FAMOUS PEOPLE
Distinguished Dead
Aw'ar: The demi-ogre and chief priest of Sumag died of natural causes on Kaldmont 18, AC 1015. What effect this will have on the state of religious affairs among the people of Sumag (on the western side of the Immortals' Arm Mountains) is unknown.
Azcotica: The Emperor of the Azcans in the Hollow World was shot by a poisoned dart shortly after sacrificing the Azcan hero Papalotl. Given that clerical magic is ineffective on Kaldmont 28 (the day of the poisoning), it is unlikely that he survived the assault. Azcotica was 33 years old.
Brishnapur, Anand: A mystic of the Shehid Order in Sind, Anand dedicated most of his 35 years to righting injustices to his fellow men. Since receiving a vision in AC 1011, he has been a strong supporter of the new Immortal Gareth, and has been one of the key figures in the fight against Hulean oppression in Sind. He was slain on Klarmont 11 of last year, while fighting to protect his people from an ambush.
Erendyl, Gilfronden: The elven general was captured by forces of the Shadow Lord during an assault on the city of Drax Tallen last year. Not long afterwards, on Eirmont 5, he was beheaded by the Shadow Lord himself as a demonstration of that monarch's power.
Galeifel, Garafaele: Radiant General of the City of Stars. The greatest general of the shadow elves was slain while defending the Temple of Rafiel from invading Schattenalfen on Kaldmont 28 of last year. The general was 569 years old.
Grunalf, Aeleris: An elven scout. He and several companions were slain on Sviftmont 3, AC 1015 while exploring the southern forest of Geffron atop the Denagoth plateau.
Hordson, Geir: The son of Hord Dark-Eye and Yrsa Svalasdottir, former king and queen of Ostland. On Ambyrmont 6, the 19-year-old was slain in battle. Ironically, his death was instrumental in the peace agreements between the Cnute and Ostman clans of Ostland.
McDuff, Myra: The Baroness of Uigmuir was finally laid to rest on Sviftmont 4, AC 1015. Evidently, she had been dead for nearly half a century, her ghost lingering and running the affairs of her dominion. After being reunited with her long lost son, Angus McClintock (nee McDuff), she was able to at last pass on to Limbo. The baroness was 24 at the time of her death in AC 970.
McGregor, Brannart: There are unconfirmed reports that the Prince of Klantyre may have met his demise sometime in AC 1015. The 89-year-old sorcerer has been more reclusive than ever, leading some to speculate that he may no longer be among the living. Possible causes are Ethengar nomads (who rampaged through his dominion last year), or members of his own family.
Moglai: The Great Khan of Ethengar met his demise in battle with Glantrian forces on Fyrmont 20 of last year. Having nearly slain Prince Jaggar von Drachenfels in single combat, the mighty warrior was slain by Ludwig von Hendriks, the "Black Eagle." Moglai Khan was 57 years old.
Papalotl: The Azcan hero of the people was sacrificed to the Immortal Atzanteotl on Kaldmont 28, AC 1015. For the past several years he had wandered the Azcan countryside performing miracles and benefiting the commoners of the empire. Eyewitness accounts of his sacrifice report that his body was transformed into a winged serpent and flew into the sky, causing the appearance of the mysterious new blue sun in the Hollow World. This almanac makes no claims as to the accuracy of these rumours.
Smith, Ben: Commander of Fort Whitestone, located outside Cimarron County in the Savage Baronies. He was killed on Ambyrmont 22 while battling an invading horde of Flat Nose goblins. The young commander was avenged at the Battle of Mustang shortly thereafter by his uncle, Sir John of the Wain, Duke of Cimarron.
Virayana, Jherek: Prince Virayana was killed in the defence of his principality of Krondahar on Fyrmont 4 of last year. His body was incinerated in spectacular combat with an Ethengar hakomon (wizard). He is survived by his three wives, two sons, and numerous concubines. Prince Virayana was 57 years old.
Famous Folk
Bergthor Haraldson: King of Vestland. The eldest son of the former king Gudmundson, Bergthor was educated in the Minrothad Guilds, after which he adventured extensively among the nations of the Old World. Born AC 983. Hair: black. Eyes: blue. Height: 6'. Bergthor's imposing, bear-like appearance is at odds with his thoughtful, compassionate nature. Combat Notes: AL LG; AC 3/6 (scale mail and shield +2); MV 9; human male F11; hp 84; THAC0 10; #AT 2/1 (long sword); Dmg 1d8+3 (long sword +1); S15 I14 W9 D10 C16 Ch12; ML 16; weapon specialisation: long sword. Magical items: shield +2, long sword +1.
