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Gargantua Treantby Jamie Baty
Hit Dice: 28d8+252 (378 hp)
Initiative: -1 (-1 Dex)
Speed: 60 ft. (12 squares)
Armour Class: 16 (-8 size, -1 Dex, +15 natural), touch 5, flat-footed 20
Base Attack/Grapple: +21/+50
Attack: Slam +30 melee (6d6 +17)
Full Attack: 2 Slam +30 melee (6d6 +17)
Space/Reach: 20 ft. /20 ft.
Special Attacks: Animate trees, double damage against objects, trample 6d6+25
Special Qualities: Damage reduction 10/slashing, low-light vision, plant traits, vulnerability to fire
Saves: Fort +25, Ref +8, Will +14
Abilities: Str 45, Dex 8, Con 29, Int 12, Wis 16, Cha 12
Skills: Diplomacy +3, Hide -13*, Intimidate +6, Knowledge (nature) +6, Listen +8, Sense Motive +8, Spot +8, Survival +8 (+10 aboveground)
Feats: Improved Sunder, Iron Will, Power Attack
Environment: The Green Realm, Temperate forests
Organisation: Solitary, Grove (4-7)
Challenge Rating: 26
Alignment: Usually neutral good
Level Adjustment: ---
A Gargantua treant looks much like a normal treant- its leaves are deep green in the spring and summer. In the fall and winter the leaves change to yellow, orange, or red, but they rarely fall out. A Gargantua treant's legs fit together when closed to look like the trunk of a tree. A motionless Gargantua treant is nearly indistinguishable from a tree, albeit an exceptionally large tree.
A treant is about 120 feet tall, with a "trunk" about 8 feet in diameter. It weighs about 72,000 pounds. Gargantua treants speak Treant, plus Common and Sylvan.
These are easily the most intelligent of the various Gargantua species, and are probably the rarest. It is also of note that Gargantua treants are the only Gargantua species found in groups, not just singly. The only known examples are found in the Green Realm, a small pocket dimension.
Gargantua treants prefer to watch potential foes before attacking, but they are much less cautious than their normal cousins. They often charge suddenly from cover to trample the despoilers of forests. If sorely pressed, they animate trees as reinforcements, but this is a rare occurrence.
Animate trees (Sp): A Gargantua treant can animate trees within 360 feet at will, controlling up to two trees at a time. It takes 1 full round for a normal tree to uproot itself. Thereafter it moves at a speed of 10 feet and fights as a normal treant in all respects. Animated trees lose their ability to move if the Gargantua treant that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak (caster level 12th). Animated trees have the same vulnerability to fire that a treant has.
Double Damage against Objects (Ex): A Gargantua treant or animated tree that makes a full attack against an object or structure deals double damage.
Trample (Ex): 6d6+25 damage; Reflex DC 41 half. The save DC is Strength-based.
Damage Reduction (Su): A Gargantua Treant has damage reduction of 10/slashing.
Vulnerability to Fire (Ex): Gargantua Treants take half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.
Skills: *Gargantua Treants have a +16 racial bonus on Hide checks made in forested areas.
Plant Traits: A plant creature possesses the following traits (unless otherwise noted in a creature's entry): Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Immunity to poison, sleep effects, paralysis, polymorph, and stunning; Not subject to critical hits; Plants breathe and eat, but do not sleep.