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Drake, Elemental

by Sheldon Morris

Sometimes referred to as the Fey-dragons, these elusive beings appear as man-sized dragons in their true form, although they do not have forelimbs and their wings are rather small for their body. They are rarely seen in this form for two main reasons; they spend most of their time polymorphed in the form of a human, elf, dwarf, halfling, or gnome, and, their fey heritage provides them with the ability to turn invisible while in their true form.

Elemental Cousins The elemental drakes are only distantly related to the fey. There are four types, each type being native to one of the elemental planes; airdrakes (blue), earthdrakes (brown), firedrakes (red), and waterdrakes (sea-green). They do not possess the ability to travel between planes on their own and instead 'piggy back' with another creature that can travel between planes. On their native elemental plane the drake can assume the form and attributes of a normal elemental. On the rare occasions that an elemental drake is on the Prime Plane, they can polymorph into the form of a giant, although they tend to be just a few feet shorter than the average giant and they have difficulty throwing rocks. Airdrakes can polymorph into a cloud giant form, earthdrakes into stone giants, firedrakes into fire giants, and waterdrakes into storm giants, and may be found among these giants for their own purposes.

 
ELEMENTAL DRAKE

Medium elemental (shapechanger), neutral
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Armour Class 16 (natural armour)
Hit Points 71 (11d8 + 22)
Speed 30 ft., fly 10 ft. (hover)
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STR|DEX|CON|INT|WIS|CHA
17 (+3)|16 (+3)|15 (+2)|12 (+1)|11 (+0)|15 (+2)
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Saving Throws Con +5, Cha +5
Skills Athletics +6, Perception +3, Deception +5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Senses darkvision 50 ft., passive Perception 13
Languages Common, Giant, (airdrake: Auran, earthdrake: Terran, firedrake: Ignan, waterdrake: Aquan)
Challenge 5 (1,800 XP)
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Magic Resistance. The elemental drake has advantage on saving throws against spells and other magical effects.

Shapechanger. On the Prime Plane, the elemental drake can use its action to polymorph into a giant, or back to its true form. An airdrake in cloud giant form will tend to use a morningstar, an earthdrake in stone giant form will tend to use a greatclub, a firedrake in fire giant form or waterdrake in storm giant form will tend to use a greatsword. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Elemental Shapechanger. On its home elemental plane, the elemental drake can use its action to polymorph into an elemental, or back to its true form. In its elemental form, the drake has all the statistics and abilities of the elemental. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

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ACTIONS
Multiattack. When in its natural (dragon-like) form, the elemental drake makes three melee attacks: two with its claws and one with its bite. When in its giant form, the elemental drake can make two weapon attacks or one thrown rock attack.

Morningstar (Giant Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) piercing damage.

Greatclub (Giant Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) bludgeoning damage.

Longsword (Giant Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) slashing damage.

Claws (Natural Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) slashing damage.

Bite (Natural Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) piercing damage.

Rock. Melee Weapon Attack: +6 to hit, range 20/60 ft., one target.
Hit: 14 (2d10 + 3) bludgeoning damage.

Invisibility. As an action, the elemental drake magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the elemental drake wears or carries is invisible with it.