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Giant Marble Snake

by Jamie Baty

B3 27
Large Animal
Hit Dice: 3d8 (13 hp)
Initiative: +4 (+4 Dex)
Speed: 50 ft. (10 squares), burrow 5 ft. (1 square), climb 20 ft. (4 squares)
Armour Class: 16 (-1 size, +4 Dex, +3 natural), touch 13, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Bite +5 melee (1d6)
Full Attack: Bite +5 melee (1d6)
Space/Reach: 10 ft. /5 ft.
Special Attacks: Whistling charm
Special Qualities: Low-light vision
Saves: Fort +3, Ref +7, Will +2
Abilities: Str 11, Dex 19, Con 11, Int 2, Wis 12, Cha 8
Skills: Balance +13, Climb +13, Hide +5, Listen +8, Move Silently +5, Spot +8
Feats: Alertness, Weapon Finesse
Environment: Temperate, Warm lands
Organisation: Solitary, or Family (2-5)
Challenge Rating: 2
Treasure: Standard
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: -

This giant milk-white snake has gold facial hair around his head much like a lion's mane. Two very long fangs are set in a large mouth. Its eyes are multi-faceted, and in bright light, colours seem to swirl in tiny pools of each facet. Its skin is transparent in some places, allowing thin blood veins to show through.

The name Marble Snake comes from the snake's appearance- the blood vessels showing through the transparent patches of skin.
This reptile prefers high, sunny altitudes, and will search for weeks for a place to make its nest. Often it will elect to live in a ruined fortress or similar structures, burrowing through loose stones and dirt to make a tunnel. When not in its nest or having lain it eggs (giant marble snakes lay 1-10 eggs) it will seek higher ground or ledges so that it can observe without being observed.
If two or more snakes are found together, they are probably a family unit. This family unit is often only temporary, as the female snake will search for a place to lay her eggs in solitude. The female will often leave the eggs after they hatch, though when some females find a suitable place to make their lair and they may decide to stay, but this is rare.

Giant marble snakes are lazy creatures, preferring to have their dinner come to them instead of hunting for themselves. They have a special whistling sound that can charm an intended victim. The whistling sounds will draw the victim to a snake, which will kill it after toying with it for awhile. The snake's bite is not poisonous.

Whistling Charm (Su): A giant marble snake can make a whistling sound that acts as a charm. Any creature within 150' of the giant marble snake that can hear the whistle must make a Will save vs DC 14 (Cha based, +4 racial bonus) or be charmed (as the spell) and be drawn to the giant marble snake's location. The effect is dispelled the instant the creature is attacked by the snake.

Skills: Giant marble snakes receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance and Climb checks. A marble snake can always choose to take 10 on a Climb check, even if rushed or threatened. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher.