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I was looking at the kobold stat block in Rules Cyclopedia ( because who doesn't want to look at a kobold stat block?) and I was reminded that kobolds save as Normal Man. (I would have assumed Fighter) That gave me the idea for a regular non-adventurer class which would be based on the "normal" human stat block. Basically the class consists of city, town and village folk, some with regular professions.
Rules Cyclopedia says:Most humans are "normal" humans and have little or no role in adventures. Some normal people belonging to specific professions or social classes (such as merchant, soldier, lord, scout, sage, healer, and so forth) are of help in some adventures. Soldiers and other fighting men will
have higher morale. Typical normal humans arc peasants, children, housewives, workers, artists, villagers, townspeople, fishermen and scholars.
So here is the Folk ClassThe Folk Class
by Felzet
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Peasant
After Adriaen van Ostade Dutch
1610–85
Public Domain
Prime Requisite: CHA + WIS
Experience Bonus: 5% for CHA & WIS 13-15, 10% for CHA & WIS 16-18
Hit Dice: 1d8 -1, up to 9th level. Starting with 10th level, +I hit point per
level , and Constitution adjustments no longer apply.
Maximum Level:: 36
Armor:Any; shields allowed.
Weapons: Any.
Special Abilities:
Four General Skills consistent with background/profession/or local settlement.
Languages: A local version of Common
Lives in Settled TerrainSave As: Normal Human
Levels 1-3 4-6 7-9 10-12 13-15 16-18 19-21 22-24 25-27 28-30 31-33 34-36
Death Ray or Poison 14 12 10 8 8 7 7 6 6 5 5 4
Magic Wands 15 13 11 9 8 8 7 7 6 6 5 4
Paralysis/Tum to Stone 16 14 12 10 9 8 8 7 7 6 5 4
Dragon Breath 17 15 13 11 10 9 8 7 6 5 4 4
Rod/Staff/Spell* 17 15 13 11 10 9 8 7 6 5 4 3Experience Table: ]
Level XP
I 0
2 1,550
3 3,125
4 6,250
5 12,500
6 25,000
7 50,000
8 100,000
9 200,000
10 300,000
11 400,000
12 500,000
13 600,000
14 700,000
15 800,000
16 900,000
17 1,000,000
18 1,100,000
19 1,200,000
20 1,300,000
21 1,400,000
22 1,500,000
23 1,600,000
24 1,700,000
25 1,800,000
26 1,900,000
27 2,000,000
28 2,100,000
29 2,200,000
30 2,300,000
31 2,400,000
32 2,500,000
33 2,600,000
34 2,700,000
35 2,800,000
36 2,900,000At Higher Levels Starting at 'Name" or 9th Level, Folk may build a countryside farm, village or hamlet. They must report to a ranked official of some type, either a local lord, baron, or a ruler of the nation where they wish to ask for land. The official or ruler should willingly grant the land - unless the character has had problems in the region or with the official in an the past. If so, the ruler or official may require some service of the Folk (such as a quest or additional duty's) before they grant the land. Granting land will usually come with taxes to the overarching kingdom or lord etc.
Folk choosing to travel instead will travel to the wilderness or unsettled lands usually searching for water and arable land. Traveling folk would normally travel with other Folk and possibly other characters similar to an adventuring party (though the others may all be NPCs). Once founding a farm, village or hamlet, Folk may earn titles such as "founder", "elder" "mayor" and the like.