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Faun Paragon Class

by Jamie Baty

Faun paragons have the following game statistics.
Abilities: Charisma is important to faun paragons because of its role in their Pipes ability and Perform skill. Dexterity is also valued because of its role in combat. Constitution is also important as it helps fauns resist succumbing to the copious amounts of wine they consume.
Alignment: Chaotic and predominantly neutral.
Hit Die: d6.

Class Skills
The faun paragon's class skills (and the key ability for each skill) are Bluff (Cha), Hide (Dex), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), and Spot (Wis).
Skill Points at Each Level: 6 + Int modifier.

Class Features
All of the following are class features of the faun paragon class.

Weapon and Armour Proficiency: Faun paragons are proficient with all simple and martial weapons, and with light armour.

Communicate with Animals (Ex): A faun may communicate with animals as if he were permanently under the effect of a speak with animals spell.

Improved Pipes (Sp): At 2nd level, a faun paragon comes to understand and draw upon the natural power infusing themselves and their Pipes ability. In addition to the normal magical tunes played on their Pipes, they may also play tunes that duplicate the affects of enthral, good hope, crushing despair, suggestion and plant growth. In addition, the save DC receives a +2 racial bonus, and the effective caster level increases to 13th.

Ability Boost (Ex): At 3rd level, a faun paragon's Charisma score increases by 2 points.

Table: The Faun Paragon

Class Level Hit Dice Base Attack Bonus Fort Save Ref Save Will Save Skills Special
1st 1d6 +0 +0 +2 +2 (6+ Int Mod) x4 +2 Dex, +2 Int; speed 40ft; +1 natural armour; headbutt (1d4); Starting Feat.
2nd 2d6 +1 +0 +3 +3 6+ Int Mod +2 Str; +2 natural armour, Alertness (b)
3rd 2d6 +1 +0 +3 +3 --- +2 Con; +2 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks.
4th 3d6 +1 +1 +3 +3 6+ Int Mod +2 Cha; +3 natural armour; Feat.
5th 4d6 +2 +1 +4 +4 6+ Int Mod +2 Wis; +4 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks.
6th 4d6 +2 +1 +4 +4 --- Headbutt (1d6); +4 natural armour
7th 5d6 +2 +1 +4 +4 6+ Int Mod Pipes