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Gargantua Iron Living Statue

by Jamie Baty

Huge Construct
Hit Dice: 16d10 + 40 (128 hp)
Initiative: -2
Speed: 20 ft (can't run)
Armour Class: 20 (+14 natural, -2 size, -2 Dex), touch 6, flat-footed 20
Base Attack/Grapple: +12/+32
Attacks: 1 slam +22 melee (5d6+12)
Full Attack: 2 slams +22 melee (5d6+12)
Face/Reach: 15ft. / 15 ft.
Special Attacks: Absorb
Special Qualities: Construct traits, darkvision 120ft., low-light vision
Saves: Fort +5, Ref +3, Will +5
Abilities: Str 34, Dex 6, Con -, Int 6, Wis 10, Cha 2
Skills: Listen+4, Spot +3
Feats: Power Attack, Weapon Focus (Slam)
Climate/Terrain: Any land and underground
Organisation: Solitary
Challenge Rating: 16
Treasure: None
Alignment: Always neutral
Advancement: ---
Level Adjustment: ---

A living statue is a magical construct that resembles a statue of a humanoid. Unlike golems, they are intelligent and capable of following reasonably complex orders. Left to themselves, they pretend to be inanimate statues until they have the opportunity to ambush intruders.
This particular one has been created as a Gargantua version of the Living Statue. The only known example is a damaged one in the lair of the red dragon Fosfer.

Iron Living Statues follow their orders to the letter. They are often used as guards, and will use powerful slams to kill intruders.

Absorb (Su): If struck in melee with a non-magical metal weapon, the attacker must make a Strength check (DC 30) or the weapon becomes stuck in the body of the iron living statue and can only be removed if the statue is destroyed. Stuck weapons will be absorbed into the statue over the next 1d4 days, permanently adding 1d8 hit points to the statue.

Construct Traits: A construct possesses the following traits: Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects; Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain; Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless); Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less; Since it was never alive, a construct cannot be raised or resurrected; Constructs do not eat, sleep, or breathe. Please see the 3.5E Monster Manual for more information.