAZ11 The Republic of Darokin. For those without the above-mentioned products, assume that each +/-1 in the Price Adjustment column equals to a +/-10% in price for the mentioned goods. Yearly changes to prices are dependent upon what the events and circumstances of the year have wrought on the respective countries. Whether it was commitment of materials for a war effort, natural disasters, or any of the various trade difficulties, prices have been modified to reflect fluctuating prices.
Note that in places like Thyatis, most of the oil produced is either olive oil or fish oils.
This year we provide the merchant with an additional service, the "quality" indicator. This shows up in listings as Bold Italic and are products considered to be of exceptional quality produced by and available in the given market. These products receive a further +2 bonus when sold in other markets/ports, except those which export the same product. For example, when selling the wine of Vyonnes, one would add an additional +2 modifier to the sale price, thus if it was sold in Akorros, for example, the net bonus would be +4. This additional quality modifier would not apply in places that receive a negative modifier to the product. For instance, the Vyonnes quality bonus for wine would not apply in Arcadiapolis, since that town is a wine-exporter itself.
Old World and Beyond
City
Nation
Class
Modifiers to Price Adjustment
Aaslin
Notrion
(Nayce)
C
Grain -8, Meat -3
Wine +5, Textiles +2, Common Metals +4, Dyes +3, Glassware +3, Cloth +2
Abbashan
Ylaruam
D
Animals -2, Meat -2, Hides -2, Mounts -2
Weapons +3, Armour +3
Actius
Thyatis
(Thyatis)
C
Fish -2, Salt -2, Common Metals -2
Common Wood +3, Cloth +3, Textiles +3
Aegopoli
Aegos
(Nayce)
D
Grain -3, Meat -3, Animals -3
Weapons +5, Oil +3, Glassware +3
Akesoli
Darokin
D
Fish -3, Porcelain -2, Tea -2, Pottery -2
Salt +2, Silk +3, Spices +2, Weapons +2
Akorros
Darokin
C
Fish -3, Hides -3, Meat -3
Cloth +2, Grain +1, Semiprecious Stones +2, Wine +2
Alchemos
Meriander
(Nayce)
D
Grain -5, Meat -3, Common Wood -3, Precious Wood -2, Oil -4, Dyes & Pigments -2
Textiles +2, Salt +1, Glassware +4, Silk +3, Pottery +1, Cloth +2
Alinquin
Dawnrim
(Nayce)
D
Grain -5, Meat -4, Fish -3, Furs -2, Animals -2
Beer +1, Pottery +1, Wine +2, Glassware +1
Alpha
Alpha
(Nayce)
C
Grain/Vegetables -5, Meat -3, Precious Wood -2
Ivory +5, Coffee +5, Weapons +4, Wine +3, Armour +5
Altendorf
Heldann
D
Animals -2, Dyes -2, Grain/Vegetables -2, Meat -2
Weapons +2, Armour +2, Pottery +2, Salt +1, Common Metals +1
Anchorage
Esterhold
(Nayce)
D
Common Wood -3, Gems -2
Grain & Vegetables +2, Meat +2
Angorit
Yavdlom
D
Common Wood -2, Common Metals -3, Gems -3
Silk +3, Pottery +3, Weapons & Tools +3
Aquas
Aquas
(Nayce)
C
Fish -3, Gems -3, Semiprecious Stones -3
Common Metals +2, Common Wood +2, Wine & Spirits +3
Argevin
Thyatis
(Thyatis)
C
Salt -2, Dye & Pigments -3, Wine -2
Precious Woods +2, Porcelain +2, Spices +2, Tea +2
Arcadiapolis
Thyatis
(Thyatis)
D
Wine -2, Oil -2
Common Metals +3, Hides +2
Athenos
Darokin
C
Gems -2, Glassware -3, Ivory -3, Meat -2, Monsters -2
Animals +2, Precious Wood +2, Porcelain +3, Textiles +2
Atruaghin
Atruaghin
E
Coffee -3, Mounts -2, Tobacco -4, Common Wood -2
Beer +3, Semiprecious Stones +3, Weapons +1
Baratpur
Sind
D
Salt -2, Mounts -2
Weapons +2, Common Woods +3, Fish +3
Bayville
Thyatis
(Thyatis)
D
Animals -2, Meats -2
Common Metals +2, Semiprecious Stones +2
Beitung
Ochalea
(Thyatis)
B
Silk -5, Grain -3, Animals -2, Porcelain -3
Precious Woods +3, Rare Books +3, Cloth +3
Biazzan
Thyatis
(Thyatis)
C
Silk -2, Spices -2, Tea -2, Common Metals -3
Animals +2, Ivory +2, Rare Books +2
Blueside
Lagrius
(Nayce)
C
Fish -4, Common Wood -3, Grain -2, Meat -2
Common Metals +1, Glassware +1, Porcelain +1
Bridgeport
Dawnrim
(Nayce)
E
Fish -2, Coffee & Tobacco -3, Grain & Vegetables -3
