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Snake; Giant Anacondaby Jamie Baty
Hit Dice: 5d8+18 (40 hp)
Initiative: +2 (+2 Dex)
Speed: 20 ft. (4 squares), climb 20 ft. (4 squares), swim 30 ft. (6 squares)
Armour Class: 15 (-2 size, +2 Dex, +5 natural), touch 10, flat-footed 13
Base Attack/Grapple: +3/+20
Attack: Bite +10 melee (1d8 +9)
Full Attack: Bite +10 melee (1d8 +9)
Space/Reach: 15 ft. /10 ft.
Special Attacks: Constrict 2d4+13, improved grab
Special Qualities: Hold breath, low-light vision
Saves: Fort +7, Ref +6, Will +2
Abilities: Str 29, Dex 15, Con 17, Int 2, Wis 12, Cha 2
Skills: Balance +11, Climb +18, Hide 0*, Listen +8, Spot +8, Swim +19
Feats: Alertness, Toughness
Environment: Warm aquatic, marshes
Organisation: Solitary, or Brood (2-5)
Challenge Rating: 3
Alignment: Always neutral
Advancement: 6-10 HD (Huge); 11-15 HD (Gargantuan)
Level Adjustment: -
Giant anacondas are dark green with black oval spots. They are roughly 30ft long. They prefer to hide in water along riverbanks and other shallow areas of water.
Giant anacondas prefer to ambush their prey, and quickly wrap them up to kill them. If the anaconda is in water, it will try to drag its prey underwater. Grappled prey pulled underwater is in danger of drowning.
Constrict (Ex): On a successful grapple check, a giant anaconda deals 2d4+13 points of damage.
Improved Grab (Ex): To use this ability, a giant anaconda must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Hold Breath (Ex): A giant anaconda can hold its breath for a number of rounds equal to 10x its Constitution score before it risks drowning. For a typical giant anaconda, this equals 170 rounds, or a little over 28 minutes.
Skills: Giant anacondas have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A giant anaconda can always choose to take 10 on a Climb check, even if rushed or threatened. Giant boas use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A giant anaconda has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A giant anaconda receives an additional +12 racial bonus to hide checks when it is in water.