Atlas Rules Resources Adventures Stories FAQ Search Links
Gargantua Mummyby Jamie Baty
Hit Dice: 32d12+3 (211 hp)
Initiative: -2 (-2 Dex)
Speed: 40 ft. (8 squares)
Armour Class: 22 (-2 size, -2 Dex, +16 natural), touch 6, flat-footed 22
Base Attack/Grapple: +16/+39
Attack: Slam +29 melee (4d6 +15)
Full Attack: Slam +29 melee (4d6 +15)
Space/Reach: 15 ft. /15 ft.
Special Attacks: Despair, mummy rot
Special Qualities: Damage reduction 5/-, darkvision 60ft., undead traits, vulnerability to fire
Saves: Fort +12, Ref +8, Will +20
Abilities: Str 40, Dex 6, Con -, Int 6, Wis 14, Cha 15
Skills: Hide -3, Listen +8, Move Silently +5, Spot +8
Feats: Alertness, Great Fortitude, Toughness
Environment: Any land
Challenge Rating: 20
Treasure: Double Standard
Alignment: Usually lawful evil
Level Adjustment: ---
This creature is a very large version of a mummy. It has been created by the Immortal Orcus to help further his causes.
This creature will attack anything that its master Orcus desires it to. It will repeatedly slams one of its foes until they are dead or infected with mummy rot. It will then switch to the next closest target.
Despair (Su): At the mere sight of a mummy, the viewer must succeed on a DC 28 Will save or be paralysed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy's despair ability for 24 hours. The save DC is Charisma-based.
Mummy Rot (Su): Supernatural disease
slam, Fortitude DC 28, incubation period 1 minute; damage 1d6 Con and 1d6 Cha. The save DC is Charisma-based.
Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below.
Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.
To eliminate mummy rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.
An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.
Damage Reduction (Su): A Gargantua mummy has damage reduction of 5/-.
Vulnerability to Fire (Ex): A Gargantua mummy takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.
Undead Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. The creature has darkvision 60 ft. unless otherwise noted.