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Gargantua Spitting Cobra

by Jamie Baty

IM 36
Large Animal
Hit Dice: 4d8+12 (30 hp)
Initiative: +1 (+1 Dex)
Speed: 40 ft. (8 squares), climb 40 ft. (8 squares), swim 40 ft. (8 squares)
Armour Class: 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Base Attack/Grapple: +3/+11
Attack: Bite +5 melee (2d6 +4 plus poison)
Full Attack: Bite +5 melee (2d6 +4 plus poison) or spit +3 ranged touch (Blindness )
Space/Reach: 10 ft. /5 ft.
Special Attacks: Poison, spit
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 18, Dex 13, Con 16, Int 1, Wis 12, Cha 2
Skills: Balance +9, Climb +12, Hide +3, Listen +7, Spot +7, Swim +12
Feats: Weapon Finesse
Environment: Any land
Organisation: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: ---
Level Adjustment: ---

A Gargantua spitting cobra is a 12' long greyish-white snake. It can spit a stream of venom at its victim's eyes. It has been created by the Immortal Demogorgon in order to further her causes.

Unlike most small poisonous snakes, a Gargantua spitting cobra will attack human-sized or larger opponents unless directed otherwise by its creator, Demogorgon.

Poison (Ex): A Gargantua spitting cobra has a poisonous bite that deals initial and secondary damage of 1d6 Con if the victim fails a DC 15 fortitude save. The save DC is constitution-based.

Spit (Ex): Instead of a normal attack, the Gargantua spitting cobra can emit a stream of venom at the eyes of any opponent within a range of 20 feet. The cobra makes a ranged touch attack. If it hits, the victim must make a DC 15 fortitude save or be blinded. A creature blinded by a cobra's spit is allowed a second fortitude save after 1d4 rounds to regain their eyesight; if failed, the blindness is permanent.

Scent (Ex): This special quality allows a Gargantua spitting cobra to detect approaching enemies, sniff out hidden foes, and track by sense of smell.

Skills: Gargantua spitting cobras receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance and Climb checks. A cobra can always choose to take 10 on a Climb check, even if rushed or threatened. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. A Gargantua spitting cobra has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.