Hides & Furs +3, Cloth +3
Bridleton
Thyatis
(Thyatis)
E
Mounts -2, Grain & Vegetables -2
Wine & Spirits +2, Cloth +2
Cairnport
Meriander
(Nayce)
D
Grain & Vegetables -2, Fish -3, Meat -3
Cloth +3, Hides & Furs +3, Spices +2
Castellan
Soderfjord
E
Common Metals -4, Dyes -2, Semiprecious Stones -3
Armour +3, Fish +2, Pottery +2, Weapons +2
Coppertown
Dawnrim
(Nayce)
E
Common Metals -4, Precious Metals -2, Semiprecious Stones -3
Weapons & Tools +3, Silk +3, Beer & Ale +3
Corunglain
Darokin
B
Gems -3, Monsters -2, Semiprecious Stones -3
Hides +3, Pottery +2, Weapons & Tools +3
Cove Harbour
Minrothad
(Thyatis)
E
Cloth -2, Wine/Spirits -2
Common Metals +2, Common Woods +2
Cross Road
Ne'er-do-well
(Nayce)
D
Grain -1, Common Metals -2, Animals -1
Weapons & Armour +2, Common Wood +2, Cloth +2, Textiles +2
Crownhaven
Notrion
(Nayce)
E
Grain & Vegetables -6, Meat -4
Cloth +4, Pottery +4
Cubia
Ylaruam
E
Pottery -2, Dye/Pigments -3, Mounts -2
Grain +3, Meat +3, Hides +3
Darokin
Darokin
A
Common Metals -2, Common Woods -3, Hides -2, Grain -3, Ivory -2, Textiles -3, Beer -2, Tobacco -2
Gems +3, Monsters +3, Mounts +3, Precious Metals +4, Weapons +2, Precious Woods +2
Dawnpoint
Thyatis
(Thyatis)
C
Fish -2, Animals -2, Pottery -2
Wine & Spirits +2, Common Wood +2
Dengar &
Evermur
Rockhome
B
Armour -2, Gems -3, Weapons & Tools -2
Animals +4, Grain +4, Tobacco +3
Deirdren
Heldun
(Thyatis/Nayce)
D
Common Metals -2, Monsters -3, Semiprecious Stones -2
Tea +3, Glassware +2, Pottery +2
Dolos
Darokin
D
Common Wood -3, Semiprecious Stones -2
Weapons & Tools +3, Wine & Spirits +3
Dubbo
Eirundrynn
(Nayce)
E
Common Metals -4, Semiprecious Stones -3
Cloth +3, Textiles +3
Dunadale
Heldun
(Thyatis/Nayce)
B
Porcelain -2, Weapons -2, Monsters -4, Gems -2, Grain/Vegetables -2
Tea +4, Ivory +4, Glassware +3
East Portage
Hillvale
(Nayce)
C
Beer -2, Grain -2, Dyes & Pigments -2
Common Wood +2, Tea +2, Coffee +2
Edairo
Thothia
(Nayce)
B
Grain -2, Fish -2, Common Wood -2, Wine -2, Ivory -2
Cloth +2, Tea +2, Porcelain +2, Spices +3, Silk +3, Precious Metals +3
Ekto
Ekto
(Nayce)
D
Weapons & Tools -3, Armour -3
Common Wood +3, Common Metals +3, Tea +2, Silk +3
Elstrich
Darokin
D
Animals -3, Meat -2, Grain & Vegetables -2
Cloth +2, Common Metals +3, Weapons & Tools +2
Ethengar
(no set city)
Ethengar
E
Hides -3, Mounts -2, Salt -3
Common Metals +5, Common Woods +4, Tea +3
Fabia
Ylaruam
F
Dye/Pigments -2, Silk -2
Fish +2, Common Wood +3
Faraway
Verdan
(Nayce)
C
Gems -3, Semiprecious Stones -3, Precious Metals -3
Weapons & Tools +3, Armour +3, Grain & Vegetables +2
Favaro
Darokin
E
Animals -3, Grain -3
Beer & Ale +3, Common Metals +3
Feather Fall
Aeria
(Nayce)
C
Grain -2, Meat -2
Common Wood +2, Oil +2, Silk +3, Glassware +2, Rare Books +2
Filtot
Ierendi
E
Oil -3, Salt -3, Grain -2
Rare Books +3, Meat +3, Monsters +3
Foreston
Thyatis
(Thyatis)
E
Spices -2, Porcelain -3
Silk +2, Precious Metals +2
Fort Ballarat
Surshield
(Nayce)
D
Monsters -3, Ivory -3
Weapons & Tools +3, Armour +3
Fort Merrelin
Surshield
(Nayce)
D
Mounts -3, Grain & Vegetables -2, Fish -2
Weapons & Tools +3, Armour +3
Freiburg
Heldann
C
Animals -2, Porcelain -2, Common Wood -2
Armour +3, Oil +3, Weapons +3
Gapton
Minrothad
(Thyatis)
F
Tea -2, Beer -2
Rare Books +2, Spices +2, Pottery +2
Garganin
Garganin
C
Animals -3, Spices -3, Tobacco -3, Ivory -3, Coffee -2
Silk +3, Pottery +3, Textiles +4
Glantri
Glantri
B
Monsters -5, Rare Books -2, Pottery -6
Gems +4, Glassware +3, Tobacco +3, Weapons +2
Glauqnor
Emerond
C
Precious Woods -4, Gems -4
Wine & Spirits +3, Silk +3
Goldleaf
Thyatis
(Thyatis)
D
Common Metals -3, Precious Metals -3
Oil +3, Meat +4
Grauenberg
Heldann
E
Animals -2, Common Metals -4 , Hides -2
Oil +2, Salt +2, Fish +2, Weapons +2, Armour +2
Grey Bay
Thyatis
(Thyatis)
E
Meat -3, Oil -2
Beer & Ale +2, Pottery +2
Hockstein
Heldann
E
