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Shedu, Greater (Idu's Avatar)

by Jamie Baty

SCMC
Large Outsider (Extraplanar, Good, Lawful)
Hit Dice: 20d8+80 (170 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 60 ft. (12 squares), fly 120 ft. (good)
Armour Class: 22 (-1 size, +3 Dex, +10 natural), touch 12, flat-footed 19
Base Attack/Grapple: +20/+29
Attack: Hoof +24 melee (4d6 +5)
Full Attack: 2 Hooves +24 melee (4d6 +5)
Space/Reach: 10 ft./5 ft.
Special Attacks: Spells
Special Qualities: Darkvision 60ft., immunities, object lore, outsider traits, planar traveller, protection from evil, spell resistance 35, spell-like abilities
Saves: Fort +16, Ref +15, Will +17
Abilities: Str 21, Dex 16, Con 19, Int 20, Wis 20, Cha 25
Skills: Concentration +27, Diplomacy +30, Gather Information +30, Heal +17, Hide -1, Knowledge (arcana) +28, Knowledge (history) +28, Knowledge (religion) +28, Knowledge (the planes) +28, Listen +30, Search +28, Sense Motive +28, Spellcraft +28, Spot +30, Survival +16
Feats: Alertness, Combat Reflexes, Die Hard, Dodge, Endurance, Improved Initiative, Mobility
Environment: Any lands or Astral and Ethereal planes
Organisation: Solitary
Challenge Rating: 24
Treasure: None
Alignment: Always lawful good
Advancement: -
Level Adjustment: -

Only one greater shedu exists on the Savage Coast. The avatar of the Immortal Idu appears as a greater shedu to his enduk servants. The greater shedu avatar is very similar in appearance to other greater shedu. It has a powerful, stocky equine body with short, powerful feathered wings. It has a large, vaguely dwarven head with a bristly, curly beard and moustache.
All shedu wear a simple headband made of braided cloth or rope, with a single button indicating the wearer's status. The greater shedu avatar of Idu wears a glowing diamond.
In addition to the language of the enduks, the greater shedu avatar of Idu speaks lammasu, shedu, common, and all human and demihuman tongues. It can also speak telepathically with animals, monsters, and even plants.
The greater shedu avatar wanders the Prime Material, Astral, and Ethereal planes. It furthers the cause of law and goodness, helps allied creatures in need, and combats evil.
When on the Prime, the greater shedu avatar of Idu wanders the Arm of the Immortals, primarily concerned with protecting and furthering the enduk society. It is friendly with most sentient creatures.
The avatar rarely appears, usually only if Idu has some great task or warning to give to the enduks.
The greater shedu avatar will attack utukku or manscorpions if the opportunity presents itself. It is a known fact that the greater shedu avatar of Idu and the extraplanar utukku are eternal enemies, but no one outside the high enduk temples is quite sure of the reasons.

Combat
The physical attacks of the greater shedu avatar are powerful blows with the forehooves. However, the avatar prefers to use its spell-like powers if possible.
The forehooves are treated as lawful and good for the purposes of overcoming damage reduction.

Spells: Idu's Avatar can cast spells as a 20th level cleric. It may cast 6/7+1/6+1/6+1/6+1/6+1/4+1/4+1/4+1/4+1 per day. It may choose domain spells from the Good, Law or Sun domains. It gains no other benefits of the cleric class.

Immunities (Ex): Idu's Avatar is to acid, cold, electrical, fire, and poison attacks. It is also immune to all illusions, charms, and other mind-affecting spells.

Object Lore(Ex): Idu's Avatar can discern many details about a person or creature merely by touching an item that belongs to that creature. It can discern the race, sex, age, alignment, and some personal background of the item's owner. This ability requires the avatar's complete concentration for 1 round.

Planar Traveller (Ex): As a move equivalent action, Idu's Avatar can move freely between the Prime, Astral and Ethereal planes.

Protection from Evil (Sp): Idu's Avatar is constantly under the effects of a protection from evil spell. It radiates this effect in a 30' radius.

Spell-like Abilities (Sp): At will: invisibility; 1/day: clairaudience/clairvoyance, detect evil, detect magic, disintegrate, dominate person, foresight, hypnotic pattern, greater invisibility, major creation, mass charm monster, mind blank, plane shift, geas/quest, suggestion, shapechange, telekinesis, greater teleport, and wish.

The Red Curse
As an Immortal avatar, this greater shedu does not acquire Legacies or require cinnabryl.