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Hunting Blowgun

by Cab Davidson

Weapon Level Range Damage Defence Special
Hunting Blowgun Basic 20/35/50 1d3 - -
p=M Skilled 25/40/55 1d4 - Delay (S)
Cost: 10gp Expert 30/45/60 1d4+1 - Delay (S/M)
Encumberance: 40 (Med) Master 35/50/65 P:1d4+2, S:1d3+2 - Delay (S/M/L) Save -1
2 hands Grand Master 40/55/70 P:1d4+4, S:1d3+4 - Delay (S/M/L) Save -3

A hunting blowgun is quite different to the familiar dart gun form of the weapon described in the Rules Cyclopedia. It is a long (5' to 6') tube, from which tight fitting darts or pellets are shot. A deep breath is needed to expel a projectile at great force, and such weapons are used in primitive societies in hunting and occasionally warfare. Long thorns are most often employed, usually backed by a fur wad that both ensures the missile flies straight and maintains a gas seal allowing rapid and accurate acceleration through the length of the tube. The length of the weapon maximises time for acceleration, allowing the very light projectile to fly at an incredibly fast speed. While this weapon only inflicts limited damage, it is sufficient for small game and varmint hunting, and poison may be employed for tackling larger targets.

New general skill Sumpit