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by Jamie Baty

DA3 37
Large Animal
Hit Dice: 8d8+40 (76 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armour Class: 14 (-1 size, +5 natural), touch 9, flat-footed 14
Base Attack/Grapple: +6/+18
Attack: Gore +13 melee (1d8 +8)
Full Attack: Gore +13 melee (1d8 +8) and bite +8 melee (1d8 +4)
Space/Reach: 10 ft. /5 ft.
Special Attacks: Trample
Special Qualities: Low-light vision
Saves: Fort +11, Ref +6, Will +3
Abilities: Str 27, Dex 10, Con 20, Int 2, Wis 12, Cha 6
Skills: Hide -4, Intimidate +1, Listen +7, Spot +7
Feats: Alertness, Endurance, Run
Environment: Any plains
Organisation: Solitary, Pair, Family (2-5), or Herd (5-20)
Challenge Rating: 5
Treasure: Hide worth 300+ gp
Alignment: Always neutral
Advancement: 9-16 HD (Large); 17-24 HD (Huge)
Level Adjustment: -

The grazer is a large herbivore that looks very much like a bison except that it has a single, central horn and a broad, flat tail. Grazers are 15 feet long and stand eight feet tall. The value of their tough hides is so great that they have been hunted almost to extinction in some parts of the world. Some groups of steppe horseman maintain herds of more or less domesticated grazers, and the beast plays a significant role in their economy and religious life.

Grazers are differ from most herbivores in that they tend to attack when they are surprised or when they think that they are being threatened. Their terrible temper is legendary, and they are considered among the most dangerous big game found on the open steppe.

Trample (Ex): A grazer can trample large-size or smaller creatures for 2d8+12 points of damage. Opponents who do not make attacks of opportunity against the grazer can attempt a Reflex save (DC 22, Str based) to halve the damage.