Hides -2, Grain & Vegetables -2, Beer & Ale -2
Spices +2, Weapons +2, Armour +2, Common Wood +2
Harbortown
Minrothad
(Thyatis)
C
Fish -2, Dyes -2, Animals -3
Spices +2, Meat +2, Wine +2
Hattias
Thyatis
(Thyatis)
C
Meat -3, Hides & Furs -3, Animals -3
Beer & Ale +2, Weapons +2, Armour +2
Helskir
Heldun
(Thyatis/Nayce)
C
Dyes -3, Salt -2
Fish +2, Hides +2, Coffee +4, Pottery +2
Hillcape
Thyatis
(Thyatis)
E
Common Metals -2, Pottery -2
Meat +2, Tea +2
Hillfork
Thyatis
(Thyatis)
E
Animals -2, Oil -2, Wine -2
Textiles +2, Weapons & Tools +2
Horken
Horken
(Nayce)
C
Grain -3, Meat -3, Common Wood -2
Common Wood +5, Tea +1, Spices +1, Textiles +2, Silk +2
Ierendi
Ierendi
C
Fish -2, Precious Metals -2, Spices -2
Dyes +3, Cloth +3, Animals +3, Silk +2, Meat +2
Ilioloosti
Ilioloosti
C
Animals -3, Meats -3, Grain & Vegetables -2, Pottery -3
Silk +3, Armour +2, Weapons +2, Porcelain +3
Ionace
Ionace
(Nayce)
D
Monsters -3, Gems -3, Precious Metals -3
Weapons & Tools +3, Armour +3, Silk +4, Wine & Spirits +3
Izmira
Emerond
C
Precious Woods -4, Monsters -3, Spices -4
Silk +3, Porcelain +3, Wine & Spirits +4, Rare Books +3
Jaibul
Jaibul
D
Animals -2, Precious Metals -2, Oil -2
Silk +2, Wine +2, Spices +2, Rare Books +3
Jahore
Sind
C
Textiles -2, Silk -2, Fish -2, Gems -2, Precious Metals -2
Tea +2, Dye & Pigments +2, Common Woods +2, Mounts +3, Precious Woods +3
Jaboor
Ylaruam
E
Coffee -2, Oil -3, Glassware -2
Meat +3, Spices +4, Wine +2, Weapons +1
Julinius
Thyatis
(Thyatis)
C
Salt -2, Dye & Pigments -2, Fish -2
Common Wood +2, Common Metals +2, Semiprecious Stones +2
Kantridae
Thyatis
(Thyatis)
D
Grain & Vegetables -2, Fish -3, Wine & Spirits -2
Pottery +2, Glassware +2, Common Wood +2
Kastelios
Kastelios
B
Pottery -2, Oil -3, Dye & Pigments -4
Common Wood +2, Cloth +3, Glassware +4
Karakandar
Sind
C
Fish -2, Semiprecious Stones -3, Precious Metals -2
Silk +2, Spice +2, Mounts +3
Katambwe
Yavdlom
C
Cocoa -3, Precious Wood -3, Spices -3
Silk +3, Cloth +3, Weapons & Tools +3
Kelvin
Karameikos
C
Glassware -2, Pottery -3, Precious Metals -2
Ivory +3, Meat +2, Cloth +2
Kendach
Hespiria
(Thyatis)
C
Common Metals -3, Semiprecious Stones -3, Monsters -2
Weapons & Tools +3, Armour +3, Mounts +2
Kerendas
Thyatis
(Thyatis)
B
Beer -2, Grain -3, Meat -3, Wine -2, Mounts -2, Hides -2
Common Metals +3, Common Woods +2, Dyes +2, Oil +2
Khamrati
Sind
D
Salt -2, Animals -2, Mounts -2, Oil -2
Weapons +2, Grain +2, Common Woods +3
Kladanovic
Kladanovic
D
Fish -3, Mounts -2, Precious Metals -3, Gems -3
Common Woods +2, Spices +2, Silk +2
Kobos
Ierendi
E
Hides -2, Mounts -2, Fish -2
Ivory +2, Silk +3, Monsters +3
Kopstar
Glantri
D
Dyes -2, Oil -4, Precious Metals -3
Precious Woods +4, Semiprecious Stones +3, Spices +2
Lago Springs
Dawnrim
(Nayce)
F
Common Wood -3, Common Metals -3
Weapons & Tools +3, Cloth +3
Landfall
Heldann
E
Hides & Furs -3, Monsters -2
Grain/Vegetables +3, Coffee +2
Latehar
Sind
E
Hides -3, Common Metals -2, Precious Metals -2
Weapons +2, Cloth +2, Beer +3
Lone Cove
Thyatis
(Thyatis)
D
Wine & Spirits -2, Salt -2, Fish -2
Cloth +2, Meat +2
Luln & Halag
Karameikos
D
Beer & Ale -2, Common Metals -2
Cloth +2, Textiles +2
Machetos
Thyatis
(Thyatis)
E
Animals -2, Grain & Vegetables -2, Wine & Spirits -2
Common Metals +2, Common Wood +2, Weapons & Tools +2
Mahasabad
Sind
D
Tea -3, Animals -2, Common Woods -2
Precious Metals +2, Semiprecious Stones +2, Books +3
Malfton
Minrothad
(Thyatis)
E
Spices -2, Oil -2, Pottery -2, Grain/Vegetables -2
Common Wood +2, Meat +2, Beer +2, Cloth +2
Makrast
Thyatis
(Thyatis)
D
Common Metals -3, Semiprecious Stones -3, Gems -3, Armour -1, Weapons & Tools -1
Spices +2, Beer & Ale +3, Wine & Spirits +2, Oil +2
Marbletown
Lagrius
(Nayce)
F
Semiprecious Stones -5, Common Metals -4
Rare Furs +3, Spices +2
Markos
Minaea
D
Common Woods -4, Precious Woods -3, Cloth -2
Wine +3, Weapons & Tools +3, Armour +3
