Atlas Rules Resources Adventures Stories FAQ Search Links
Faunus Spell Listby Sheldon Morris
Faunus Spell List (Temporal of the Sphere of Matter)
Domains: Animal, Chaos*, Muse, Protection, Sphere of Matter**, Trickery
Special Clerical Powers: You may 'Speak with Animals' or 'Detect Animals or Plants', as per the spells, once per day per level as a spell-like ability.
0-Level Cleric Spells (Orisons)
Cure Minor Wounds
Purify Food and Drink
1st-Level Cleric Spells
Protection from Law
2nd-Level Cleric Spells
Soften Earth and Stone
3rd-Level Cleric Spells
Create Food and Water
Magic Circle against Law
Protection from Energy
4th-Level Cleric Spells
Summon Nature's Ally IV
5th-Level Cleric Spells
Commune with Nature
Song of Discord
Wall of Thorns
6th-Level Cleric Spells
7th-Level Cleric Spells
Summon Nature's Ally VII
Transmute Metal to Wood
Word of Chaos
8th-Level Cleric Spells
Cloak of Chaos
9th-Level Cleric Spells
Faunus' Irresistible Dance, [Otto's]
Summon Nature's Ally IX*
Weapon of the Immortal: Javelin; +1 returning javelin
Symbol: Faunus' holy symbol is a drinking horn with ram's horns.
Immortal's Alignment: CN
Appearance: He appears as a faun or satyr, sometimes young and handsome, sometimes old, fat and drunken.
Inuus - to humans, as patron of shepherds
Lupercus - to humans, as patron of hunting
Pan - used mainly by the forest folk
* Faunus' Chaos Domain uses Summon Nature's Ally instead of Summon Monster.
** Faunus' Sphere of Matter Domain uses Magic Stone as it's first level spell.