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Fur Seal

by Jamie Baty

Dungeon #6 63
Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1 (+1 Dex)
Speed: 20 ft. (4 squares), swim 40 ft. (8 squares)
Armour Class: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple: +2/+4
Attack: Butt +4 melee (1d6 +2)
Full Attack: Butt +4 melee (1d6 +2)
Space/Reach: 5 ft. /5 ft.
Special Attacks: -
Special Qualities: Hold breath, low-light vision
Saves: Fort +5, Ref +4, Will +1
Abilities: Str 15, Dex 13, Con 15, Int 2, Wis 11, Cha 5
Skills: Listen +5, Spot +5, Swim +10
Feats: Alertness, Improved Bull Rush
Environment: Cold aquatic
Organisation: Solitary, Pair, or Herd (5-20)
Challenge Rating: 1/2
Treasure: Pelt (50-200 gp value)
Alignment: Always neutral
Advancement: 4-6 HD (Medium); 7-9 HD (Large)
Level Adjustment: -

A fur seal is a variety of the normal seal. It is less common than the normal seal, probably due to over hunting.
The fur seal is stronger and hardier than a regular seal, although less dexterous and less "bright". It is truly distinguished by its rich and lustrous coat. This fur pelt is prized among the inhabitants of cold-weather nations, and is considered a luxury item in many others. This trade has taken its toll on fur seal populations, and they are now only found in remote areas far from humanoid inhabitants. Other than humanoids, their only natural predators are polar bears, killer whales and sharks.
Fur seals are fond of sunning on ocean shorelines and icebergs, swimming for occasionally food (primarily fish), and safety.

Fur seal will always attempt to escape if attacked. They will butt their foes with their heads if unable to escape.

Hold Breath (Ex): A fur seal can hold its breath for a number of rounds equal to 8 its Constitution score before it risks drowning.

Skills: A fur seal has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.