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New RC General Skills System

by Anarion_Elendili

I finally cleaned up my version enough to make it worth sharing.

Noteworthy things:
1. Most Class Abilities are General Skills now, like Dwarf underground detection stuff being in Dungeoneering, and Thief Abilities being several skills.
2. The skill value is equal to (Attribute+Level)/2 + 3 per extra slot, rather than RC's Attribute + 1 per extra slot. I found RC values to be too high at the start, and not give enough of a bang for the buck to put a second of those very rare slots on the same skill. Also, I wanted the skills to start lower, but increase with levels to make the characters more competent later on, which also fitted well with point 1, above.
3. Many of the skills are rather broad. Again, this was a design choice. With so few skill slots, each of them had to be doing enough to be worthwhile.