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Giant Galley Jellyfishby Jamie Baty
Hit Dice: 5d8+10 (32 hp)
Speed: swim 40 ft. (8 squares)
Armour Class: 12 (-1 size, +3 natural), touch 9, flat-footed 12
Base Attack/Grapple: +3/+11
Attack: Tentacle +6 melee (1d8 +4)
Full Attack: 16 Tentacle +6 melee (1d8 +4)
Space/Reach: 10 ft. /5 ft.
Special Attacks: Shoot venom
Special Qualities: Darkvision 60ft.
Saves: Fort +6, Ref +1, Will +3
Abilities: Str 18, Dex 10, Con 14, Int -, Wis 14, Cha 3
Skills: Hide -4, Listen +12, Spot +12, Swim +12
Feats: Alertness, Endurance
Environment: Temperate, Warm aquatic
Organisation: Solitary, Pair, or School (2-5)
Challenge Rating: 4
Alignment: Always neutral
Advancement: 6-10 HD (Large); 11-15 HD (Huge)
Level Adjustment: -
Giant Galley jellyfish are nearly transparent creatures and possess stinging tentacles up to 100 feet long. The tentacles look like weeds hanging down in the water, but these giant jellyfish can manipulate their tentacles to attack prey.
Giant jellyfish stay afloat by storing air in one or more large bladders, which make up the majority of their bodies. They float on or near the surface of the ocean.
So named because it is both a fast swimmer and a deadly surface combatant, this multicoloured jellyfish measures 12 feet long and is shaped like a flattened oval. It uses the optical sensory organs on its body and its tentacles to detect prey. Galleys instinctively follow ships and often attack objects or creatures tossed overboard.
The galley jellyfish has 16 tentacles. It can aim four tentacles at a single opponent, and can attack up to four targets at once.
The galley's deadliness stems from its poison delivery. Using its sensory organs, this creature can sense the presence of a foe on the surface; using specialised, tubelike tentacles, it shoots a stream of venom up to 20 feet away.
Shoot Venom (Ex): As a full round action, a galley jellyfish may shoot poison at a foe within 20ft. If the jellyfish hits with a ranged touch attack, the victim must make a Fortitude save vs DC 14 (Con based) or be paralysed for 2d4 rounds. If the save is failed by more than four, the victim is also blinded for 3d4 rounds.
Vermin Traits: Vermin are mindless - they have no intelligence score and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Skills: A Giant Galley jellyfish gains a +8 racial bonus to any swim check. It may always take 10 on a swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.