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Eyeless Orb; Beholder-kinby Gary Davies
Hit Dice: 9d8+21 (61 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 5 ft. (1 square), fly 20 ft. (good)
Armour Class: 20 (-1 size, +1 Dex, +10 natural), Flat-footed 19, Touch, 10
Base Attack/Grapple: +6/+12
Attack: Bite +8 melee (2d8+3)
Full Attack: Bite +8 melee (2d8+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Blindsight 90 ft.
Saves: Fort +5, Ref +4, Will +8
Abilities: Str 14, Dex 12, Con 14, Int 15, Wis 14, Cha 14
Skills: Hide +9, Knowledge (Dungeoneering) +8, Knowledge (The Planes) +6, Listen +14, Move Silently +12, Survival +10
Feats: Flyby Attack, Improved Initiative, Toughness, Weapon Focus (bite)
Environment: Any underground
Challenge Rating: 7
Alignment: Always neutral evil
Advancement: 10-14 HD (Large), 15-18 HD (Huge)
Level Adjustment: --
Ahead of you floats a spherical creature slowly rotating in your direction to reveal an enormous maw filled with row upon row of teeth.
Eyeless orbs came into being when a small rift opened between the Abyss and an unknown beholder settlement killing all the adult beholders and warping the young in their birthing pools.
The eyeless ones live alone, knowing that any beholder would attack it on sight.
Eyeless orbs are 7 feet wide spheres with an enormous maw filled with shark like teeth.
Eyeless orbs speak Abyssal, Undercommon, and Beholder.
Lacking the ranged spell-like effects of their fore fathers eyeless orbs have to rely upon their myriad of teeth
Breath Weapon (Ex): Every 1d4 rounds a eyeless orb can let forth a 30 ft. cone of pneumonia. Inhale Fortitude DC 16, Incubation period 1d4 days, initial damage 1 Str, secondary damage 1d3 Str & 1d3 Con. The save DC is Constitution-based.