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Giant Domestic Slug

by Jamie Baty

GAZ 13 39
Large Vermin
Hit Dice: 2d8+4 (13 hp)
Initiative: +1 (+1 Dex)
Speed: 20 ft. (4 squares)
Armour Class: 11 (-1 size, +1 Dex, +1 natural), touch 10, flat-footed 10
Base Attack/Grapple: +1/+9
Attack: Bite +4 melee (1d4 +4)
Full Attack: Bite +4 melee (1d4 +4)
Space/Reach: 10 ft. /5 ft.
Special Attacks: -
Special Qualities: Damage reduction 15/ piercing, darkvision 60ft., rubbery body
Saves: Fort +5, Ref +1, Will -2
Abilities: Str 18, Dex 12, Con 15, Int -, Wis 6, Cha 3
Skills: Listen +3, Spot +3
Feats: Endurance
Environment: Any underground
Organisation: Domestic Creature
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: 3-8 HD (Large)
Level Adjustment: -

The giant slugs tamed and bred by the shadow elves are distantly related to the wild monsters spoken of by may seasoned adventurers. They are smaller, being usually 10-15 feet in length at most. They are less dangerous, move more slowly, and they do not have any acid attack.
Giant slugs are used both as beasts of burden and for food. Their "milking" is an extraordinary symbiosis between the elves and these gentle beasts. The shadow elves feed the slugs with fungus and other vegetable matter. The slugs exude a rich, yellow brown fluid when they are softly caressed with an instrument similar to a paint roller. This fluid is nutritious and even tasty when processed in the making of trania. The "milk" is quite different from the slime exuded by the slugs when they travel great distances, although general fluid balance does link the two. A much-travelled slug will not have sufficient fluid left to produce milk immediately after the journey.

Giant domestic slugs will avoid combat if possible. They defend themselves with a weak bite, often relying on their shadow elf owners for protection.

Damage Reduction (Su): A giant domestic slug has damage reduction of 15/piercing.

Rubbery Body (Ex): A giant domestic slug's body is flexible and rubbery, allowing it to squeeze through openings as small as 5ft x 5ft.

Vermin Traits: Vermin are mindless - they have no intelligence score and are immune to all mind-affecting effects. They have no sense of morality and are always neutral. They have 60ft. darkvision and any treasure they possess (which is usually none) consists of the property of former victims.