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Gargantua, Carrion Crawler

by Sheldon Morris

Gargantuan beast, unaligned
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Armour Class 16 (natural armour)
Hit Points 279 (18d20 + 90)
Speed 50 ft., climb 30 ft.
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STR|DEX|CON|INT|WIS|CHA
21 (+5)|9 (-1)|21 (+5)|1 (-5)|12 (+1)|6 (-2)
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Saving Throws Str +9, Con +9
Skills Perception +5
Senses darkvision 90 ft., passive Perception 15
Languages -----
Challenge 11 (7,200 XP)
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Keen Smell. The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell.

Unnatural Size. The carrion crawler is not naturally this large and tend to be noisy when moving. This gives them disadvantage on Dexterity (Stealth) checks.

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ACTIONS
Multiattack. The carrion crawler makes three attacks: two with its tentacles and one with its bite.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.
Hit: 20 (6d4 + 5) piercing damage.

Tentacles. Melee Weapon Attack: +13 to hit, reach 15 ft., one creature.
Hit: 12 (3d4 + 5) poison damage, and the target must succeed on a DC 17 Constitution saving throw or be poisoned for one minute. Until the poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.