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Elven Dog

by Jamie Baty

Medium Fey
Hit Dice: 2d6+6 (13 hp)
Initiative: +4 (+4 Dex)
Speed: 50 ft. (10 squares)
Armour Class: 16 (+4 Dex, +2 natural), touch 14, flat-footed 12
Base Attack/Grapple: +1/+1
Attack: Bite +5 melee (2d6)
Full Attack: Bite +5 melee (2d6)
Space/Reach: 5 ft. /5 ft.
Special Attacks: ---
Special Qualities: Invisibility to mortals, low-light vision, scent
Saves: Fort +3, Ref +7, Will +5
Abilities: Str 11, Dex 18, Con 16, Int 3, Wis 14, Cha 6
Skills: Jump +6, Listen +8, Spot +8, Survival +2*
Feats: Alertness (B), Track (B), Weapon Finesse
Environment: Any forests
Organisation: Solitary, Pair, or Pack (2-5)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Medium); 5-6 HD (Large)
Level Adjustment: -

Elven dogs, often called coin-sith or fey hounds, are trained and used by fairy folk (such as brownies, pixies, and sprites) as companions and watchdogs.
They have the ability to become invisible to mortals. Fairy creatures can still perceive the coin-sith. When visible, they appear as large, black-and-green dogs. Their eyes sometimes glow with a disturbing, flickering verdancy, and their tongues hay have a similarly fluctuating green radiance, These unusual characteristics are often described inaccurately as fire, and so coin-sith are sometimes mistaken for hellhounds. Some do speculate that there is some relation between the fairy dogs and those infernal canines.
Coin-sith are more intelligent than a normal dog and are fiercely loyal to their masters.

Coin-sith attack in packs and are proficient hunters. They are also good judges of an opponent's strength, and will avoid fights they cannot win unless their masters are threatened.

Invisibility to Mortals (Sp): A coin-sith may become invisible to mortals at will as a standard action. This is the same as the invisibility spell except that fey and other creatures with second sight can see the coin-sith normally.

Scent (Ex): This special quality allows a coin-sith to detect approaching enemies, sniff out hidden foes, and track by sense of smell.

Skills: Coin-sith have a +4 racial bonus on Jump checks. *Coin-sith have a +4 racial bonus on Survival checks when tracking by scent.