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Giant Slugby Jamie Baty
MA, RC 204
Hit Dice: 9d8+9 (49 hp)
Initiative: +1 (+1 Dex)
Speed: 20 ft. (4 squares), burrow 10 ft. (2 squares)
Armour Class: 12 (-1 size, +1 Dex, +2 natural), touch 10, flat-footed 11
Base Attack/Grapple: +6/+15
Attack: Tongue +10 melee (1d12 +5) or Acidic Spit +6 ranged touch (see below)
Full Attack: Tongue +10 melee (1d12 +5) or Acidic Spit +6 ranged touch (see below)
Space/Reach: 10 ft. /5 ft.
Special Attacks: Acidic Spit
Special Qualities: Darkvision 60ft., Damage Reduction 15/piercing, Rubbery Body
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 21, Dex 12, Con 13, Int -, Wis 6, Cha 3
Skills: Hide -3*, Listen +2, Spot +2
Environment: Any underground or forest
Challenge Rating: 5
Alignment: Always neutral
Advancement: 10-18 HD (Large); 19-27 HD (Huge)
Level Adjustment: -
The giant slug is a huge boneless creature that dwells in underground caverns and dungeons. It may occasionally be found above ground in dark forests. They are typically around 15ft long, but may grow up to 30ft long. They eat just about anything.
If a giant slug is killed and cut open, there is a 10% chance that its stomach contains a gem, gold item, or 2d6+1 gold coins. All other metals dissolve in the slug's corrosive stomach juices.
Giant slugs prefer to attack with their Acidic Spit attack, but will attack with their sharp tongues if foes get close enough.
Acidic Spit (Ex): Each round, a giant slug may make an acidic spit attack as a full round attack against any foe with 45ft (5ft per HD). The attack causes 12d4 acid damage (16d4 for a Huge slugs). A victim that makes a Reflex save vs DC 15 (Con based) takes half damage. If the victim rolls a 1 for his saving throw, it is a critical failure and an item maybe damaged by the acidic spit (see Items Surviving After a Saving Throw in the SRD).
Damage Reduction (Ex): A giant slug has damage reduction of 15/piercing.
Rubbery Body (Ex): A giant slug's body is flexible and rubbery, allowing it to squeeze through openings as small as 5ft x 5ft.
Skills: A giant slug has a +4 racial bonus to any Spot and Listen checks. *A giant slug has a +12 racial bonus to all hide checks when it is underground.
Vermin Traits: Vermin are mindless - they have no intelligence score and are immune to all mind-affecting effects. They have no sense of morality and are always neutral. They have 60ft. darkvision and any treasure they possess (which is usually none) consists of the property of former victims.