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Ghostly Hordeby Jamie Baty
Medium Undead (Incorporeal)
Hit Dice: 3d12 (19 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft. (6 squares)
Armour Class: 16 (+2 Dex, +4 deflect), touch 16, flat-footed 14
Base Attack/Grapple: +1/+1
Attack: by weapon +1 melee (weapon damage + ghostly strike)
Full Attack: by weapon +1 melee (weapon damage + ghostly strike)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Ghostly charge, ghostly muster, ghostly strike
Special Qualities: Darkvision 60ft., undead traits
Saves: Fort +1, Ref +3, Will +3
Abilities: Str -, Dex 14, Con -, Int -, Wis 10, Cha 18
Environment: Any battlefield
Challenge Rating: 2
Advancement: 4-6 HD (Medium); 7-9 HD (Large)
Level Adjustment: -
Across the field you see thousands of soldiers preparing to charge. Some of you panic, others in your party act as if nothing is wrong. Suddenly the horde charges you...
A ghostly horde consists of the psychological remnants of an army that met a sudden or catastrophic defeat.
The horde is created by the losers' overwhelming desire to complete its task, whatever that may have been. For those whose fear allows them to see it, the ghostly horde takes the form of the soldiers who lost the battle. No matter how long ago or how recently the battle took place the soldiers appear exactly as they did on the day of their violent deaths; they make no sound whatsoever. Although such armies normally appear as they did in life, occasionally reports surface regarding ghostly hordes whose soldiers bear the seemingly still-fresh wounds that caused their deaths.
Ghostly hordes appear only on battlefields, usually those long forgotten. The can appear in towns and cities if a great siege took place that cost the lives of its defenders. The horde can appear differently to all the come into contact with it. Some see nothing at all or just feel uneasy, while others see the full horde. Even those that see the horde may not see the same thing.
Since the members of a ghostly horde have no true consciousness or intelligence, it is the minds of their victims that give the horde its substance and power. Each character that enters a battlefield where a ghostly horde exists sees the spectral army appear at the edge of the battlefield. Although the horde may number hundreds or thousands to those that see it, one ghostly soldier actually attacks each character who views the horde. Soldiers will attack in a manner consistent with their origin and armament.
Any character that defeats a ghostly soldier will never see that particular horde again, nor can they ever be affected by that specific horde.
Ghostly Charge (Ex): Characters who are affected by the Ghostly Muster must make a second will save (DC 18). If the save succeeds, the horde fades from view. Failure indicates the horde charges those characters viewing it. Each viewer will be attacked by a single ghost soldier, even though hundreds or thousands may charge.
Ghostly Muster (Ex): Any character entering the ghostly horde's battlefield must immediately make a will save (DC 15). Those that succeed in the will save see nothing but a brief glimpse of the horde. Those that fail the save, see the ghostly soldiers muster and prepare to charge. All characters failing the save are shaken.
Ghostly Strike (Ex): Any character hit by a ghost soldier takes normal damage and must make a will save vs DC 15. If failed, the character passes out, and will awaken in 10 to 60 minutes. Only half of the damage the victim suffered was actually inflicted, the rest appearing only as welts and bruises.
Any character 'slain' by the horde will awaken in 10 to 60 minutes as well, only half of the inflicted damage actually being real.
Incorporeal Subtype: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armour. Always moves silently. Please see the 3.5E Monster Manual for additional information on incorporeal traits.
As an undead creature, the ghostly horde possesses the following traits:
• No Constitution score.
• Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
• Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
• Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
• Negative energy (such as an inflict spell) can heal undead creatures.
• Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
• Uses its Charisma modifier for Concentration checks.
• Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
• Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
• The horde does not breathe, eat, or sleep.