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by Marco Dalmonte English translation by Gary Davies

Patron of Drunkenness and Fun, Patron of Instinct and Sexuality, Keeper of the Sylvan Race

Level, Alignment, Sphere: 11th (Temporal), CN, Matter
Symbol: a tankard carved from a ram’s horn
Portfolio: sylvan races, animals, instincts, sexuality, drunkenness, revelry, hedonism, poetry and music
Worshipped in: Savage Coast (Robrenn), Davania (Meghala Kimata), Hule and Hulean city-states, Isle of Dawn (Redstone), Hollow World (Milenians, Traldar), Known World (Alfheim, Thyatis), Ochalea
Appearance: a classic satyr or faun (humanoid with a hairy body, with a human head and torso, a goat’s legs and tail and a pair of small horns on the temple) his aspect can be that of a young stately and captivating person or that of an old, fat drunkard.
History: Faunus is an ancient Immortal, so much so that he has forgotten his origins. The only thing he remembers is of having been a goat being magically changed to be more intelligent and more useful to his creators (probably the Carnifex). With time his intelligence and conscience grew until making him a sentient and independent being, besides being extremely long-lived. So, after having spent a large part of his life eating and drinking, delights in the poetic arts and in those virtuosos, was able finally to undertake the path that conducted him to Immortality in the Sphere of Matter. His descendents are the actual satyrs (also called fauns or sileni).
Personality: Faunus is an Immortal interesting only in his own welfare and the protection of woodland creatures as well as herds. He doesn’t have ambitions of power or evil intensions: he is the incarnation of animal urges and the survival instinct. Faunus loves enjoying himself and satisfying any desire, and invites his followers to do likewise with free spirit, enjoying the pleasures of the flesh and harnesses music and song as means for freeing the spirit and the instincts. Faunus is a good friend of Eiryndul (who shares his wild spirit and the love for the sylvan races), of Zirchev and Chiron (protectors of the animals and inhabitants of the forest) and often finds an ally in the young Palson, lover of music and passions.
Patron: Terra
Allies: Eiryndul, Zirchev, Chiron, Palson
Enemies: none
Alignment of followers: any; clerics must be Neutral or Chaotic
Favourite weapon: javelin (allowed all bludgeoning weapons)
Clerics’ skills and powers: clerics have the permanent ability to speak with animals, and freely gain the knowledge of nature and eating and drinking skills
Domains: Matter, Chaos, Animal, Arts
Preferred weapon: club
Source: HW, WotI, SCS, HWR3