Mesembria
Thyatis
(Thyatis)
D
Wine -2, Oil -2, Fish -2
Hides +2, Salt +2
Minaea
Minaea
B
Pottery -2, Oil -2, Cloth -2, Wine -3
Gems +2, Weapons & Tools +3, Silk +4, Porcelain +3
Minrothad
Minrothad
(Thyatis)
B
Coffee -2, Tea -2, Beer -2, Fish -3, Dyes -2
Pottery +2, Cloth +2, Precious Metals +2, Gems +2, Common Wood +3
Mirros
Karameikos
C
Animals -2, Common Metals -2, Common Woods -2, Hides & Furs -3
Armour +2, Mounts +2, Rare Furs +4, Weapons +2
Mivosia
Mivosia
C
Animals -3, Meat -3, Precious Metals -3, Semiprecious Stones -4
Dye & Pigments +3, Hides +3, Wine & Spirits +3
Mkuba Mji
Yavdlom
C
Precious Metals -3, Common Metals -3, Grain & Vegetables -4
Glassware +3, Pottery +3, Silk +3
N'Goro
Yavdlom
D
Grain & Vegetables -2, Fish -3, Cocoa -2
Cloth +3, Weapons & Tools +3
Naral
Sind
E
Salt -2, Hides -2, Meat -2, Animals -2
Mounts +2, Common Woods +2, Cloth +2
Nemiston
Darokin
E
Common Wood -4, Beer & Ale -2
Weapons & Tools +3, Common Metal +2
Newkirk
Westrourke
(Thyatis)
B
Dyes -5, Armour -3, Weapons & Tools -2, Common Woods -2
Coffee +3, Gems +3, Porcelain +2
Norrvik
Vestland
C
Salt -3, Silk -2, Weapons -2
Cloth +3, Ivory +3, Pottery +3
Ober's Mimbur
Five Shires
D
Common Metals -3, Precious Metals -2, Semiprecious Stones -3
Weapons & Tools +3, Cloth +3, Textiles +3, Common Wood +2
Oceansend
Heldann
D
Rare Books -2, Common Wood -4, Fish -2
Dyes & Pigments +2, Salt +2, Silk +3
Penhaligon
Karameikos
F
Common Metals -2, Beer & Ale -2
Weapons & Tools +3, Armour +2
Pilion
Thyatis
(Thyatis)
D
Wine & Spirits -3, Animals -2
Cloth +2, Common Wood +3
Polakatsikes
Heldannic Davania
D
Animals -3, Grain & Vegetables -3
Common Metals +3, Ale & Beer +3
Port Hatti
Thyatis
(Thyatis)
C
Hides -2, Animals -2, Oil -2
Cloth +2, Common Wood +2
Port Lucinius
Thyatis
(Thyatis)
B
Fish -3, Oil -2, Dye & Pigments -2
Common Wood +3, Cloth +2, Beer & Ale +2
Port Marlin
Esterhold
(Nayce)
D
Common Wood -3, Animals -2, Fish -3
Pottery +2, Beer & Ale +2, Coffee +2
Princetown
Lagrius
(Nayce)
E
Fish -2, Grain & Vegetables -3, Wine & Spirits -2
Fine Porcelain +3, Silk +3, Gems +2
Raedestos
Thyatis
(Thyatis)
D
Wine & Spirits -2, Oil -2
Common Metals +2, Common Wood +2
Rafielton
Aengmor
D
Monsters -2, Rare Furs -2, Rare Books -2
Grain +2, Meat +2, Common Metals +2
Raneshwar
Sind
F
Animals -2, Textile -2, Hides -2, Monsters -2, Precious Metals -2
Salt +3, Grain +3, Fish +3, Silk +2
Raven Scarp
Hinterlands
(Thyatis)
C
Precious Woods -3, Spices -3, Monsters -3
Cloth +3, Armour +3, Weapons & Tools +3
Redstone Castle & Port Donaghadee
Redstone
(Thyatis)
C
Armour -2, Weapons & Tools -2, Semiprecious Stones -2
Common Metals +2, Wine & Spirits +2, Hides +2
Retebius
Thyatis
(Thyatis)
D
Animals -2, Hides -2, Rare Furs -2
Monsters +4, Weapons & Tools +2
Rifllian
Karameikos
E
Monsters -2, Common Wood -2
Beer & Ale +3, Textiles +2
Rock Harbour
Esterhold
(Nayce)
E
Semiprecious Stones -3, Fish -3, Common Metals -3
Meats +3, Common Wood +3, Oil +2
Sambay
Sind
B
Cloth -2, Grain -3, Spices -2, Silk -2
Mounts +2, Dye & Pigments +2, Common Woods +3, Precious Woods +3
Sandapur
Sind
D
Spices -2, Grain -2, Animals -3
Mounts +2, Porcelain +2, Common Woods +3, Precious Woods +2
Sayr Ulan
Sind
B
Rare Books -2, Salt -2, Spices -3
Common Woods +3, Fish +3, Tea +3
Seagirt
Pearl Islands
(Thyatis)
C
Vegetables -3, Fish -3, Gems -3, Pottery -2, Spices -3, Tea & Coffee -3
Precious Wood +3, Wine +3, Weapons & Tools +3, Cloth +3
Seahaven
Meriander
(Nayce)
D
Grain & Vegetables -3, Fish -3, Salt -3
Cloth +3, Pottery +3, Fine Porcelain +3
Seahome
Minrothad
(Thyatis)
D
Common Wood -3, Precious Wood -3
Silk +3, Dyes +3, Hides/Furs +2
Selenica
Darokin
B
Cloth -2, Precious Wood -2, Rare Books -1
Dyes +4, Fish +4, Glassware +3
Selymbria
Thyatis
(Thyatis)
D
Oil -2, Wine -2
Common Wood +2, Common Metals +2
Shireton
Five Shires
D
Beer -3, Grain -2, Tobacco -3, Wine -2
