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Arthropods are the most abundant and varied creatures in the world, but the range of them available in classic D&D has always been a little disappointing. I mean, yes, you can re-skin the three beetles in the rule book or modify the giant crab, but its a little samey. So here's another of those added to my game. Enjoy.

Water Scorpion, Giant

by Cab Davidson

Stat Water Scorpion, Giant
AC: 4
HD: 5
Movement (swimming): 120’ (40’)
Movement (walking): 150’ (50’)
Movement (flying): 180’ (60’)
Attacks: 2 pincers/1 bite
Damage: 1d4/1d4/1d8
No. Appearing: 0 (1-4)
Save As: F3
Morale: 9
Treasure type: V
Intelligence: 2
Alignment: Neutral
XP Value: 175

An insect rather than a scorpion, this 6’ long greenish black aquatic carnivore will instinctively attack any creature in the water larger than a halfling. It hunts in freshwater, being a menace in temperate lakes and rivers. It prefers to hunt by ambush, and is especially dangerous to anyone swimming on the surface (gaining surprise in a 1-4 on 1d6).

The water scorpion snorkels using a spike on its thorax, keeping it above the water to allow it to observe potential prey both below and above the water. It is as at home around the edge of the water as in the water itself, and can at a push fly to escape danger or to colonise new hunting grounds.