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Giant Elkby Jamie Baty
X1 30, DMR2 9
Hit Dice: 8d8+40 (76 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft. (6 squares)
Armour Class: 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +6/+17
Attack: Gore +13 melee (1d12 +7)
Full Attack: Gore +13 melee (1d12 +7)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +11, Ref +7, Will +2
Abilities: Str 25, Dex 13, Con 20, Int 2, Wis 11, Cha 5
Skills: Climb +12, Listen +6, Spot +11, Survival +5
Feats: Alertness, Endurance, Weapon Focus (Gore)
Environment: Cold and Temperate plains, hills
Organisation: Solitary, or Herd (2-5)
Challenge Rating: 3
Alignment: Always neutral
Advancement: 9-16 HD (Large); 17-24 HD (Huge)
Level Adjustment: -
Giant elk inhabit hills and plains. They are 10-12 feet long, weigh nearly a ton, and their antlers span 10 feet or more. Giant elk eat shrubs and grasses. They are preyed upon by dire wolves and sabre-toothed tigers.
These creatures are usually non-aggressive, unless it is mating season or their young are threatened. They will flee at the first sign of danger, but are surprisingly dangerous if forced to fight. Giant elk always attack by goring their foes with their massive antlers.
Scent (Ex): This special quality allows a giant elk to detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Skills: Giant elk have a racial bonus of +4 to Climb, Spot and Survival skills.