Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links

Gargantua Wight

by Jamie Baty

IM 36
Huge Undead
Hit Dice: 16d12 (104 hp)
Initiative: -1 (-1 Dex)
Speed: 60 ft. (12 squares)
Armour Class: 17 (-2 size, -1 Dex, +10 natural), touch 7, flat-footed 17
Base Attack/Grapple: +8/+25
Attack: Slam +15 melee (3d6 +9 plus energy drain)
Full Attack: Slam +15 melee (3d6 +9 plus energy drain)
Space/Reach: 15 ft. /15 ft.
Special Attacks: Create spawn, energy drain
Special Qualities: Darkvision 60ft., undead traits
Saves: Fort +5, Ref +4, Will +11
Abilities: Str 28, Dex 8, Con -, Int 10, Wis 13, Cha 15
Skills: Hide -2, Listen +10, Move Silently +14, Spot +10
Feats: Alertness, Blind Fighting
Environment: Any land
Organisation: Solitary
Challenge Rating: 12
Treasure: None
Alignment: Always lawful evil
Advancement: ---
Level Adjustment: ---

This creature is a very large version of a wight. It has been created by the Immortal Orcus to help further his causes.

Gargantua wights attack by hammering with their fists. They follow the orders of Orcus without question or hesitation.

Create Spawn (Su): Any humanoid slain by a Gargantua wight becomes a wight in 1d4 rounds. Spawn are under the command of the Gargantua wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.

Energy Drain (Su): Living creatures hit by a Gargantua wight's slam attack gain one negative level. The DC is 20 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the wight gains 5 temporary hit points.

Skills: Gargantua wights have a +8 racial bonus on Move Silently checks.

Undead Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. The creature has darkvision 60 ft. unless otherwise noted.