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Glantrian Noble’s Spell List

by Nathan Elling

0-Level Glantrian Noble Spells (Cantrips)

Dancing Lights: Creates torches or other lights.

Daze: Humanoid creature of 4 HD or less loses next action.

Detect Magic: Detects spells and magic items within 60 ft.

Flare: Dazzles one creature ('1 on attack rolls).

Ghost Sound: Figment sounds.

Know Direction: You discern north.

Light: Object shines like a torch.

Mage Hand: 5-pound telekinesis.

Mending: Makes minor repairs on an object.

Message: Whispered conversation at distance.

Open/Close: Opens or closes small or light things.

Purify Food and Drink: Purifies 1 cu. ft./level of food or water.

Read Magic: Read scrolls and spellbooks.

Resistance: Subject gains +1 on saving throws.

1st-Level Glantrian Noble Spells

Alarm: Wards an area for 2 hours/level.

Animate Rope: Makes a rope move at your command.

Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.

Charm Person: Makes one person your friend.

Comprehend Languages: You understand all spoken and written languages.

Confusion, Lesser: One creature is confused for 1 round.

Cure Light Wounds: Cures 1d8 damage +1/level (max +5).

Detect Secret Doors: Reveals hidden doors within 60 ft.

Disguise Self: Changes your appearance.

Endure Elements: Exist comfortably in hot or cold environments.

Erase: Mundane or magical writing vanishes.

Expeditious Retreat: Your speed increases by 30 ft.

Feather Fall: Objects or creatures fall slowly.

Grease: Makes 10-ft. square or one object slippery.

Identify M: Determines properties of magic item.

Magic Mouth M: Speaks once when triggered.

Magic Weapon: Weapon gains +1 bonus.

Obscuring Mist: Fog surrounds you.

Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Resistance: Subject gains +1 on saving throws.

Shield: Invisible disc gives +4 to AC, blocks magic missiles.

Silent Image: Creates minor illusion of your design.

Sleep: Puts 4 HD of creatures into magical slumber.

Summon Monster I: Calls extraplanar creature to fight for you.

True Strike: +20 on your next attack roll.

Undetectable Alignment: Conceals alignment for 24 hours.

Unseen Servant: Invisible force obeys your commands.

Ventriloquism: Throws voice for 1 min./level.

2nd-Level Glantrian Noble Spells

Alter Self: Assume form of a similar creature.

Animal Messenger: Sends a Tiny animal to a specific place.

Bear's Endurance: Subject gains +4 to Con for 1 min./level.

Blindness/Deafness: Makes subject blind or deaf.

Blur: Attacks miss subject 20% of the time.

Bull's Strength: Subject gains +4 to Str for 1 min./level.

Calm Emotions: Calms creatures, negating emotion effects.

Cat's Grace: Subject gains +4 to Dex for 1 min./level.

Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).

Darkness: 20-ft. radius of supernatural shadow.

Darkvision: See 60 ft. in total darkness.

Daze Monster: Living creature of 6 HD or less loses next action.

Delay Poison: Stops poison from harming subject for 1 hour/ level.

Detect Thoughts: Allows listening to surface thoughts.

Eagle's Splendour: Subject gains +4 to Cha for 1 min./level.

Enthral: Captivates all within 100 ft. + 10 ft./level.

Fog Cloud: Fog obscures vision.

Glitterdust: Blinds creatures, outlines invisible creatures.

Heroism: Gives +2 on attack rolls, saves, skill checks.

Hold Person: Paralyses one humanoid for 1 round/level.

Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.

Invisibility: Subject is invisible for 1 min./level or until it attacks.

Minor Image: As silent image, plus some sound.

Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).

Misdirection: Misleads divinations for one creature or object.

Pyrotechnics: Turns fire into blinding light or choking smoke.

Rage: Gives +2 to Str and Con, +1 on Will saves, '2 to AC.

Remove Paralysis: Frees one or more creatures from paralysis or slow effect.

Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.

Scare: Panics creatures of less than 6 HD.

Shatter: Sonic vibration damages objects or crystalline creatures.

Silence: Negates sound in 20-ft. radius.

Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.

Suggestion: Compels subject to follow stated course of action.

Summon Monster II: Calls extraplanar creature to fight for you.

Summon Swarm: Summons swarm of bats, rats, or spiders.

Tongues: Speak any language.

Whispering Wind: Sends a short message 1 mile/level.

3rd-Level Glantrian Noble Spells

Blink: You randomly vanish and reappear for 1 round/level.

Charm Monster: Makes monster believe it is your ally.

Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.

Confusion: Subjects behave oddly for 1 round/level.

Crushing Despair: Subjects take '2 on attack rolls, damage rolls, saves, and checks.

Daylight: 60-ft. radius of bright light.