Ghazan Khan: Son of the late Oktai, Ghazan has risen to become the newest khan of the Taijits. He publicly denounced his father after proof of Oktai's treachery surfaced, and swore his allegiance to the Great Khan of Ethengar. He is a tormented young man, torn between his hatred over his father's treason and his loyalty to the man. Born: AC 994. Hair: black, shaved on top. Eyes: brown. Height: 5' 5". Wiry build; long moustache. In the Taijit tradition, Ghazan always wears some sort of head covering. Combat Notes: AL LN; AC 3 (banded mail); MV 12; F7; hp 41; THAC0 14; #AT 3/2 (sabre or 2 composite short bows); Dmg 1d6+3 (saber+2) or 1d6 (composite short bow); Save F7; S14 D15 C11 I12 W10 Ch13; ML 14; weapon specialisation: composite short bow. Magical items: sabre +2.
Haarl: The bugbear Haarl fell victim to a charm spell cast by Killing Moon on one of the latter's early adventures, and accompanied him back to civilisation. Since then, he has become a valuable (if not always reliable) companion to the Tiger clan wizard. Born AC 988. Hair: black-black. Eyes: red. Height: 7' 2". This awkward giant is constantly breaking things-but is silent as the night when stalking his prey. Combat Notes: AL CN; AC 7 (chain mail and dexterity penalty); MV 9; bugbear male F8; hp 52; THAC0 13; #AT 2/1 (morning star); Dmg 2d4+9; S19 I8 W5 D5 C15 Ch6; ML 14; weapon specialisation: morning star. Magical items: collar of stiffness (see AC4-protects wearer from effects of swords of sharpness and vorpal weapons.)
William Hazard: As a non-spellcaster raised in the slums of Vertiloch, William Hazard had few opportunities to make a his way in life. He joined the Alphatian army at the age of 16, and managed to be promoted through the ranks over the course of a distinguished military career. He retired from the army following the capture of Thyatis in AC 1009, where he retired to a farm in Bellissaria. His old friend, Commander Broderick, has managed to coax him out of his idleness for one last campaign against Mario's Marauders. Born AC 971. Hair: blond. Eyes: green. Height: 6'. Ruggedly handsome, lean build. He still bears scars on his back from a time when he was falsely accused of assaulting a superior officer. Combat Notes: AL NG; AC; MV; human male F14/T2; hp 89; THAC0 7; #AT 5/2 (light crossbow) or 2/1 (broad sword); Dmg 1d6 (light crossbow) or 2d4+2 (broad sword +1); S17 I12 W9 D15 C17 Ch13; ML 17; weapon specialisation: light crossbow. Magical items: broad sword +1, spyglass of seeing (this item functions exactly like the gem of seeing in the DMG). (Note: Hazard and the members of his company are elite forces that are specially trained in the use of the crossbow. They utilise a kit similar to the Sharpshooter kit in PHBR6: The Complete Book of Dwarves. If not using that accessory, simply treat him as a light crossbow specialist with a rate of fire of 2/1 and a damage rating of 1d4).
Jemugu Khan: Son of Chagatai, Jemugu rose to take his father's place as khan of the Yakkas upon his father's death (of natural causes). He shares his father's vision of an Ethengar Empire, and was a loyal follower of Moglai Khan. Since the Great Khan's death last year, Jemugu has turned his attentions to finally ridding the world of the hated Taijit clan. Born: AC 968. Hair: black, shaved on top. He wears a topknot. Eyes: brown. Height: 6'. Jemugu is massive figure for an Ethengar. Tall and imposing, he still manages a commanding presence even though he is getting on in years; his tendency to wear gaudy clothing only draws further attention to him. Combat Notes: AL LN; AC 3 (banded mail +1); MV 12; F13; hp 80; THAC0 8; #AT 5/2 (sabre or 2 composite short bows); Dmg 1d6+6 (sabre) or 1d6 (composite short bow); Save F13; S18/34 D12 C16 I9 W13 Ch10; ML 16; weapon specialisation: sabre. Magical items: banded mail +1, ring of spell turning.
Killing Moon: Born in a Tiger Clan tribe, Killing Moon was persecuted for his studies in the magical arts. His life was saved by Finn Nimbletoes, a halfling merchant from Darokin. He has steadfastly served the halfling ever since, even following the merchant on his expedition to the Lost Valley of Hutaaka. Born AC 984. Hair: black. Eyes: green. Height: 5' 11". The copper-skinned Atruaghin native dresses in snakeskin clothing, in the manner of his totem-animal (the viper). Combat Notes: AL LN; AC 6 (bracers of defence); MV 12; human male M9; hp 27; THAC0 18; #AT 1 (blowgun) or spell; Dmg 1d3 + poison or by spell; S13 I14 W11 D9 C12 Ch12; ML 15. Magical items: ring of human influence, bracers of defence.
