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Gridbug, Giantby Jamie Baty
Large Magical Beast (Extraplanar)
Hit Dice: 3d10+6 (22 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 40 ft. (8 squares), fly 80 ft. (good)
Armour Class: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +3/+9
Attack: Bite +4 melee (1d8 +2 plus paralysis)
Full Attack: Bite +4 melee (1d8 +2 plus paralysis)
Space/Reach: 10 ft. /5 ft.
Special Attacks: Paralysis
Special Qualities: Darkvision 60ft., low-light vision
Saves: Fort +5, Ref +5, Will +3
Abilities: Str 14, Dex 15, Con 14, Int 1, Wis 15, Cha 6
Skills: Climb +4, Hide -2, Listen +6, Spot +6
Feats: Alertness, Improved Initiative
Environment: Any land, Smoking Mirror Pocket Dimension
Organisation: Solitary, or Cluster (2-5)
Challenge Rating: 3
Treasure: Obsidian Crystals
Alignment: Always neutral
Advancement: 4-6 HD (Large)
Level Adjustment: -
This insectile creature resembles a wingless dragonfly, with a long body, compound eyes, and many legs. It is about 8ft long. Despite not having wings, it does have the ability fly.
Feeding on nightblooms - and, when they reach full growth, on discorporates- gridbugs manufacture obsidian crystals. Swarms of gridbugs pile the crystals into the large grid-like nests that give the bug its name.
Gridbugs normally mind their own business and will not attack unless threatened. They attack with their bite and will bypass paralysed opponents in order to disable others.
Paralysis (Ex): Any creature bitten by the giant gridbug must make a fortitude save vs DC 13 (Con. based) or by paralysed for 20 to 80 minutes (2d4 x10 minutes).
Scent (Ex): This special quality allows a giant gridbug to detect approaching enemies, sniff out hidden foes, and track by sense of smell.