Coffee +3, Fish +3, Tea +2
Serison
Thonia
B
Beer & Ale -3, Oil -3, Ivory -4, Rare Furs -4
Silk +5, Porcelain +5, Glassware +4
Skyfyr
Blackrock
(Nayce)
D
Beer -2, Common Metals -3, Semiprecious Stones -3, Precious Metals -3, Gems -3
Animals +2, Grain +3, Wine +2, Meat +2, Weapons +3, Mounts +2, Armour +3
Soderfjord
Soderfjord
C
Common Woods -4, Grain -2
Armour +3, Wine +3, Weapons +2
South Harbour
Turmoil
(Nayce)
E
Grain & Vegetables -2, Fish -3, Meat -3
Weapons & Tools +3, Beer & Ale +3, Armour +3
Spearpoint
Surshield
(Nayce)
B
Grain -2, Meat -2, Weapons -2, Armour -2, Wine -2
Common Metals +3, Salt +2, Glassware +3, Spices +2, Textiles +3, Cloth +3, Silk +4
Stahl
Rockhome
C
Ivory -3, Monsters -3, Precious Metals -4
Meat +4, Silk +3, Textiles +4
Stronghold
Minrothad
(Thyatis)
E
Weapons/Tools -2, Armour -2
Common Metals +3, Grain/Vegetables +2
Surra-Man-Raa
Ylaruam
F
Precious Metals -4, Pottery -2, Rare Books -2, Monsters -3
Weapons +3, Silk +3, Cloth +3
Tameronikas
Ylaruam
D
Animals -3, Dye & Pigments -2, Tea -3, Mounts -1
Glassware +2, Porcelain +2, Salt +2, Weapons +2, Armour +2
Tanakumba
Yavdlom
B
Cocoa -4, Coffee -3, Fish -3, Gems -3, Precious Woods -3, Ivory -2
Grain +3, Meat +3, Silk +3, Precious Metals +4, Cloth +3
Tel Akbir
Thyatis
(Thyatis)
C
Coffee -2, Oil -2, Wine & Spirits -2
Cloth +2, Dyes +2, Hides +2
Tenobar
Darokin
D
Cloth -4, Fish -5, Pottery -5
Hides +2, Precious Metals +2, Salt +3
Terentias
Thyatis
(Thyatis)
C
Oil -2, Fish -2
Common Wood +2, Weapons & Tools +2
Thanasis
Minaea
C
Semiprecious Stones -4, Gems -3, Common Metals -3, Precious Metals -3
Wine +3, Textiles +3, Ivory +3, Silk +2
Thantabbar
Five Shires
E
Animals -2, Grain & Vegetables -2, Tobacco -2
Tea +3, Coffee +2, Spices +2
Threshold &
High Forge
Karameikos
D
Common Wood -3, Common Metals -2
Pottery +2, Coffee +3
Thyatis
Thyatis
(Thyatis)
A
Armour -3, Silk -2, Spider Silk -2, Weapons/Tools -3, Glassware -2, Pottery -3, Porcelain -2, Cloth -3, Textiles -3, Wine -2
Gems +2, Grain +3, Oil +2, Precious Metals +2, Rare Furs +2, Spices +3, Hides +2, Meat +2, Animals +2, Tea +2, Rare Books +2, Semiprecious Stones (Marble) +2
Torion
Thyatis
(Thyatis)
D
Fish -2, Tea -2, Spices -2
Precious Woods +3, Ivory +3
Tothmeer
Five Shires
D
Common Wood -3, Beer & Ale -2
Fish +3, Textiles +1
Tresa
Minaea
D
Pottery -3, Animals -2, Grain & Vegetables -3, Common Wood -3
Common Metals +3, Spices +2, Weapons & Tools +2
Trikelios
Trikelios
(Nayce)
D
Grain -2, Fish -2, Beer -2
Common Wood +2, Common Metals +2, Tea +1, Textiles +2
Tyjaret
Tyjaret
D
Fish -3, Animals -2, Salt -2
Common Woods +2, Cloth +3
Uhuru
Yavdlom
D
Precious Woods -3, Spices -3
Cloth +3, Textiles +3, Pottery +3
Vanya's Rest
Heldannic Davania
E
Weapons +3, Armour +3
Verdun
Minrothad
(Thyatis)
D
Common Woods -2, Cloth -1, Rare Books -3, Precious Woods -2
Furs +3, Dyes +3, Silk +3, Salt +2
Vinton
Thyatis
(Thyatis)
D
Wine & Spirits -3, Porcelain -2, Fish -2
Pottery +2, Textiles +2, Common Wood +2
Vyonnes
Glantri
E
Rare Furs -3, Textiles -3, Wine -2
Beer +3, Meat +4, Silk +3
Wendar
Wendar
D
Common Wood -3, Hides & Furs -2, Rare Furs -2, Precious Wood -2
Weapons +2, Textiles +3, Cloth +2, Salt +3, Grain +3
West Portage
Hespiria
(Thyatis)
C
Common Wood -2, Dye & Pigments -2, Coffee -2
Cloth +2, Weapons & Tools +2, Oil +2
Wymar
Horken
(Nayce)
F
Common Metals -4, Semiprecious Stone -4
Meat +3, Rare Furs +3, Cloth +3
Ylaruam
Ylaruam
C
Oil -2, Porcelain -3, Semiprecious Stones -4, Rare Books -2
Coffee +4, Mounts +3, Tobacco +4, Weapons +2, Armour +2
Zeaburg
Ostland
C
Fish -3, Cloth -2, Textiles -2
Common Woods +2, Meat +3, Weapons +2, Armour +2
Savage Coast and Beyond
In addition to the contemporary economic resources available from Darokin, Nayce, and Minrothad, we here at Joshuan Gallidox Publishing have also been afforded similar reports from Bellayne.
