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Man; Hide Hunter

by Jamie Baty

DA3 38
4th Level Human Fighter
Medium-size Humanoid (Human)
Hit Dice: 4d10+4 (26 hp)
Initiative: +1 (+1 Dex)
Speed: 20 ft. (4 squares) in hide armour; base speed 30 ft.
Armour Class: 15 (+1 Dex, +3 hide armour, +1 light wooden shield), touch 11, flat-footed 14
Base Attack/Grapple: +4/+5
Attack: Long sword +5 melee (1d8 +1)
Full Attack: Long sword +5 melee (1d8 +1) or composite shortbow +5 ranged (1d6 +1) or lance +5 melee (1d8 +1)
Space/Reach: 5 ft. /5 ft.
Special Attacks: ---
Special Qualities: Human Traits
Saves: Fort +5, Ref +2, Will +0
Abilities: Str 13, Dex 12, Con 12, Int 10, Wis 9, Cha 8
Skills: Handle Animal +6, Intimidate +5, Ride +9
Feats: Cleave, Mounted archery, Mounted combat, Point blank shot, Power Attack
Environment: Any plains
Organisation: Solitary (+ light warhorse), Team (2-5 + light warhorses), or Ride (5-20 + light warhorses)
Challenge Rating: 1
Treasure: Grazer hides and meat
Alignment: Often neutral
Advancement: by character class
Level Adjustment: -

Hide Hunters are humans that specialise in hunting grazer herds. There are only a small number of hide hunters left, and they are exceptionally tough horse warriors. They wear gaudily painted hide armour and carry wooden shields. Every hide hunter rides a light warhorse and they only dismount their horses to sleep. Like most steppe warriors, they are wary of strangers but usually are not immediately hostile.
The fighter presented above has base stats of Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8 and added its bonus ability point to Dex.

Combat
Hide Hunters use their lances only to bring down grazers. In other instances they will shoot arrows at their foes to weaken them, and then will draw their swords and charge into melee. They will almost always fight while on horseback.