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Gargantua Horned Chameleon

by Jamie Baty

IM 36
Gargantuan Animal
Hit Dice: 20d8+180 (270 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armour Class: 20 (+1 Dex, +13 natural, -4 size), touch 7, flat-footed 19
Base Attack/Grapple: +15/+41
Attack: Tongue +12 ranged touch (snatch) or bite +25 melee (5d6+14)
Full Attack: Tongue +12 ranged touch (snatch) or bite +25 melee (5d6+14) and gore +20 melee (5d6+7) and tail +20 melee touch (trip)
Space/Reach: 20 ft. /15 ft. (30 ft. with tail or tongue)
Special Attacks: Improved grab, snatch, swallow whole, trip
Special Qualities: Low-light vision
Saves: Fort +21, Ref +13, Will +7
Abilities: Str 38, Dex 12, Con 28, Int 1, Wis 12, Cha 2
Skills: Climb +18, Hide -3*, Listen +4, Move Silently +5, Spot +4
Feats: Alertness, Endurance
Environment: Temperate forests
Organisation: Solitary
Challenge Rating: 16
Treasure: None
Alignment: Always neutral
Advancement: ---
Level Adjustment: ---

A gargantua horned chameleon is an oversized version of the giant horned chameleon. It has been created by the Immortal Demogorgon to help further her causes.

Combat
The horned chameleon will eat anything it can find that remotely looks like food. It is very aggressive and has been known to attack without provocation. It will obey the commands of Demogorgon without hesitation. Normally the horned chameleon attacks by shooting its tongue out to a range of 30 feet and dragging the victim to its mouth. It can also gore with its horn and knockdown victims with a trip attack from its tail in the same round.

Improved Grab (Ex): If a Gargantua horned chameleon hits with its bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If the grapple succeeds, the Gargantua horned chameleon may attempt to swallow the victim whole in the next round. A Gargantua horned chameleon may only grab an opponent that is Large size or smaller.

Snatch (Ex): In combat a horned chameleon may choose to use its sticky tongue, instead of a bite attack, to attack any single creature smaller then itself within range (30 feet). The lizard makes a ranged touch attack. A successful hit means that the victim must make a DC 38 escape artist or DC 34 Str check to avoid being pulled to the horned chameleon's mouth and bitten with a +4 attack bonus on the same round. The check DC's are Strength-based, and the Escape Artist DC includes a +4 racial bonus.

Swallow Whole (Ex): A Gargantua horned chameleon can try to swallow a grappled opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+21 points of bludgeoning damage and 9 points of acid damage per round from the Gargantua horned chameleon's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 30 points of damage to the gizzard (AC 16). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Gargantua horned chameleon's gizzard can hold 1 large, 4 medium, 16 tiny, 64 diminutive or smaller opponents.

Trip (Ex): In addition to its normal attacks the horned chameleon can make a trip attack with its tail. This is a melee touch attack that does not provoke an attack of opportunity. If the attempt fails the opponent cannot react to trip the lizard.

Skills: The skin of a gargantua horned chameleon changes colour, allowing it to blend in with its surroundings and providing a +6 racial bonus to Hide checks. The chameleon also receives a +4 racial bonus to Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +12.