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Salamander, Flame

by Sheldon Morris

Salamanders are free-willed beings from the elemental planes, common there but rare elsewhere. Both look like giant lizards: flame salamanders are from the plane of Fire, and frost salamanders are from the plane of Air. The two types are mortal enemies, and will attack each other on sight.

SALAMANDER, FLAME

This monster is a snakelike lizard, 12 to 16 feet long, with bright orange-yellow and orange-red scales. When not on its own plane, it prefers to live in or near volcanoes, or in very hot lands. Intense heat is radiated by the creature.

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SALAMANDER, FLAME

Large elemental, unaligned
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Armour Class 14 (natural armour)
Hit Points 67 (9d10 + 18)
Speed 30 ft.
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STR|DEX|CON|INT|WIS|CHA
17 (+3)|12 (+1)|15 (+2)|1 (-5)|7 (-2)|6 (-2)
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Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities fire
Senses passive Perception 8
Languages -----
Challenge 4 (1,100 XP)
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Water Susceptibility. For every 5 feet the salamander moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

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ACTIONS

Multiattack. The salamander makes two attacks: one with its bite and one with its claws.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) slashing damage, plus 4 (1d8) fire damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 6 (2d4 + 1) bludgeoning damage, plus 4 (1d8) fire damage.