Manghai Khan: The heir to the Golden Khan has a difficult legacy to follow. He has been frantically attempting to unify the tribes of the Sea of Grass ever since they fragmented. It remains to be seen whether Moglai Khan's son will be as capable of leading the Ethengar people as his predecessor. Born: AC 982. Hair: black, shaved on top. Eyes: black. Height: 5' 9". Manghai is of slender build and has piercing dark eyes like his father. He often dresses in fine silken clothing. Combat Notes: AL N; AC 5 (scale mail); MV 12; human male F11; hp 62; THAC0 10; #AT 2 (sabre or short bow); Dmg 1d6+1 (sabre or short bow +1); S14 D15 C14 I13 W9 Ch13; ML 15; weapon specialisation: composite short bow. Magical items: short bow +1.
Angus McDuff: During a raid into Glantri early in his career, Thar the orc-king kidnapped a minor noble, Lady Myra McDuff, and forced her to bear him a son; Angus McDuff is the product of that union. The infant Angus was rescued from Thar's clutches when forces from Fort Nordling drove the orc and his legions out of Glantri. He was raised by teachers at the Great School of Magic, under the name Angus McClintock, and rose to become a professor emeritus. Always shunned for his hideous looks, Angus left Glantri to explore the world, and eventually stumbled onto the lost city of Oenkmar. He remained in the ancient city for years, until he was forced to flee during the shadowelf invasion of AC 1012, whereupon he returned to the Great School of Magic, bringing a wealth of information about the ancient city and its people with him. Born: AC 970. Hair: white. Eyes: grey. Height: 5' 6". Angus's orcish heritage is evident to any who see him. From his porcine nose to his rotten teeth, he is truly an ugly sight to behold. He has long since given up any hope of attempting to disguise his appearance in public. Combat Notes: AL LG; AC 7 (ring of protection +3); MV 12; M15; hp 28; THAC0 16; #AT 1 spell; Dmg By spell; Save M15; S9 D14 C11 I18 W12 Ch6; ML 10. Magical items: ring of protection +3, Boccob's blessed book.
Qenildor Erewan: Baron of Celedyl. For years, Qenildor waged a fruitless guerrilla war against the goblinoids of the Great Crater. As a Glantrian noble, he now hopes to fight from within the system. Born AC 967. Hair: blond. Eyes: blue. Height: 5' 7". Qenildor is always armed and most often seen wearing his military uniform. Combat Notes: AL CG; AC 5 (elven chain mail); MV 12; elf male F9/M10; hp 55; THAC0 12; #AT 3/2 (sabre), 2/1 (longbow), or by spell; Dmg 1d6+5 (sabre +3) or 1d6+4 (longbow +4) or by spell; S16 I15 W14 D13 C16 Ch12; ML 17. Magical items: sabre +3, longbow +4, boots of elvenkind.
Thunder: Born to one of the premiere noble families in Bluenose, Arogansa (Alphatia), Thunder grew accustomed to the good life at an early age. Upon reaching adolescence, his family was scandalised to learn that their only son (he has two older sisters) was unable to utilise magic. His family allowed him enough money to become gentry-the highest status a non-magic user can attain in Alphatia. He quickly tired of his lesser status and journeyed to Thyatis, where he quickly rose through the social ranks due to his good looks and foppish charm, and his antics with one of the premiere adventuring companies of Thyatis. He disappeared from the social scene during the Great War, but returned a few years back to become one of the most publicly admired members of the empire-the fact that his adventuring companions are influential military and governmental figures didn't hurt any, either. Born: AC 976. Hair: blond, tied in a ponytail. Eyes: amber. Height: 5'9". Thunder is a strikingly handsome man with a wiry build. He dresses in the latest fashions and always carries his jewelled rapier and stiletto at his side. Combat Notes: AL NG; AC 5 (ring of protection +2); MV 12; T11; hp 46; THAC0 15; #AT 1 (rapier or stiletto); Dmg 1d6+1 (rapier) or 1d3+2 (stiletto +2); Save T11; S15 D17 C12 I12 W13 Ch16; ML 12. Magical items: ring of protection +2, stiletto +2.