City
Nation
Class
Modifiers to Price Adjustment
Ah'roog
Shazak
E
Animal Hides -3, Pottery -2, Live Monsters -3, Rare Wood -2
Grain +2, Meat +2, Common Metals +3
Asgamoth
Herath
C
Silk -4, Rare Books -4, Live Monsters -3
Meat +3, Grain +3, Weapons +3
Ayskudag
Yozgulak
(Hule)
C
Fish -3, Grain -2, Gems -2
Common Metals +2, Silk +2
Azkoran
Azardjian
C
Cloth -3, Wine -2, Common Metals -2, Common Woods -2
Animals +2, Books +2, Monsters +2, Salt +3
Azurun
Yozgulak
(Hule)
C
Grain -4, Cloth -2, Gems -2, Glassware -2
Common Metals +2, Salt +2, Dyes +2, Silk +2
Boa Mansão
Texeiras
C
Wood -3, Ships -3
Grain +2, Silk +2, Smokepowder +3
Boyâzka
Yozgulak
(Hule)
D
Fish -3, Glassware -2, Gems -2
Meat +1, Common Metals +2, Weapons +2
Ciudad de León
Torreón
D
Weapons -2, Wood -2, Grain -1, Meat -1
Wine +2, Smokepowder +2
Ciudad Huelca
Guadalante
E
Mounts -3, Livestock -3, Animal Hides -3
Silk +2, Grain +2, Spirits +3
Ciudad Matacán
Saragón
D
Rare Books -3, Scientific Gadgets -2, Grain -2
Fine Art +2, Precious Metals +2
Ciudad Real
Gargoña
D
Fine Art -3, Rare Books -2, Smokepowder -1
Grain +3, Silk +2, Meat +2
Ciudad Tejillas
Almarrón
D
Precious Metals -4, Tobacco -3, Coffee -2
Firearms +3, Weapons +3, Silk +3
Cirkara
Eivanjan
(Hule)
D
Grain -3, Animals -3, Meat -2, Spirits -2
Common Metals +1, Porcelain +2, Glassware +2, Precious Metals +3
Deauvais
Renardie
D
Wine -2, Animal Hides -3
Grain +2, Coffee & Tea +2, Weapons +2, Mounts +2
Debredladany
Monzag
(Hule)
D
Animals -3, Mounts -2, Furs -2, Common Woods -2, Grain -2
Glassware +1, Spices +2, Silk +3
Dubrax
Robrenn
D
Grain -3, Common Woods -2, Fish -2, Spices -2, Furs -2
Rare Books +2, Precious Metals +2, Pottery +3
Dunwick
Dunwick
B
Weapons -3, Fish -2, Beer -2, Glassware -2, Armour -2
Wine +2, Meat +2, Spices +2, Grain +3
Duzhar
Sardjikjian
C
Glassware -3, Porcelain -2, Mounts -2
Tea +2, Precious Metals +2, Weapons +3, Armour +3
Erdnidze
Chengouch
D
Hides -3, Textiles -2, Animals -2, Monsters -2
Spices +2, Mounts +2, Salt +3
Erzmin
Karsile
(Hule)
D
Animals -3, Meat -3, Pottery -2, Common Metals -2
Weapons +2, Armour +2, Oil+3
Eyf
Robrenn
C
Wine -2, Meat -2, Grain -3, Herbs -2, Semiprecious Stones -2
Common Metals +3, Precious Metals +3
Gundegard
Eusdria
C
Beer -3, Furs -2, Spices -2, Common Woods -2
Books +2, Glass +3, Semiprecious Stones +2
Gurr'ash
Ator
F
Meat -2
Semiprecious Stones +2, Weapons +2
Hayebil
Kyurdukstan
D
Textiles -3, Monsters 2, Spices -2
Oil +2, Tea +3
Houriani
Grouzhina
C
Semiprecious Stones -3, Fruits -2, Coffee -2
Weapons +2, Armour +2, Silk +2, Grain +3
Ienzvan
Dvinzina
C
Fruits -3, Books -2, Gems -2
Armour +2, Weapons +2, Meat +2, Mounts +3
Iskilü
Kuliye
(Hule)
E
Common Woods -3, Precious Woods -2, Mounts -2, Grain-2
Weapons +2, Common Metals +1, Oil +2, Armour +3
Jandak
Huyule
(Hule)
C
Grain -3, Weapons -3, Armor-2, Books-2
Wine +2, Precious Woods +2, Ivory +2, Monsters +2, Silk +3
Jehrom
Jandir
(Hule)
D
Glassware -3, Cloth 2, Textiles -2, Mounts -2
Common Woods +2, Salt +2, Silk +3,
Khuur
Boludir
(Hule)
C
Grain -3, Glassware -3, Cloth -2, Rare Books -2
Wine +2, Precious Woods +2, Ivory +2, Monsters +2, Silk +3
Kiteng
Sardjikjian
C
Porcelain -3, Textiles -3, Animals -2, Meat -2, Mounts -2
Rare Books +2, Common Woods +2, Pigments +2, Precious Woods +3
Kulnovo
Olgar
(Hule)
D
Grain -3, Spirits -2, Mounts -2, Animals -2
Common Woods +2, Weapons +2, Silk +2, Armour +3
Le Vieux Carré
Nouvelle-Renardie
D
Furs -2, Spices -2, Animal Hides -1
Wine +5, Common Metals +4, Common Woods +3, Coffee & Tea +2, Meat +1
Les Tentes-sur-Bancs
Nouvelle-Renardie
E
Fish -2, Spices -1
Wine +4, Common Woods +4, Common Metals +2, Coffee & Tea +2, Meat +1
Leominster
Bellayne
B
Tea -3, Weapons -1, Wool -3, Spirits -2
Wine +3, Precious Metals +2, Common Metals +2, Smokepowder +2
Louvines
Renardie
B
Wine -4, Grain -2, Fine Art -3
Coffee & Tea +2, Herbs +2, Smokepowder +2, Silk +2
Magden
Birgidir
(Hule)
C
Grain -3, Meat -2, Animals -2, Gems -2, Spices -2
Tea +2, Oil +3
Miriestiu
Bulzan
(Hule)
D
Meat -3, Animals -3, Weapons -2, Grain -2, Armor-2
Spices +2, Rare Books+3, Dye+2, Porcelain+3
Mons-en-Plecy
Renardie
E
Wine -2, Grain 2
Coffee & Tea +2, Weapons +2, Smokepowder +2, Silk +2
