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Player Character Options from Gaz9 The Minrothad Guilds

by HÃ¥vard

Back when I started collecting gazetteers I was still mostly a player before my friends encouraged me to take on the DM's role. Back then I usually scoured the gazetteers for players options:

Races
Elf, Wood
Elf, Water
Human
Halfling
Dwarf

New Classes
Merchant Prince
Clerics of various religions (see below)

Religion
Elendaen- The Ocean Path (Calitha)
Dainrow - The Forest Way (Ordana)
Augurism (The Twelve Watchers)
Minrothism (Minroth)

Guilds
Verdier (Forest Elves)
Elsan (Water Elvesn)
Hammer (Dwarves)
Quickhand (Halfling, Human)
Corser
Merchant Sailors Guild
Mercenary Guild
Thieves Guild
Tutorial Guild
Blue Eels
Privateers (Pirates)
Assassins

Other Organizations
Blackrock Mystics

 
Activities
Crime
Learning Skills
Trade
Sailing
Piracy

 
Magic
Merchant Prince Spells
Secrets of the Water Elves (Pearl of Power)
Secrets of the Wood Elves (Carven Oak)

New Equipment
Dainrouw Club - Favored by Clerics of Ordana. These are +1 to hit because they are perfectly balanced.
Augrism Hammer - Can shatter opponents weapon on a roll of 20.
Verdier Bow +2 to hit in the hands of a member of the Verdier Guild
Harpoon - No stats provided
Sea Shell Armor - No stats provided - PC3 has them though

Magic Items
Pouch of Winds
Flask of Vapor
Oil of Stillness

New Vehicles
Harbortown Trader, 2 masts
Harbortown Trader, 3 masts
Seahome Schooner
Minroth Clipper, 3 masts
Minroth Clipper 4 masts
Ship of Pearls (Magical Ship)