Most wanted infamous villains
Blackguard: This notorious thief first made his appearance in the nation of Arogansa in Alphatia many years ago. He gained fame through his dazzling burglaries on nobles' houses-made all the more unbelievable due to the fact that there was no evidence that he possessed any magical abilities of his own to foil the magic users' precautions! He, or someone claiming his name, eventually resurfaced in the city of Thyatis, where he once again performed some amazing burglaries-most notably on the homes of visiting Alphatian dignitaries. Though he disappeared for a time during the Great War, recent thefts in the city of Thyatis on the homes of expatriate Alphatians bear his calling card-a black velvet domino mask. There is a 5,000 lucins reward for his capture, alive. Born: unknown. Hair: unknown. Eyes: unknown. One unconfirmed sighting noted a figure dressed entirely in black, bearing a vast assortment of tools and carrying a long sword. Combat Notes: AL NG; AC 5 (ring of protection +2); MV 12; T11; hp 46; THAC0 15; #AT 1 (long sword); Dmg 1d8+1 (long sword +1 luck blade); Save T11; S15 D17 C12 I12 W13 Ch16; ML 12. Magical items: ring of protection +2, long sword +1 luck blade, possibly other assorted items to aid in theft.
Pierre Duchamps: This Glantrian wizard is a known werewolf and is suspected of being the leader of the Loups de la Guerre (the War Wolves). There is a reward of 10,000 ducats on his head-alive or dead. Born AC 981. Hair: black, fletched with grey. Eyes: blue. Height: 5' 8". Duchamps always dresses impeccably, and is constantly grooming himself (even in werewolf form). Combat Notes: AL CE; AC 9; MV 12; human male M10; hp 26; THAC0 17; #AT 1 (dagger) or spell; Dmg 1d4 or by spell; S9(11) I15 W9(7) D14 C12(13) Ch16 (stats in parentheses are for werewolf form); ML 12. Magical items: brooch of shielding.
Ismet "the Butcher" Gorky: One of the Master of Hule's most trusted and effective agents, he escaped capture during the battle of Sayr Ulan. He is wanted for atrocities committed against the Sindhi people during the Hulean occupation. For his heinous crimes, the rajadhiraja is offering a bounty of 750 gurus. The reward is only good if he is brought in alive, so that he may be put on trial. Born AC 974. Hair: bald (shaved). Eyes: brown. Height: 5' 10". The Butcher dresses in the traditional outfits of the Master's Diviners-red robes, a black leather mask, mace, and a crystal amulet. A master of disguise, Gorky could appear to be almost anyone. Combat Notes: AL LE; AC 8 (leather armour); MV 12; human male F13; hp 62; THAC0 8; #AT 2/1 (mace); Dmg 1d6+4 (mace +1); S16 I17 W12 D13 C10 Ch9; ML 13; weapon specialisation: horseman's mace. Magical items: mace +1, cloak of the bat.
Hoolg Red Mane (a.k.a. Hool): A direct descendant of the orcish hero Big Chief Sitting Drool, Hoolg Red Mane was well bred to become chieftain of Red Orcland. He studied with the tribal shamans at an early age, and eventually turned his sights to tribal politics, quickly rising to leadership of his people. He is rather unusual for an orc, in that he prefers to study a foe before battle, in order to learn all his secrets. It is partially for this reason that he was chosen by his patron Immortal, Wogar, to lead the latest Great Goblinoid Migration to find the lost Blue Knife. Born: AC 976. Hair: long, shaggy red hair. Eyes: blue. Height: 6'. Reddish skin; vaguely simian facial features. Hool often wears tribal facial paints and feathers. Combat Notes: AL LN; AC 5 (leather armour and headband of protection +2); MV 12; P9 of Wogar; hp 40; THAC0 16; #AT 1 (hand axe) or spell; Dmg 1d6+1 or by spell; Save C9; S16 D15 C11 I14 W14 Ch12(15 to other orcs); ML 15. Magical items: headband of protection +2.
Hutai Khan: Hutai Khan was captured by Oenkmarians and sent into slavery at a young age. He eventually escaped, after learning much from the Oenkmarians, and returned to take over as khan (chieftain) of Hobgobland. He finally returned to Oenkmar in AC 1012, to get his revenge on his former master Xilochtli, only to learn the orcish priest had already fled the city. Together with Alebane and Tlatepetl, Hutai Khan managed to survive the shadowelf takeover of Oenkmar and return to the surface world. Born: AC 968. Hair: rusty brown. Eyes: red. Height: 6' 7". Pale orange skin; vaguely oriental facial features. Dresses like an Ethengar warrior. Combat Notes: AL LE; AC 4 (chain mail and shield); MV 12; F11; hp 5; THAC0 10; #AT2/1 (scimitar); Dmg 1d8+4 (scimitar +2); Save F11; S13 D14 C12 I12 W14 Ch14; ML 14; weapon specialisation: scimitar. Magical items: scimitar +2.
