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Giant Weaselby Jamie Baty
CO, RC 212
Hit Dice: 4d8+16 (34 hp)
Initiative: +3 (+3 Dex)
Speed: 50 ft. (10 squares), climb 20 ft. (4 squares)
Armour Class: 13 (-1 size, +3 Dex, +1 natural), touch 12, flat-footed 10
Base Attack/Grapple: +3/+9
Attack: Bite +5 melee (2d4 +2)
Full Attack: Bite +5 melee (2d4 +2)
Space/Reach: 10 ft. /5 ft.
Special Attacks: Attach
Special Qualities: Darkvision 30ft, low-light vision, scent
Saves: Fort +8, Ref +7, Will +2
Abilities: Str 15, Dex 17, Con 18, Int 2, Wis 12, Cha 5
Skills: Balance +13, Climb +10, Escape Artist +5, Hide +2, Listen +5, Move Silently +7, Spot +5
Feats: Agile, Alertness, Track (B), Weapon Finesse (B)
Environment: Any forests, underground
Organisation: Solitary, Pair, or Crew (2-5)
Challenge Rating: 2
Alignment: Always neutral
Advancement: 5-8 HD (Large); 9-12 HD (Huge)
Level Adjustment: -
A giant weasel is 8'-9' long and covered with a richly coloured fur of white, gold or brown. These quick and vicious predators hunt alone or in small groups.
Giant weasels are excellent trackers and can track by scent. They pursue wounded prey in preference to all others.
Giant weasels typically live underground in tunnels, but may be found above ground at night.
Giant weasels are stubborn and ferocious hunters. They attack with a nasty bite and attach themselves to the victim, until the victim dead, or they are killed or forcibly removed. They do not fear anything their size or smaller.
Attach (Ex): If a giant weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent's body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armour Class and has an AC of 10. An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature.
Scent (Ex): This special quality allows a giant weasel to detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Skills: Giant weasels have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. A weasel can always choose to take 10 on a Climb check, even if rushed or threatened.