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Gargantua Zombieby Jamie Baty
Former Human Commoner
Hit Dice: 8d12+3 (55 hp)
Initiative: -3 (-3 Dex)
Speed: 60 ft. (12 squares) (can't run)
Armour Class: 13 (-2 size, -3 Dex, +8 natural), touch 5, flat-footed 13
Base Attack/Grapple: +4/+21
Attack: Slam +11 melee (4d6 +9)
Full Attack: Slam +11 melee (4d6 +9) or huge club +11 melee (2d6 +9)
Space/Reach: 15 ft. /15 ft.
Special Attacks: -
Special Qualities: Damage reduction 5/slashing, darkvision 60ft., single action only, undead traits
Saves: Fort +2, Ref -1, Will +6
Abilities: Str 28, Dex 4, Con -, Int -, Wis 10, Cha 1
Environment: Any land
Challenge Rating: 2
Alignment: Always neutral evil
Level Adjustment: ---
This creature is a very large version of a zombie. It has been created by the Immortal Orcus to help further his causes.
Zombies mindlessly obey Orcus. They do little more than smash whatever is in their way.
Damage Reduction (Su): A Gargantua zombie has damage reduction 5/slashing.
Single Action Only (Ex): Gargantua zombies have poor reflexes and can perform only a single move action or attack action each round. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge.
Undead Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. The creature has darkvision 60 ft. unless otherwise noted.