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Eye of the Deepby Jamie Baty
BMSII 13, 14, 23
Tiny Animal (Aquatic)
Hit Dice: 1d8+1 (5 hp)
Initiative: +4 (+4 Dex)
Speed: swim 90 ft. (18 squares)
Armour Class: 17 (+2 size, +4 Dex, +1 natural), touch 16, flat-footed 13
Base Attack/Grapple: 0 /-11
Attack: Bite -1 melee (1d3 -3)
Full Attack: Bite -1 melee (1d3 -3)
Space/Reach: 2-1/2 ft. /0 ft.
Special Attacks: Deathly Gaze
Special Qualities: Low-light vision
Saves: Fort +3, Ref +6, Will +1
Abilities: Str 5, Dex 18, Con 13, Int 2, Wis 13, Cha 12
Skills: Listen +5, Spot +5, Swim +5
Environment: Any aquatic
Organisation: Solitary, Pair, Crew (2-5), or School (5-20 + 50% 2-5 sharks)
Challenge Rating: 1/2
Alignment: Always neutral
Advancement: 2 HD (Tiny); 3 HD (Small)
Level Adjustment: -
Actually small fish with a huge central eye, Floating Eyes have the power to frighten or fascinate their foes. They normally eat small fish and plankton, but will work with sharks (and other sea predators) to disable prey and feed on the remains.
Floating Eyes usually try to fascinate/frighten their foes. If in small groups they will then flee; if in a large group, they will allow the sharks to attack their victims.
Deathly Gaze (Su): During the first round of an encounter with a Floating Eye, each creature looking at the Floating Eye must make a Will save vs DC 15 (Cha based, +3 racial bonus). Those failing the save are either frightened, or they are fascinated (DM's discretion). Regardless, the effect lasts for 2-8 rounds.
Skills: A Floating Eye has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.