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Dinosaur, Generic Carnivore

by Jamie Baty

Carnivore, Flying
RC 165
Small Animal
Hit Dice: 1d8+1 (5 hp)
Initiative: +5 (+5 Dex)
Speed: fly 50 - 70 ft. (good)
Armour Class: 19 (+1 size, +5 Dex, +3 natural), touch 16, flat-footed 14
Base Attack/Grapple: 0/-5
Attack: Bite +6 melee (1d4 -1)
Full Attack: Bite +6 melee (1d4 -1)
Space/Reach: 5 ft. /0 ft.
Special Attacks: -
Special Qualities: Low-light vision
Saves: Fort +3, Ref +7, Will +1
Abilities: Str 8, Dex 21, Con 13, Int 2, Wis 12, Cha 12
Skills: Hide +9, Listen +11, Spot +11
Feats: Flyby attack (B), Weapon Finesse
Environment: Any Warm Land
Organisation: Solitary, Pair, or Nest (5-20)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 2-3 HD (Small); 3-4 HD (Medium); 5-6 HD (Large)
Level Adjustment: -

Flying carnivores have wingspreads of 10 to 60 feet, with body length about 30-40% of the wingspread.

Combat
A flying carnivore will attempt to swoop upon prey (treat as a charge). Most flying carnivores flee if harmed, preferring easier prey, unless they are very hungry.
Skills: A flying carnivore has a +8 racial bonus on Listen and Spot checks.

Carnivore, Large
RC 165
Large Animal
Hit Dice: 6d8+24 (51 hp)
Initiative: +2 (+2 Dex)
Speed: 40ft - 70 ft. (14 squares)
Armour Class: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple: +4/+14
Attack: Bite +9 melee (2d6 +6)
Full Attack: Bite +9 melee (2d6 +6) and 2 claw +4 melee (1d6 +3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent
Saves: Fort +9, Ref +7, Will +4
Abilities: Str 23, Dex 15, Con 19, Int 2, Wis 15, Cha 12
Skills: Hide -1, Jump +8, Listen +8, Spot +8, Survival +4
Feats: Alertness, Run, Track
Environment: Any Warm Land
Organisation: Solitary, or Pair
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 7-13 HD (Large); 14-20 HD (Huge)
Level Adjustment: -

Large carnivores are the top of the food chain. They are ruthless predators that will attack virtually anything that moves. The lower end of this category is similar to raptors or immature versions of the larger species. The largest of this category are similar to the allosaurus, tyrannosaurus rex, spinosaurus and meglosaurus.

Combat
These types usually attack with both claws and a bite. Many carnivores hold on with their bites, inflicting bite damage automatically each round. Larger species may also be able to swallow prey whole (Swallow Whole (Ex)).

Improved Grab (Ex): If a large carnivore hits with its bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If the grapple succeeds, the large carnivore may hold the victim and inflict bite damage automatically.

Scent (Ex): This special quality allows a large carnivore to detect approaching enemies, sniff out hidden foes, and track by sense of smell.

Skills: A large carnivore has a +2 racial bonus on Listen and Spot checks.

Carnivore, Small
RC 165
Small Animal
Hit Dice: 1d8+3 (7 hp)
Initiative: +5 (+5 Dex)
Speed: 40ft - 60 ft. (12 squares)
Armour Class: 19 (+1 size, +5 Dex, +3 natural), touch 16, flat-footed 14
Base Attack/Grapple: 0/-5
Attack: Bite +6 melee (1d6 -1)
Full Attack: Bite +6 melee (1d6 -1) and 2 claws +1 melee (1d3 -2)
Space/Reach: 5 ft./0 ft.
Special Attacks: Pounce
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +7, Will +1
Abilities: Str 8, Dex 21, Con 17, Int 2, Wis 13, Cha 14
Skills: Hide +18, Jump +8, Listen +10, Spot +10
Feats: Run (B), Track (B), Weapon Finesse
Environment: Any Warm Land
Organisation: Solitary, Pair, or Pack (5-20)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 2-3 HD (Small); 4-6 HD (Medium); 7-9 HD (Large)
Level Adjustment: -
This category of dinosaurs includes many smaller species, many of which are very dangerous raptor species. All small carnivorous dinosaurs are aggressive, attacking nearly any prey on sight, even attacking other carnivores smaller than themselves.

Combat
Small carnivores primarily attack with bite, although some use claws for minimal damage. They commonly hunt in packs.

Pounce (Ex): When small carnivore makes a charge, it can follow with a full attack.

Scent (Ex): This special quality allows a small carnivore to detect approaching enemies, sniff out hidden foes, and track by sense of smell.

Skills: A small carnivore has a +8 racial bonus on Hide, Jump, Listen, and Spot checks.