Atlas Rules Resources Adventures Stories FAQ Search Links
The Great One, Ruler of All Dragonkindby Jamie Baty
Colossal Dragon (Extraplanar)
Hit Dice: 75d12 + 1650 (2137 hp)
Initiative: +8 (+8 Superior Initiative)
Speed: 60 ft. (12 squares), Fly 200 (poor)
Armour Class: 76 (-8 size, +74 natural), touch 2, flat-footed 76
Base Attack/Grapple: +75/+121
Attack: Bite +98 melee (4d8 + 30)
Full Attack: 3 Bite +98 (4d8+30), 2 Claws +97 (4d6+15), 2 Wings +97 (2d8+15), and 2 Tail Slap +97 (4d6+45)
Space/Reach: 30 ft. /20 ft. (30 ft. with bite)
Special Attacks: Breath Weapon, Crush, Frightful Presence, Tail Sweep, Spells, Spell-like abilities
Special Qualities: Alternate Form, Blindsense, Spell Resistance 64, Damage Reduction 20/epic, Darkvision 120ft., Dispel Darkness, Dragon Traits, Dragon Ruler Immunities, Healing Touch, Keen Senses, Low-light vision, Radiance
Saves: Fort +61, Ref +39, Will +56
Abilities: Str 71, Dex 10, Con 55, Int 32, Wis 41, Cha 34
Skills: Appraise +50, Bluff +51, Concentration +100, Decipher Script +31, Diplomacy +96, Gather Information +51, Heal +34, Knowledge (arcane) +89, Knowledge (religion) +89, Knowledge (the planes) +89, Listen +95, Search +89, Sense Motive +95, Spellcraft +52, Spot +95, Survival +56, Use Magic Device +92
Feats: Alertness, Cleave, Clinging Breath, Draconic Knowledge, Empower Spell, Fly-by Attack, Great Cleave, Hover, Improved Critical (Bite), Improved Flight, Improved Fly-by Attack, Improved Initiative, Improved Multi-attack, Iron Will, Multi-attack, Negotiator, Overwhelming Critical (Bite), Power Attack, Power Critical (Bite), Powerful Charge, Quicken Spell, Shockwave, Superior Initiative, Weapon Focus (Bite), Whirlwind Tail Sweep, Wingstorm
Environment: Draconic Cluster
Organisation: Solitary + 4 Ancient Gold Dragons, 4 Ancient Amber Dragons, and 4 Ancient Blue Dragons
Challenge Rating: 50
Treasure: Quintuple Standard plus one Immortal artifact
Alignment: Always True Neutral
Level Adjustment: ---
The Great One is the Immortal ruler of all Dragons. This is his mortal form, only used when travelling to the Prime Plane.
Like all immortals, the Great One is not supposed to directly interfere on the Prime Plane. However, the Draconic Rulers generally treat this as a guideline, and will deal with draconic affairs on the Prime as they see fit- and this occasionally includes personally handling things. Very rarely, other creatures will meet the Great One on one of these visits. The Great One is not likely to enter the Prime unless a grave problem or threat exists.
The Great One looks like the largest dragon ever seen, at well over 100ft long. He has scales which glow brightly, like the surface of the sun. The radiance is overpowering to most vision. If viewed through a darkness spell, he appears as a three-headed dragon, whitish-grey in colour.
The Great One will avoid excessive combat if possible, using magic, shockwave, wingstorm and his Frightful Presence to calm, drive off or subdue foes, if conversation cannot keep them from attacking. If the attacks persist, the Great One will unleash his full fury on his foes. Few mortals, whether draconic or not, can withstand the Great One in a fight- even the subordinate rulers dare not challenge him.
Alternate Form (Su): The Great One can assume the form of any dragon at will.
Blindsense (Ex): The Great One can pinpoint creatures within a distance of 60 feet. Opponents the Great One can't actually see still have total concealment against the Great One.
Breath Weapon (Su): The Great One, as a dragon ruler, may breathe once every 1d4+1 rounds. It may use the breath weapon of any dragon it chooses. Regardless of breath weapon type, the Great One's breath weapons cause 46d10 damage and have a save DC 69.
Crush (Ex): This special attack allows the Great One to jump and land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the Great One (though it can attempt normal overrun or grapple attacks against larger opponents).
A crush attack affects as many creatures as can fit under the dragon's body. Creatures in the affected area must succeed on a Reflex save vs DC 69 (Con based) or be pinned, automatically taking 4d8+45 bludgeoning damage during the next round unless the dragon moves off them. If the Great One chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape.
Damage Reduction (Su): The Great One has DR20/epic. Its natural weapons are treated as epic weapons for the purpose of overcoming damage reduction.
Dispel Darkness (Su): The Great One automatically dispels any darkness spell within 60ft.
Dragon Ruler Immunities (Ex): All dragon rulers are immune to charm and domination effects, hold effects, slow effects, insta-death spells and effects, disintegration, and poison.
Frightful Presence (Ex): The Great One can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 360 ft are subject to the effect if they have fewer than 75 HD. A potentially affected creature that succeeds on a Will save (DC 59) remains immune to the Great One's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. The Great One ignores the frightful presence of other dragons.
Healing Touch (Su): The Great One can generate any one of the following effects with its touch: cure critical wounds, regenerate, remove blindness/deafness, remove disease, remove paralysis, or restoration. It may use this ability twelve times per day.
Keen Senses (Ex): A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Radiance (Ex): All creatures looking directly at the Great One suffer a -4 penalty to all attack rolls from the intense radiance of the Dragon Ruler. A creature viewing the Great One through a darkness spell is unaffected.
Spell-Like Abilities: At will- daylight; 3/day
searing light; 1/day
prismatic sphere, sunburst.
Spells: The Great One may cast spells as a 41st level wizard, a 41st level cleric and a 41st level druid. He may cast all cleric spells as arcane spells if desired.
Tail Sweep (Ex): This special attack allows this the Great One to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 40 feet, extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. The tail sweep automatically deals 2d8 +45 damage. Affected creatures can attempt Reflex saves to take half damage (DC 69).
Dragon Traits: Immunity to magic sleep effects and paralysis effects.