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by Jamie Baty

AC8 7, DMR2 42
Large Plant
Hit Dice: 10d8+50 (95 hp)
Initiative: -2 (-2 Dex)
Speed: 20 ft. (4 squares)
Armour Class: 11 (-1 size, -2 Dex, +4 natural), touch 7, flat-footed 11
Base Attack/Grapple: +7/+19
Attack: Slam +14 melee (2d6 +8)
Full Attack: Slam +14 melee (2d6 +8)
Space/Reach: 10 ft. /10 ft.
Special Attacks: -
Special Qualities: Dazed by cold, fire vulnerability, low-light vision, not quite natural, plant traits
Saves: Fort +12, Ref +1, Will +1
Abilities: Str 27, Dex 7, Con 21, Int 1, Wis 6, Cha 4
Skills: Listen +5, Spot +4
Feats: Awesome Blow, Cleave, Improved Bull Rush, Power Attack
Environment: Any forests, marshes, underground
Organisation: Solitary, Pair, or Cluster (2-5)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 11-20 HD (Large); 21-30 HD (Huge)
Level Adjustment: -

The fungoid is an ogre-sized humanoid fungus creature with soft, puffy white skin and vaguely human facial features. According to folklore, these creatures grow near the sites of unavenged murders or great battles. They are actually barely intelligent fungi which are able to move and sense their surroundings. They are normally found just under the surface of a patch or ring of mushrooms and may be connected to these somehow.
Fungoids look very imposing but are actually very spongy and soft to touch. Fungoids, although plant-like, are not affected by many magical effects that normally would affect plants .

Although large and powerful, a fungoid is quite slow. It attacks with its flabby fists, hitting with tremendous force. It will always attempt to knock an opponent back or off its feet.

Dazed by Cold (Ex): Cold attacks do not cause any damage to fungoids. Instead, any fungoid hit by a cold attack is dazed for 1d4 rounds.

Fire Vulnerability (Ex): Fungoids take double damage from any fire attack, regardless of whether or not the saving throw was successful.

Not Quite Natural(Ex): A fungoid is not affected by spells, spell-like abilities, or effects that specifically target plants or plant-like creatures, whether or not the results are harmful or beneficial.

Plant Traits: A plant creature possesses the following traits (unless otherwise noted in a creature's entry): Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Immunity to poison, sleep effects, paralysis, polymorph, and stunning; Not subject to critical hits; Plants breathe and eat, but do not sleep.