Nidzhman
Kyurdukstan
F
Common Woods -3, Furs -2, Textiles -2, Common Metals -2
Grain +2, Wine +2, Oil +2, Glassware +3
Norchester
Bellayne
E
Coal -4, Common Metals -3
Grain +2, Meat +3, Wine +2
Nova Svoga
Nova Svoga
E
Grain -3, Spirits -2, Oil -2, Hides -2
Tools and Weapons +3
Oldsbury-Upon-Blythe
Bellayne
D
Beer -3, Grain -3, Common Woods -2, Hides -2, Animals -2
Wine +2, Tobacco +2, Precious Metals +3
Othmar
Eusdria
D
Common Metals -3, Wood -2, Beer -3, Weapons -2
Oil +2, Grain +2, Precious Metals +2
Port Preto
Vilaverde
C
Oil -3, Ships -3, Meat 3
Common Wood +3, Salt +2, Grain +2, Smokepowder +3, Silk +2
Prijderel
Antasyn
(Hule)
C
Animals -3, Common Woods -2, Meat -2, Textiles -2
Mounts +2, Wine +2, Spices +3
Puerto Morillos
Narvaez
C
Grain -3, Meat -3, Textiles -2, Weapons -2
Wood +3, Smokepowder +2
Raska
Zvornik
C
Grain -2, Spirits 2
Weapons +2, Common Metals +2
Risilvar
Wallara
D
Weapons -2, Semiprecious Stones -2
Meat +2, Grain +3
Seyvan
Karsun
(Hule)
C
Grain -3, Spirits -2, Meat -2
Silk +2, Precious Woods +2, Precious Metals +3
Shahav
Herath
D
Silk -2, Rare Books -2, Live Monsters -2, Meat -2
Weapons +2, Grain +2, Common Metals +3
Shkodar
Hojah
D
Common Metals -2, Fish -2, Oil -2
Cloth +1, Grain +2, Spirits +2
Slagovich
Slagovich
C
Weapons -2, Armour -2, Spirits -1
Common Metals +2, Grain +2
Smokestone City
Cimarron
C
Firearms -3, Smokepowder -4, Ale -3, Coal -2
Silk +2, Animal Hides +2, Mounts +2, Pottery +2
Smolini
Grouzhina
C
Animals -3, Meat -2, Wine -2, Mounts -2
Textiles +2, Glassware +2, Armour +3, Weapons +3
Sorodh
Herath
E
Silk -1, Grain -3, Common Wood -3
Meat +3, Common Metals +3
Tashgoun
Douzbakjian
C
Fish -3, Dyes -2, Textiles -2, Salt -2
Meat +2, Common Metals +2, Precious Metals +2, Common Woods +3
Theeds-Upon-Blythe
Bellayne
C
Tea -3, Meat -2, Fish -2, Scientific Gadgets -2
Coal +2, Wine +2, Wood +3
Um-Shedu
Eshu
F
Semiprecious Stones -2, Animal Hides -1
Meat +1, Grain +2, Weapons +4
Withimer
Eusdria
C
Fish -3, Beer -2, Furs -2, Common Woods -2
Common Metals +3, Glass +2
Yenigaz
Yozgulak
(Hule)
C
Fish -3, Grain -2, Gems -2
Common Metals +3, Silk +2
Zagora
Zagora
D
Weapons -2, Armour -2
Common Metals +2, Beer +2, Grain +3
Zartakand
Douzbakjian
C
Grain -3, Fish -2, Animals -2, Mounts -2
Common Woods +2, Common Metals +3, Semiprecious Stones +3
Hollow World
Getting information on the Hollow World is often difficult, though with the increased travel (until the unfortunate Lost Squadron episode) we have managed to acquire enough information that the Mystaran Almanac is now proud to be able to provide you with some economic and trade data on this exotic region.
Those who have observed trade interactions in the Hollow World have noticed a striking pattern, however. Most of the people in this realm seem to have a high degree of preference for the commodities and products of their own nations, and a unusually strong degree of resistance to objects from other lands. This does not mean, however, that trade does not occur - -it seems to mean that the merchants have to be sharper if they try to trade across cultures. This resistance seems even to apply to such commodities as grains (which are thought to "not taste right") and the like. [Note to DM: this cultural resistance is as a result of the Spell of Preservation expressing itself in trade matters. From a rules stand point, what this means is that a merchant selling goods outside the culture of origin of those goods suffers a -2 modifier to the sale price. The DM can reduce this to a -1 modifier on some goods if it seems appropriate. For example, animals might suffer only a -1 sales penalty. Raw metals and gemstones might suffer no sales penalty (they are the same everywhere). But worked items, like pottery, textiles, weapons and armour and the like will always have a -2 penalty on sales outside the culture that produced them. This means a merchant can still make a profit selling such goods, but must be a more astute salesman and work harder to succeed.]
Unfortunately, we did not have enough information this year to judge quality modifiers, but hope to be able to provide this information next year.
