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Gargantua Ghoulby Jamie Baty
Hit Dice: 8d12 (52 hp)
Speed: 60 ft. (12 squares)
Armour Class: 16 (-2 size, +8 natural), touch 8, flat-footed 16
Base Attack/Grapple: +4/+21
Attack: Bite +11 melee (4d6+9 plus paralysis)
Full Attack: Bite +11 melee (4d6+9 plus paralysis) and 2 claws +9 melee (2d6+4 plus paralysis)
Space/Reach: 15 ft. /15 ft.
Special Attacks: Ghoul fever, improved grab, paralysis, swallows whole
Special Qualities: Darkvision 60ft, undead traits, +4 turn resistance
Saves: Fort +2, Ref +2, Will +8
Abilities: Str 29, Dex 11, Con -, Int 13, Wis 14, Cha 12
Skills: Balance +4, Climb +12, Hide -4, Jump +24, Move Silently +4, Spot +7
Challenge Rating: 4
Alignment: Always chaotic evil
Level Adjustment: ---
This creature is a very large version of a ghoul. It has been created by the Immortal Orcus to help further his causes.
This creature will attack anything that its master Orcus desires it to. Despite its size, it will still try to ambush its foes. It will try to swallow any creature smaller than it.
Ghoul Fever (Su): Disease
bite, Fortitude DC 15, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.
An afflicted humanoid that dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul.
Improved Grab (Ex): If a Gargantua ghoul hits with its bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If the grapple succeeds, the Gargantua ghoul may attempt to swallow the victim whole in the next round. A Gargantua ghoul may only grab an opponent that is Medium size or smaller.
Paralysis (Ex): Those hit by a ghoul's bite or claw attack must succeed on a DC 15 Fortitude save or be paralysed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.
Swallow Whole (Ex): A Gargantua ghoul can try to swallow a grappled opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 1d8 points of bludgeoning damage and 1 point of acid damage per round from the Gargantua ghoul's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 20 points of damage to the gizzard (AC 14). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Gargantua ghoul's gizzard can hold 1 medium, 4 small, 16 tiny, 64 diminutive or smaller opponents.