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Epic Kick Manoeuvres

by tjedge1

Name: Great Wall of China
Prerequisites: Kick 5, Lightning Leg
Cost: 3 Chi
To Hit: -2
Damage Bonus: +1
Round Movement: None
Description: No one in the world is known to possess this awesome power. It is widely held that its existence is only superstitious nonsense. After all, no one alive could possess the kind of kicking ability necessary to execute this manoeuvre. No one alive.
System: When executing this manoeuvre, the fighter chooses three opponents side-by-side and adjacent to him. He then attacks these opponents with a superhuman flurry of kicks that to the naked eye appears like a solid wall of leg and foot. All three opponents are attacked three times at the damage listed above.

Name: Forward Backflip Kick
Prerequisites: Kick 3, Athletics 3, Backflip Kick, Jump
Cost: 2 Chi
To Hit: +2
Damage Bonus: +1
Round Movement: 10'
Description: With this move a Fighter jumps up and toward his opponent, and executes a backflip in the air and kicks. This manoeuvre is especially effective against airborne opponents.
System: If an opponent is aerial, he is knocked down and suffers two attacks as the kick strikes twice. If the opponent is not in the air, then only one attack is rolled.

Name: Air Hurricane Kick
Prerequisites: Kick 4, Athletics 3, Jump, Hurricane Kick
Cost: 3 Chi
To Hit: -1
Damage Bonus: -1 (1 min)
Round Movement: +5'
Description: Only after they had begun testing themselves in tournament combat did Mystics fully embrace the spirit of the Hurricane, allowing them to fly on the winds of fury as they deliver their Hurricane Kick.
System: This move works just like the standard Hurricane Kick (see the Hurricane Kick description), except that the fighter has trained himself to execute the move while airborne. This allows the fighter to jump and then execute the Hurricane Kick from the high point of his jump to descend on his opponents in a blaze of spinning feet.

Name: Rising Bird Kick
Prerequisites: Kick 4, Athletics 3, Double-Hit Kick, Jump
Cost: 1 Chi
To Hit: -2
Damage Bonus: -2 (1 min)
Round Movement: +0'
Description: In this highly acrobatic manoeuvre the fighter jumps upwards feet-first and kicks at an aerial opponent three times.
System: This is considered an aerial manoeuvre. Make three attacks using the modifiers listed above.

Name: Air Lightning Leg
Prerequisites: Kick 5, Athletics 3, Lightning Leg, Jump
Cost: 2 Chi
To Hit: +0
Damage Bonus: +1
Round Movement: +0'
Description: This is a variant of the infamous Lightning Leg that can be performed while in the air.
System: This is considered an aerial manoeuvre, and must be performed while airborne. The attacker makes three attacks in the same manner as a normal Lightning Leg.

Name: Jaguar Tooth
Prerequisites: Kick 4, Athletics 3, Wall Spring
Cost: 1 Chi
To Hit: +1
Damage Bonus: +4
Round Movement: +10'
Description: In this powerful manoeuvre the fighter springs off a wall and spears the opponent with his leg.
System: To use this manoeuvre the character must first execute a Wall Spring. Opponents who are struck by a Jaguar Tooth and take damage will suffer a knockdown, unless they succeed in a Saving Throw vs. Paralysis.

Name: Thunder Kick
Prerequisites: Kick 5, Flying Thrust Kick, Back Flip Kick
Cost: 3 Chi
To Hit: -1
Damage Bonus: +6/+2
Round Movement: 10'/-10'
Description: The ultimate answer for Dragon Kick. The manoeuvre starts exactly like the Flying Thrust Kick. But after the kick caused damage the fighter stamps his other leg into the stomach of his victim and bounces back.
System: The second Kick delivers an extra damage roll (+2) automatically if the first hit is successful. The Fighter lands 10' away from his opponent.