City
Nation
Class
Modifiers to Price Adjustment
Amtha
Shahjapur
A
Spices -4, Precious Wood -4, Ivory -3, Silk -4
Precious Metals +3, Rare Books +4, Porcelain +3, Grain & Vegetables +5, Wine & Spirits +3
Arana
Merry Pirates
D
Fish -3, Gems -3, Hides -3
Common Wood +4, Cloth +4, Textiles +4
Atacoatli
Azcan
C
Common Wood -3, Hides & Furs -2, Precious Wood -3, Monsters -3
Weapons & Tools +2, Animals +2, Cloth +3
Baraga
Merry Pirates
B
Gems -2, Precious Metals -2, Monsters -3, Semiprecious Stones -3
Spices +2, Silk +5, Common Wood +3, Cloth +3, Textiles +4, Wine & Spirits +4
Chitlacan
Azcan
A
Cloth -4, Weapons & Tools -3, Pottery -3, Spices -3
Precious Wood +3, Rare Furs +4, Precious Metals +3, Grain & Vegetables +3
Colima
Azcan
(but culturally different)
E
Semi-precious stones -3, Spices -2, Salt -3
Wood +3, Pottery +3
Corescos
Traldar
D
Animals -2, Pottery -3, Wine -2
Weapons & Tools +2, Armour +3, Hides +2
Corisa
Milenia
A
Rare Books -4, Porcelain -4, Pottery -3, Oil -4, Weapons & Tools -2, Armour -2
Grain & Vegetables +4, Animals +4, Precious Metals +3, Gems +2
Dashur
Nithia
B
Pottery -3, Hides -3, Grain & Vegetables -3. Animals -3
Rare Books +4, Beer +3, Dye & Pigments +4
Demtor
Milenia
B
Grain & Vegetables -4, Precious Metals -4, Common Metals -3
Wine & Spirits +2, Dye & Pigments +3, Cloth +3
Dharsatra
Shahjapur
A
Spices -4, Dye & Pigments -4, Silk -3, Ivory -3
Grain & Vegetables +5, Salt +3, Rare Books +3, Preserved Meat +4
Dilion
Traldar
D
Fish -2, Oil -3, Animals -2
Hides +3, Wine +3
Dophius
Milenia
C
Pottery -3, Fish -3, Armour -3, Weapons & Tools -3
Common Metals +3, Meat +3, Textiles +4
Dossalonos
Traldar
D
Pottery -3, Common Metals -3, Fish -2
Common Wood +3, Cloth +3, Wine +3
Emperor's Walk
Milenia
C
Mounts -3, Fine Porcelain -3, Pottery -2
Ivory +3, Wine & Spirits +3, Spices +3
Floresque
Merry Pirates
D
Precious Metals -2, Gems -2, Semiprecious Stones -2
Common Wood +3, Precious Wood +3, Cloth +3, Textiles +3, Wine & Spirits +3
Hapta
Nithia
C
Beer -3, Cloth -2, Grain & Vegetables -2, Animals -2
Weapons & Tools +3, Common Metals +2, Common Wood +3
Huitlaktima
Azcan
C
Common Wood -3, Fish -3, Gems -3, Spices -3, Precious Wood -2
Weapons & Tools +2, Hides & Furs +2, Wine & Spirits +3
Issarthyl
Schattenalfheim
C
Gems -3, Semiprecious Stones -2, Precious Metals -2, Weapons & Tools -2, Armour -2
Silk +4, Monsters +3, Rare Furs +4
Kolmstat
Kogolor
C
Beer & Ale -4, Spirits -4, Common Wood -4, Fine Furs -4
Cloth +4, Textiles +4, Porcelain +4, Spices +4
Laroun
Milenia
B
Rare Books -3, Semiprecious Stones -3, Pottery -3, Wine -3
Common Wood +3, Animals +3, Weapons & Tools +3
Laxan
Milenia
D
Fish -3, Oil -3, Wine -2
Cloth +2, Common Wood +2, Textiles +2
Louknor
Nithia
C
Precious Metals -4, Semiprecious Stones -3
Weapons & Tools +5, Armour +4
Malinthos
Traldar
D
Common Metals -3, Fish -2, Animals -2
Common Wood +3, Wine +3
Manac
Oltec
C
Precious Metals -3, Pottery -4, Semiprecious Stones -3, Spices -2, Hides -3
Dyes & Pigments +4, Porcelain +4, Common Wood +3, Beer & Ale +3, Wine & Spirits +3
Menkara
Nithia
A
Common Wood -2, Fish -2, Semiprecious Stones -2, Dyes & Pigments -3, Hides & Furs -3
Animals +3, Cloth +3, Common Metals +2, Textiles +3
Moreus
Milenia
E
Fish -3, Salt -2, Wine -2
Common Wood +2, Cloth +3
Nithys
Nithia
D
Common Metals -3, Glassware -4, Precious Metals -3
Beer +3, Meat +3, Common Wood +4
Pelai
Milenia
C
Oil -3, Pottery -3
Common Metals +3, Weapons & Tools +2, Armour +2
Pharos
Milenia
E
Animals -3, Wine -3, Hides -2
Cloth +3, Pottery +2, Weapons & Tools +2
Phos
Milenia
D
Fish -3, Common Wood -3
Armour +2, Cloth +3
Ranak
Nithia
C
Grain & Vegetables -2, Fish -2, Beer -2
Pottery +3, Weapons & Tools +3
Tarthis
Nithia
A
Weapons & Tools -3, Armour -3, Cloth -3, Textiles -3, Rare Books -4
Common Metals +3, Precious Metals +4, Grain & Vegetables +4, Common Wood +5
Tenpocatliotl
Azcan
C
Precious Metals -4, Spices -3, Pottery -3
Cloth +2, Grain & Vegetables +4, Animals +3
Titlapoca
Azcan
D
Cocoa -4, Spices -3, Rare Furs -2
Cloth +3, Dye & Pigments +3, Precious Metals +2
Tothys
Nithia
D
Common Metals -4, Precious Metals -2
Meat +3, Beer +3
Tromeas
Milenia
C
Grain & Vegetables -3, Meat -3
Common Metals +3, Wine +2
Tyrios
Traldar
D
Precious Metals -2, Animals -3, Fish -3
Wine +3, Cloth +3, Common Wood +3
Tyrnus
Milenia
A
Common Wood -2, Precious Wood -2, Wine -2, Porcelain -3
Weapons & Tools +3, Armour +3, Common Metal +2
Xarda
Milenia
E
Fish -3, Oil -3
Wine +2, Common Wood +3
Yuzihuapac
Azcan
D
Spices -3, Cocoa -3, Hides & Furs -3, Monsters -2
Weapons & Tools +2, Cloth +2, Rare Furs +2, Preserved Meat +3