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Imperial Geopolitical Intelligence

by Thorfinn Tait

Remember the tables on the Known World Trail Maps? Among other things they include information on most of the nations of the Known World, in various different categories.

For ages I've been meaning to revise them, and I finally got a chance today (in between exam revision, essay writing and Hollow World event- writing :-).

So, here is my first revised version of the first "Imperial Geopolitical Intelligence" table. A few things were mistakes in the original (that is they have been contradicted since it was written), so I have corrected them where I knew the correct version. Other things I don't know the correct data for, so please feel free to correct me, and I'll add it in.

The first table is an update of the AC 1000 trail map table, the second is a new version updated for AC 1010 (PWA1).

NOTE: If you're having problems viewing the tables (because they are a bit too long for e-mail readers), I can also send you a copy in MS Excel (.xls) format, or just in plain text format.

Imperial Geopolitical Intelligence (Table 2) will be along as soon as I get it finished. (It's a lot more work, though, since it involves so many statistical figures.)

IMPERIAL GEOPOLITICAL INTELLIGENCE, AC 1000


Nation Regime Current Ruler Attitude Politics Laws* Philosophy
Alfheim Elven Oligarchy** Council of Clans Peaceful Darokin Ally Moderate Lawful
Alphatia Magocracy Empress Eriadna Warlike Imperialist Flexible Chaotic
Atruaghin Clans Monarchy King Hutapanca Varies Neutral Weak Neutral
Broken Lands Tribal King Thar (Orc) Warlike Imperialist None Chaotic
Darokin Republic*** Merchant Council Peaceful Mercantile Moderate Lawful
Ethengar Khanate Moglai Khan Varies Neutral Weak Chaotic
Five Shires Hin Federation Council of Clans Peaceful Darokin Ally Moderate Lawful
Glantri Magocracy**** Wizards Council Varies Darokin Ally Strong Chaotic
Heldannic Territories Theocracy Herr Wulf von Klagendorf Warlike Imperialist Weak Neutral
Ierendi Const. Monarchy Palfrit/Marianne Peaceful Neutral Weak Neutral
Karameikos Grand Duchy Stephan Karameikos III Peaceful Thyatis Ally Moderate Neutral
Minrothad Plutocracy Oran Meditor Peaceful Mercantile Strong Neutral
Ostland Monarchy Hord Dark-Eye Warlike Thyatis Ally Moderate Chaotic
Rockhome Dwarven Monarchy King Everast XV Peaceful Thyatis Ally Strong Lawful
Shadow Elf Territories Elven Monarchy King Telemon Varies Xenophobic Strong Lawful
Sind Archclericy Chandra ul-Nervi Peaceful Neutral Strong Lawful
Soderfjord Democracy Ragnar the Stout Varies Vestland Ally Weak Chaotic
Thyatis Military Empire Emperor Thincol Warlike Imperialist Strong Lawful
Vestland Monarchy King Gudmundson Peaceful Neutral Moderate Lawful
Wendar Elven Monarchy King Gylharen I Peaceful Thyatis Ally Moderate Lawful
Ylaruam Monarchy Mohammed al-Kalim Varies Xenophobic Strong Lawful

* Laws: indicates how complex laws are, and how harsh their enforcement is.
** Main representative is King Doriath Erendyl. Elven Council is in power.
*** Main representative is Chancellor Corwyn Mauntea. Although technically a Republic, power remains among the wealthy, making this a Plutocracy.
**** Main representative is Prince Volospin Aendyr, Chancellor of the Princes.

IMPERIAL GEOPOLITICAL INTELLIGENCE, AC 1010


Nation Regime Current Ruler Attitude Politics Laws* Philosophy
Aengmor Elven Monarchical Colony Princess Tanadaleyo Varies Xenophobic Strong Lawful
Alphatia Magocracy** Emperor Zandor Warlike Imperialist Flexible Chaotic
Atruaghin Clans Dictatorship Alphatian expatriates Varies Neutral Weak Neutral
Broken Lands Feudal Monarchy King Thar (Orc) Warlike Imperialist None Chaotic
Darokin Republic*** Merchant Council Peaceful Mercantile Moderate Lawful
Ethengar Khanate Moglai Khan Varies Neutral Weak Chaotic
Five Shires Hin Federation Council of Clans Peaceful Darokin Ally Moderate Lawful
Glantri Magocracy Wizards Council Varies Darokin Ally Strong Chaotic
Heldannic Territories Theocracy Herr Wulf von Klagendorf Warlike Imperialist Weak Neutral
Ierendi Constitutional Monarchy Reston/Tristelia Peaceful Neutral Weak Neutral
Karameikos Monarchy King Stephan Karameikos Peaceful Darokin Ally Moderate Neutral
Minrothad Plutocracy Oran Meditor Peaceful Mercantile Strong Neutral
Ostland Monarchy Queen Yrsa Warlike Thyatis Ally Moderate Chaotic
Rockhome Dwarven Monarchy King Everast XV Peaceful Xenophobic Strong Lawful
Shadow Elf Territories Elven Monarchy King Telemon Varies Xenophobic Strong Lawful
Sind Feudal Monarchy, under Hulean control Chandra ul-Nervi Peaceful Neutral Strong Lawful
Soderfjord Democracy Ragnar the Stout Varies Vestland Ally Weak Chaotic
Thyatis Military Empire Emperor Thincol Warlike Imperialist Strong Lawful
Vestland Monarchy King Gudmundson Peaceful Neutral Moderate Lawful
Wendar Elven Monarchy King Gylharen I Peaceful Neutral Moderate Lawful
Ylaruam Monarchy Mohammed al-Kalim Varies Xenophobic Strong Lawful

* Laws: indicates how complex laws are, and how harsh their enforcement is.
** After the cataclysmic sinking of mainland Alphatia in AC 1009, the remnants of the Empire are divided. Zandor rules in Aquas, but most other former Alphatian colonies do not accept his rule at this time.
*** Main representative is Chancellor Corwyn Mauntea. Although technically a Republic, power remains among the wealthy, making this a Plutocracy.