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Gargantua Skeletonby Jamie Baty
Former Human Warrior Skeleton
Hit Dice: 4d12 (26 hp)
Initiative: +3 (-1 Dex, +4 Improved Initiative)
Speed: 60 ft. (12 squares)
Armour Class: 17 (-2 size, -1 Dex, +8 natural, +2 heavy steel shield), touch 7, flat-footed 17
Base Attack/Grapple: +2/+19
Attack: Scimitar +9 melee (2d6 +9)
Full Attack: Scimitar +9 melee (2d6 +9) or 2 claw +9 melee (3d6 +9)
Space/Reach: 15 ft. /15 ft.
Special Attacks: ---
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60ft., immunity to cold, undead traits
Saves: Fort +1, Ref +0, Will +4
Abilities: Str 29, Dex 9, Con -, Int -, Wis 10, Cha 1
Feats: Improved Initiative
Environment: Any land
Challenge Rating: 11/2
Alignment: Always neutral evil
Level Adjustment: ---
This creature is a very large version of what used to be human warrior skeleton. It has been created by the Immortal Orcus to help further his causes.
This creature will attack anything that its master Orcus desires it to. It will often use its scimitar out of habit, rather than its claws.
Damage Reduction (Su): A Gargantua skeleton has damage reduction of 5/bludgeoning.
Immunity to Cold (Ex): Skeletons are not affected by cold.
Undead Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. The creature has darkvision 60 ft. unless otherwise noted.