Flails and Morningstars
by Geoff Gander
Morning Star Skill Level Damage Defence Special Effects [P=H] BS 1d6+1 NA NA 1 handed + * SK 1d8 -1 AC/1 Disarm + stun Cost: 5 gp EX 1d8+4 -1 AC/2 Disarm (save -1) + stun Enc: 30 cn MS P=2d6+4S=2d4+4 -1 AC/3 Disarm (save -2) + stun GM P=2d8+4S=2d6+4 -1 AC/4 Disarm (save -3) + stun
Clerics can use this weapon.
Flail, 1-handed Skill Level Damage Defence Special Effects [P=H] BS 1d6 NA NA 1 handed + * SK 1d6+2 -1 AC/1 Deflect (1) Cost: 5 gp EX 1d8+2 -1 AC/2 Deflect (2) Enc: 40 cn MS P=1d8+4S=1d6+3 -2 AC/2 Deflect (3) GM P=2d6+5S=1d8+4 -2 AC/3 Deflect (4)
Clerics can use this weapon.
Flail, 2-handed Skill Level Damage Defence Special Effects [P=H] BS 1d8+1 NA NA 2 handed +| SK 1d8+4 -1 AC/1 Stun + deflect (1) Cost: 13 gp EX 2d6+4 -1 AC/2 Stun + deflect (2) Enc: 65 cn MS P=3d4+5S=2d6+5 -2 AC/2 Stun + deflect (3) GM P=2d8+7S=1d10+6 -3 AC/2 Stun + deflect (4)
Clerics can use this weaponLegend:
P=Primary opponent of this weapon.
S=Secondary opponent of this weapon.
H=Opponents wielding hand-held or thrown weapons.
M=Opponents wielding projectile weapons or natural weaponry.
A=All opponents (both H and M).
+=Melee weapon, rarely or never thrown.
*=Shield may be used with this weapon.A morning star is composed of a short handle (roughly 1-1.5' in length), from which a chain measuring up to 2' long extends from one end. At the end of this chain is a spiked steel ball.
A one-handed flail is composed of a handle measuring roughly 1-1.5' in length, from one end of which 4-6 chains extend. Each of these chains measures up to 2' in length, and ends with a small steel, from which protrude a number of spikes. Generally, the balls at the end of a flail have fewer spikes than that of a morning star.
A two-handed flail is identical to its one-handed counterpart except in size. The handle measures 1.5-2' in length, and the chains are up to 3' long. The spiked balls on the two-handed flail tend to be slightly larger, as well.