Angus McGregor: Prince of Klantyre. A child prodigy, Angus progressed quickly as a sorcerer. His obsession with magic rivalled that of his grandfather Brannart, whom he managed to destroy in AC 1015. He still fears that the elder McGregor will return to take his revenge. Born AC 990. Hair: red. Eyes: blue. Height: 4'. His studies of the Radiance have stunted his physical growth, so that Angus appears to be a young, freckle faced boy. Combat Notes: AL CE; AC 4 (ring of protection +4 and dexterity bonus); MV 12; human male M15; hp 28; THAC0 16; #AT 1 (knife) or spell; Dmg 1d3+1 (hornblade +1) or by spell; S7 I18 W12 D16 C8 Ch12; ML 12. Magical items: ring of protection +4, hornblade +1.
Moghul Khan: Born a normal yellow orc of the Broken Lands, Moghul Khan rose to become a clan chieftain. During a raid into New Averoigne, he was inflicted with lycanthropy, and was transformed into a devil swine-an evil lycanthrope with the abilities to turn into a hog and charm others. Doubtless it was these abilities that allowed him to become the khan (chieftain) of Yellow Orkia. He didn't join in Thar's ill-fated assault on Glantri in 1006, preferring to stay in the Broken Lands. He was driven out of Yellow Orkia by the shadow elves, and is currently staying in Orcland, where he raids the Ethengar Khanates. The great khan will pay a hefty bounty for him, dead or alive. Born: AC 970. Hair: dusty brown hair, knotted in a pigtail. Eyes: cold, icy blue. Height: 5' 5". Dull yellow skin; overweight with ugly pekingese facial features. Combat Notes: AL CE; AC 10 (3); MV 12; F9; hp 50; THAC0 12; #AT 2 hand (1 tusk) or charm; Dmg Special (as per martial arts table +3) (2d6) or charm; Save F9; S16(18) D14(13) C13 I15(16) W9 Ch11(9) (stats in parentheses are scores for devil swine form); ML 12; weapon specialisation: martial arts, 2 slots (+2 to hit and damage; +2 chart bonus). Magical items: nose ring of invisibility.
Nizam: Gnollish pasha (chieftain), Nizam distinguished himself at an early age with his holy crusades against gnollish heretics of northern Ylaruam. Upon his return to the Broken Lands, he was quickly placed on the South Gnollistani throne as tribal chieftain. Nizam suffers from multiple personalities-a sign of favour of his patron Immortal, Ranivorus-which served him well in his early political career. Now, as he enters old age, however, he is little more than a babbling madman, useful only as a tool of Ranivorus, who has His own plans for the legendary Blue Knife and the Great Migration. Born: AC 977. Hair: tan Mohawk, mostly grey. Eyes: grey. Height: 6' 9". Light brown hair with black spots. Nizam's normal tendency to hunch over is greatly exaggerated with his age. He wears puffy pants in the Ylari style and a long, black cloak. Combat Notes: AL CE; AC 10; MV 12; F11; hp 54; THAC0 10; #AT 2/1 (sabre); Dmg 1d6+4; Save F11; S17 D13 C12 I14 W9 Ch14(16 to other gnolls); ML 16; weapon specialisation: sabre. Magical items: none.
Tlatepetl: Born Pactli in the orcish city of Oenkmar, this red orc grew up into a life of slavery and sent off to the tlachtli pits at an early age. There he blossomed into a great tlachtli player and team leader, the idol of the masses. As must inevitably happen, his team eventually lost to another, and was sent to the temple of Atzanteotl to be sacrificed. He was rescued from certain death by Lord Zotl Tehuantipoca, the general of the Oenkmarian army, as much for his demonstrated leadership abilities as to pull one over on Xilochtli, the high priest of Atzanteotl. Renamed Tlatepetl, to hide him from the clergy, he quickly rose in the ranks of the Oenkmarian army, eventually taking over as general upon the death of Lord Zotl in AC 1012. He bears a strong hatred of priests and shamans to this day. Born: AC 990. Hair: bright orange. Eyes: blue. Height: 5' 11". Dull reddish hide; simian facial features. Tlatepetl's body is covered with numerous scars, testimony to his days as a tlachtli player and prisoner of the Oenkmar clergy. Combat Notes: AL LE; AC 3 (scale mail); MV 12; F10; hp 70; THAC0 11; #AT 2/1 (footman's mace); Dmg 1d6+5 (mace +2); Save F10; S14 D17 C16 I13 W10 Ch12 (15 to other orcs); ML 16; weapon specialisation: footman's mace. Magical items: mace +2, periapt of wound closure.