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Giant Piranha

by Jamie Baty

X6 29, DMR2 40
Medium Animal (Aquatic)
Hit Dice: 3d8+9 (22 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: swim 50 ft. (10 squares)
Armour Class: 14 (+3 Dex, +1 natural), touch 13, flat-footed 11
Base Attack/Grapple: +2/+2
Attack: Bite +5 melee (1d8 +0)
Full Attack: Bite +5 melee (1d8 +0)
Space/Reach: 5 ft./5 ft.
Special Attacks: Blood frenzy
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +6, Will +0
Abilities: Str 11, Dex 17, Con 16, Int 2, Wis 8, Cha 6
Skills: Listen +2, Spot +2, Swim +8
Feats: Improved Initiative, Weapon Finesse
Environment: Any aquatic
Organisation: Solitary, or Shoal (5-20)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Medium); 7-9 HD (Large)
Level Adjustment: -

These deadly fish are five feet long and have green and black scales. They will attack and eat anything that disturbs the water near them. Giant piranhas inhabit warm fresh waters and prefer rivers to lakes normally, but they can be found in almost any aquatic environment.

Giant piranha are pack hunters and up to eight giant piranha can attack the same target. They are very foul-tempered and will attack anything near them, ripping the unfortunate victim to shreds with its razor-sharp teeth.

Blood Frenzy (Ex): If a giant piranha is within 15ft of a wounded creature, it may rage as a 1st level barbarian. Blood Frenzy lasts until all wounded creatures are more than 15' from the giant piranha, or all the piranha's foes are dead. This Blood Frenzy is involuntary and may occur any number of times per day.

Scent (Ex): This special quality allows a giant piranha to detect approaching enemies, sniff out hidden foes, and track by sense of smell.

Skills: A giant piranha gains a +8 racial bonus to any swim check. It may always take 10 on a swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.