Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Gargantua Gecko

by Jamie Baty

IM 36
Huge Animal
Hit Dice: 12d8+84 (138 hp)
Initiative: +0
Speed: 60 ft. (12 squares), climb 60ft
Armour Class: 13 (-2 Size, +5 natural), touch 8, flat-footed 13
Base Attack/Grapple: +9/+28
Attack: Bite +5 melee (5d6+11)
Full Attack: Bite +5 melee (5d6+11)
Space/Reach: 15 ft. /10 ft.
Special Attacks: Improved grab, swallow whole
Special Qualities: Low-light vision
Saves: Fort +17, Ref +8, Will +5
Abilities: Str 32, Dex 11, Con 24, Int 1, Wis 12, Cha 2
Skills: Climb +20, Hide +1*, Listen +4, Move Silently +6, Spot +4
Feats: Alertness, Great Fortitude
Environment: Warm forests or Special
Organisation: Solitary or group (2-5)
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: ---
Level Adjustment: ---

This creature is a very large version of the giant gecko lizard. It has been created by the Immortal Demogorgon to help further her causes.

Combat
This creature will attack anything that its master Demogorgon desires it to. It will try to swallow any creature smaller than it.

Improved Grab (Ex): If a Gargantua gecko hits with its bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If the grapple succeeds, the Gargantua gecko may attempt to swallow the victim whole in the next round. A Gargantua gecko may only grab an opponent that is Medium size or smaller.

Swallow Whole (Ex): A Gargantua gecko can try to swallow a grappled opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 1d8+11 points of bludgeoning damage and 7 points of acid damage per round from the Gargantua gecko's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 20 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Gargantua gecko's gizzard can hold 2 medium, 8 small, 32 tiny, 128 diminutive or smaller opponents.

Skills: A Gargantua gecko lizard has a +8 racial bonus on Climb checks. It can always choose to take 10 on Climb checks, even if rushed or threatened. Gecko lizards use either their Strength or Dexterity modifier for Climb checks, whichever is higher.
Gargantua gecko lizards have a +4 racial bonus on Hide and Move Silently checks. *Amongst rocks or forested areas, at night or in dim conditions, the Hide bonus improves to +8.