Deep Slumber: Puts 10 HD of creatures to sleep.

Discern Lies: Reveals deliberate falsehoods.

Dispel Magic: Cancels magical spells and effects.

Displacement: Attacks miss subject 50%.

Fear: Subjects within cone flee for 1 round/level.

Gaseous Form: Subject becomes insubstantial and can fly slowly.

Geas, Lesser: Commands subject of 7 HD or less.

Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.

Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.

Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Illusory Script M: Only intended reader can decipher.

Invisibility Sphere: Makes everyone within 10 ft. invisible.

Magic Weapon, Greater: +1 bonus/four levels (max +5).

Major Image: As silent image, plus sound, smell and thermal effects.

Phantom Steed: Magic horse appears for 1 hour/level.

Protection from Energy: Absorb 12 points/level of damage from one kind of energy.

Remove Curse: Frees object or person from curse.

Scrying F: Spies on subject from a distance.

Sculpt Sound: Creates new sounds or changes existing ones.

See Invisibility: Reveals invisible creatures or objects.

Slow: One subject/level takes only one action/round, '1 to AC, reflex saves, and attack rolls.

Speak with Animals: You can communicate with animals.

Stinking Cloud: Nauseating vapours, 1 round/level.

Summon Monster III: Calls extraplanar creature to fight for you.

Tiny Hut: Creates shelter for ten creatures.

4th-Level Glantrian Noble Spells

Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.

Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).

Detect Scrying: Alerts you of magical eavesdropping.

Dominate Person: Controls humanoid telepathically.

Enlarge Person, Mass: Enlarges several creatures.

Freedom of Movement: Subject moves normally despite impediments.

Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).

Hold Monster: As hold person, but any creature.

Invisibility, Greater: As invisibility, but subject can attack and stay invisible.

Legend Lore M F: Lets you learn tales about a person, place, or thing.

Locate Creature: Indicates direction to familiar creature.

Modify Memory: Changes 5 minutes of subject's memories.

Neutralise Poison: Immunises subject against poison, detoxifies venom in or on subject.

Rainbow Pattern: Lights fascinate 24 HD of creatures.

Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.

Secure Shelter: Creates sturdy cottage.

Shout: Deafens all within cone and deals 5d6 sonic damage.

Solid Fog: Blocks vision and slows movement.

Summon Monster IV: Calls extraplanar creature to fight for you.

Zone of Silence: Keeps eavesdroppers from overhearing conversations.

5th-Level Glantrian Noble Spells

Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).

Cloudkill: Kills 3 HD or less; 4'6 HD save or die, 6+ HD take Con damage.

Dimension Door: Teleports you short distance.

Dispel Magic, Greater: As dispel magic, but +20 on check.

Dream: Sends message to anyone sleeping.

False Vision M: Fools scrying with an illusion.

Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

Mind Fog: Subjects in fog get '10 to Wis and Will checks.

Mirage Arcana: As hallucinatory terrain, plus structures.

Mislead: Turns you invisible and creates illusory double.

Persistent Image: As major image, but no concentration required.

Seeming: Changes appearance of one person per two levels.

Sending: Delivers short message anywhere, instantly.

Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.

Shadow Walk: Step into shadow to travel rapidly.

Suggestion, Mass: As suggestion, plus one subject/level.

Summon Monster V: Calls extraplanar creature to fight for you.

Transmute Mud to Rock: Transforms two 10-ft. cubes per level.

Transmute Rock to Mud: Transforms two 10-ft. cubes per level.

6th-Level Glantrian Noble Spells

Acid Fog: Fog deals acid damage.

Analyse Dweomer F: Reveals magical aspects of subject.

Animate Objects: Objects attack your foes.

Bear's Endurance, Mass: As bear's endurance, affects one subject/level.

Bull's Strength, Mass: As bull's strength, affects one subject/ level.

Cat's Grace, Mass: As cat's grace, affects one subject/level.

Charm Monster, Mass: As charm monster, but all within 30 ft.

Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures.

Eagle's Splendour, Mass: As eagle's splendour, affects one subject/level.

Find the Path: Shows most direct way to a location.

Geas/Quest: As lesser geas, plus it affects any creature.

Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects.

Heroes' Feast: Food for one creature/level cures and grants combat bonuses.

Mage's Magnificent Mansion F: Door leads to extradimensional mansion.

Move Earth: Digs trenches and build hills.

Permanent Image: Includes sight, sound, and smell.

Programmed Image M: As major image, plus triggered by event.

Project Image: Illusory double can talk and cast spells.

Scrying, Greater: As scrying, but faster and longer.

Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.

Summon Monster VI: Calls extraplanar creature to fight for you.

Sympathetic Vibration: Deals 2d10 damage/round to freestanding structure.

Veil: Changes appearance of group of creatures.