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Finidelby Marco Dalmonte English translation by Gary Davies
Patron of Brasolia, Patron of Justice
Level, Alignment, Sphere: 7th (Temporal), LN, Time
Symbol: five green circles arranged in a circle on a blue background
Portfolio: family, patriotism, hope, justice, Brasol
Worshipped in: Davania (Brasol)
Appearance: a tanned human of thirty years with a lean build and austere attitude, clean shaven, about 1.80m tall, with brown eyes and well groomed brown hair. Usually dressed in a tunic of blue linen fastened at the shoulder by a brooch with his symbol and tied at the waist with a belt to which is attached a golden mace.
History: after a life spent in the service of his own Immortal in the attempt of bringing prosperity and salvation among his people, Finidel, a Brasolian cleric, chose the way of the dynasty for entering into legend. In the middle of a furious storm on the summit of Mount Grimm, Brindorhin then listened to his faithful cleric and accepted his inquiry of travelling the path of the Dynast. Finidel was therefore put to the search of the Hood of Mala, that was thought to allow time travel; the deed was arduous and nearly killed him on many occasions, but Finidel persevered and had success. Afterwards he selected a region to the southeast of the Brasolian Mountains and to the south of the halflings homeland, and here started to clear it for creating a new settlement. The wooded hills were infested by green dragons, but one after the other the great reptiles were killed or forced to flee by the power of Finidel. When all the area was secure, Finidel returned to his homeland and convinced many humans and halflings to follow him with the promise of a new kingdom that looked after the most worthy, in which both humans and halflings could instead live in peace. The colonists arrived to flock/swarm and in the first years of the V century BC was founded the City of the Five Hills as capital of the new kingdom of Brasolia. Finidel was married and had three children: two female and one male. His kingdom prospered, and during the period of major anarchy three invasions by part of humanoid tribes, lizardkin and Varellyan vanguards were pushed back. A painful event was the discovery of a conspiracy to dispose him that involved several of his old adventuring companions. From the moment that the trial against them was knockdowns, Finidel reluctantly signed their death sentence for preserving his kingdom. During the eighty years of the reign of Finidel, his son had a male heir, assuring them a dynasty. From that day, Finidel became unpredictable and introverted, and often disappears for entire days without giving any explanation. After three of these disappearances his mood brightened, having made good use of the Hood of Mala for travelling in the future and helping his descendents. Abdicating then in favour of his own son, wearing his old adventuring clothes, and he headed of into the wild lands towards Mount Grimm for the last time, ascending to Immortality in 410 BC.
Personality: Finidel is an individual often subject to mood swings that last several days. Normally he is friendly, charming and optimistic, a heritage of his mortal experience of governing, but when his mood changes he appears introverted, fatalistic and distrustful. Despite everything he are always tolerant towards other points of view and considers the unending to be the perfect and natural state of the Multiverse, that must therefore be preserved from the stagnating force and from those needlessly destructive. He taught his followers to protect the family unit, to administer justice with an unfaltering hand and to not ever lose the hope in the future improvement. He always remains an absolute ally of Brindorhin, who Finidel considers wise and infallible, and in the course of time has developed a bond of friendship and loyalty in the struggles of Paarkum, united by being the protectors of the Brasolians.
Patron: unknown [presumed: Brindorhin]
Allies: Brindorhin, Paarkum
Alignment of followers: any; clerics must be Neutral or Lawful
Favourite weapon: none (allowed all bludgeoning weapons)
Clerics’ skills and powers: +1 bonus to Charisma, free oratory general skill
Domains: Time, Law, Justice, Family
Preferred weapon: light mace