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Leech, Giant

by Sheldon Morris

Medium beast, unaligned
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Armour Class 12 (natural armour)
Hit Points 75 (10d8 + 30)
Speed 10 ft., swim 30 ft.
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STR|DEX|CON|INT|WIS|CHA
16 (+3)|13 (+1)|17 (+3)|1 (-5)|7 (-2)|3 (-4)
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Skills Athletics +5
Senses blindsight 60 ft. (blind beyond this radius) , passive Perception 8
Languages -----
Challenge 2 (450 XP)
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Amphibious. The leech can breath air and water.

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ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 8 (1d10 + 3) piercing damage, and the target is grappled (escape DC 15). A creature, including the target, may only use Strength (Athletics) to escape the grapple.

Drink. The leech feeds on the grappled target. The target takes 12 (2d8 + 3) piercing damage and gains one level of exhaustion due to blood loss. The leech will remain grappled until it suffers at least 1 fire damage, has 10 or less hit points remaining, or the target dies. A creature, including the target, must succeed on a DC 15 Strength (Athletics) check to escape the leech's grapple.
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REACTIONS
Nourish. At the end of the leech's turn, if it has taken the Drink action this round, the leech recovers 5 hit points, up to its maximum hit point total.